Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs12L - BoldFresh (allies +9) vs EB (axis)
-
Bold is rolling with 1inf Egy and 1sub sz35.
Ger1
Purchase
31 buys 9inf 1artCombat
BSt - 1inf Fin 1art Ger via 1trn sz5, 1cru sz5, 2arm 3inf Pol, 2arm Cze
EPl - 1inf 1art Pol, 2arm Bul
Ukr - 3inf 1art Bul
sz2 - 1ftr Nor, 1bmb Ger, 1sub sz7
sz6 - 1ftr Pol, 1sub sz5
sz12 - 1ftr Nwe, 1ftr Ger, 1sub sz7BSt
Rolls: 3@1 2@2 5@3; Total Hits: 53@1: (3, 1, 2)2@2: (5, 5)5@3: (1, 3, 1, 4, 3)
Rolls: 3@2; Total Hits: 13@2: (3, 1, 6) -
BSt twlo 1inf
EPl
Rolls: 2@2 2@3; Total Hits: 12@2: (2, 4)2@3: (5, 4)
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
EPl rd2
Rolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (3) -
EPl twlo 1inf
Ukr
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 3)2@2: (6, 6)
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Ukr rd2
Input ErrorThere was an error in your dice throw: “/>” is not correct syntax.aaa 2@2: -
Ukr rd2
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (6, 5)
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
Ukr rd3
Rolls: 2@2; Total Hits: 02@2: (6, 5)
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
Ukr rd4
Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Ukr hwlo 3inf 1art
sz2
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (3)1@4: (3)
Rolls: 1@4; Total Hits: 11@4: (4) -
sz2 cwlo 1sub
sz6
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz6 rd2
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz6 twol
sz12
Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (2, 1)
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2) -
yeah baby now we are talkin!! :wink:
-
you got some giant woes this time EB, thank goodness you didn’t go for my z9 trannie :-D
-
sz12 cwlo 1sub
Noncombat
1ftr 1bmb sz2 - Nor
2ftr sz12 - Alg
1ftr sz6 - Fra
1inf Nwe - Fra
1inf Ger - Blk
1arm Fra - Blk
2inf Fra - Lib via 1trn sz13 to sz14
1arm Lib - AlgBuild
1art 9inf GerCollect
31 + 5 = 36 -
you got some giant woes this time EB, thank goodness you didn’t go for my z9 trannie :-D
I have woes every game I play :-D
-
@ExtraBilly:
you got some giant woes this time EB, thank goodness you didn’t go for my z9 trannie :-D
I have woes every game I play :-D
not the last one you played me you didn’t :x
-
but i don’t lose revenge games, so you better strap it on tight bud. i see you giving up about 3 rounds into this one. :x
-
but i don’t lose revenge games, so you better strap it on tight bud. i see you giving up about 3 rounds into this one. :x
@ExtraBilly:
you got some giant woes this time EB, thank goodness you didn’t go for my z9 trannie :-D
I have woes every game I play :-D
not the last one you played me you didn’t :x
The last game with you was full of woes, and I am always strapped in tight. Mom doesn’t want me to fall :lol:
-
I like it when you are confident and happy. Makes for a much more enjoyable gaming experience.





