Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific12L - BoldFresh (allies +9) vs EB (axis)
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EUk twol
Noncombat
3ftr 1bmb Per - Cau
1ftr 1bmb BSt - Ger
1bmb EUk - Cau
4arm EPl - Cau
4inf 1art Ukr - Cau
2inf Pol - EPl
4arm Ger - EPl
1trn sz16 - sz14
2inf Fra - Ita
1inf Fra - GerBuild
1arm 1aa 8inf Ger
2arm 2inf Cau
2inf Fra - GerCollect
34 + 15 = 49 -
One noncombat change 2bmb Per - Sui
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R5 - with 23 buys 3 inf, art, 2 arm
CM
per (3 arm, aa) - 3 arm, 2 ftr, bom (rus)
combat:
per aa
Rolls: 2@1; Total Hits: 02@1: (2, 2)
Rolls: 1@1; Total Hits: 11@1: (1) -
()&&%$
per - 3 arm, 2 ftr vs. 3 arm
Rolls: 5@3; Total Hits: 25@3: (4, 6, 3, 4, 1)
Rolls: 3@3; Total Hits: 13@3: (6, 6, 2) -
per2
Rolls: 4@3; Total Hits: 24@3: (4, 5, 3, 3)
Rolls: 1@3; Total Hits: 01@3: (4) -
per twlo arm, bom
NC
arc - 2 inf (kar)
ind - 2 ftr (per)
rus - inf (nov)
z34 - sub (z28)place 3 inf, art, 2 arm (rus)
collect 21, has 21
another miserable round in which the allies lost more than they gained
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my dice have been SO terrible that i have to make conservative attacks (remember z5 on UK1?) so i had to bring the bomber into that battle instead of using it in another way i really wish i could have. and what happens? it’s promptly shot down. just another day in the life of BOLDFRESH DICE
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Your dice certainly owe me a huge rebate at this point, like you dont get a single hit this turn with japan in EVERY ATTACK YOU ATTEMPT. :roll: but we all know that wont happen. You will beat a better player twice in a row with your bulldozer dice. :x the honorable thing would be for you to concede.
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Just ao you know- the loss of one land battle on your g1 (which was still an average g1) is not even remotely comparable to my loss of both ftrs on uk1. But what you REALLY dont get is how absolutely demolishing that ridiculous dicing in trj was. That battle and your upper 1% result literally were the game. That and the immediate follow up of a 5% hold of cau by the two germant tanks. Oh and then lets not forget the very same round how you ALSO got upper 5% dice in with the italians. Aaaaaaaaaaaaaaaaah it drives me crazy to think of the odds of you pulling off that string of events. And you are like yeah it worked out pretty well… :? What a joke.
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Jap5
Purchase
50 buys 1ac 3ftr 1subCombat
sz38 - 1ftr Bur
sz61 - 1dd 3ftr sz62
sz60 - 1sub 1dd 3ftr sz62
Eve - 1arm Yak blitz back to Yak
Nov - 1inf Chi
Kaz - 1inf Chisz61
Rolls: 1@2 3@3; Total Hits: 11@2: (2)3@3: (5, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
sz61 twol
sz60
Rolls: 2@2 3@3; Total Hits: 42@2: (2, 5)3@3: (3, 1, 1)
Rolls: 1@1 1@2; Total Hits: 01@1: (2)1@2: (3) -
sz60 twol
Noncombat
1ftr sz38 - sz36
3ftr sz60 - sz36
3ftr sz61 - sz36
3ac 1bb 1cru 6dd sz62 - sz36
1inf 1art StC - Yak
1inf 1art FIC - Bur
1inf Bor - FIC via 1trn sz36
3inf Man - FIC via 1trn sz62 to sz36Build
2ftr Jap
1sub sz62
1ac 1ftr sz36Collect
39 + 5 = 44 -
everybody missed? really, i would never have guessed. :-o
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i’m about to give you this game, once again the dice are going to stay wicked against me from start to finish. you had one or two mediocre turns… G1 and J1 were both about average. everything else has been good or great for you and i have had many rounds of poor. that’s going to equal a loss pretty quick. lemmie think a little more.
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Your dice certainly owe me a huge rebate at this point, like you dont get a single hit this turn with japan in EVERY ATTACK YOU ATTEMPT. :roll: but we all know that wont happen. You will beat a better player twice in a row with your bulldozer dice. :x the honorable thing would be for you to concede.
This made me smile.
i’m about to give you this game, once again the dice are going to stay wicked against me from start to finish. you had one or two mediocre turns… G1 and J1 were both about average. everything else has been good or great for you and i have had many rounds of poor. that’s going to equal a loss pretty quick. lemmie think a little more.
so did this :-D
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@ExtraBilly:
Your dice certainly owe me a huge rebate at this point, like you dont get a single hit this turn with japan in EVERY ATTACK YOU ATTEMPT. :roll: but we all know that wont happen. You will beat a better player twice in a row with your bulldozer dice. :x the honorable thing would be for you to concede.
This made me smile.
i’m about to give you this game, once again the dice are going to stay wicked against me from start to finish. you had one or two mediocre turns… G1 and J1 were both about average. everything else has been good or great for you and i have had many rounds of poor. that’s going to equal a loss pretty quick. lemmie think a little more.
so did this :-D
it’s easy to smile when the dice give you everything… :lol:
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Very true. Your posts add to my enjoyment :-D
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@ExtraBilly:
Very true. Your posts add to my enjoyment :-D
glad you are enjoying yourself - let’s have some more fun…
UK5 - with 37 buys 6 inf, art, arm, ftr
CM
egy () - inf (sud)
NC
rus - 2 inf (bel), 2 inf (arc), 2 ftr (z3)
arc - 5 inf (nwy), 2 inf, art (kar)
z4 - 3 trn, 2 des, acc, bat (z3)
ind - bom (rus), aa (per)place 2 inf, ftr (ind)
place 4 inf, art, arm (gbr)collect 48, has 48
have at it EB - slash and burn!!
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That turn was no fun. You didn’t roll any dice. :lol:





