Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 13 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 2 fighters and 1 tactical_bomber moved from Davao to Guam 1 tactical_bomber moved from Kwangtung to Guam 1 marine moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 fighter moved from Kwangtung to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 artillery and 2 infantry Japanese win, taking Southern Manchuria from Chinese with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 22 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 tactical_bomber moved from Guam to 36 Sea Zone 1 tactical_bomber moved from Guam to 22 Sea Zone 1 fighter moved from 22 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 infantry moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone 1 aaGun moved from Korea to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs12L - BoldFresh (allies +9) vs EB (axis)
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Cau rd2
Rolls: 2@3; Total Hits: 12@3: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Cau twol
EUk
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (4, 1)
Rolls: 1@2; Total Hits: 01@2: (6) -
i’m still not sure if even your ungodly dice can save you now but they are SURE going to make a strong go of it.
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2/13 on defense for me. was at least 4 hits short and you were about 8 hits above average in a very important round. can you at least acknowledge EXTREMELY lucky results? it is very annoying to think an opponent may not even realize how lucky they are getting… :roll:
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to hit that stack you should have at least had to hit trj with the italians. so you took your shot against me but against a gamer you just give up and don’t even try. i don’t get you billy.
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EUk twol
Noncombat
2ftr 2bmb TrJ - Lib
1ftr EUk - EPl
9inf 1art Pol - EPl
1arm Ger - EPl
1ftr Pol - Fra
1aa 6inf Ger - Fra
4inf Ger - PolBuild
1aa 4inf 4arm 1bmb GerCollect
34 + 15 = 49 -
there are two players that really frustrate me lately - you and a player named commander jenn. commander jenn got hella lucky against me round after round after round and just refused to mention it - i mean just completely denied it. i find it amazing that a person can be that clueless.
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you need to post a map luckboxbilly
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well played!!! dripping with sarcasm. �:roll: �geez i set you up to do things like that and you just go for it and bowl right over everything like a mack truck.
sorry buddy. I didn’t know what else to do, and yes that was a very favorable result for the axis. The dice can be crazy.
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that’s because there really wasn’t anything good FOR you to do… taking that shot was the right thing for you to do and you just SUCKED OUT BIG TIME
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that’s because there really wasn’t anything good FOR you to do… taking that shot was the right thing for you to do and you just SUCKED OUT BIG TIME
You are right. The unfortunate dice of the axis on G1 really made things difficult.
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R3 - with 36 buys 4 inf, art, 2 arm, ftr
CM
bst () - inf (kar)
euk (art, arm) - inf (euk), 2 inf, ftr (rus)
cau (2 arm) - 2 inf, art (rus), bom (ind)
man () - inf (bry)combat:
euk - 3 inf, ftr vs. art, arm
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 6, 1)1@3: (4)
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4) -
euk2
Rolls: 3@1 1@3; Total Hits: 03@1: (2, 2, 3)1@3: (5)
Rolls: 1@3; Total Hits: 01@3: (5) -
euk3
Rolls: 1@3 3@1; Total Hits: 11@3: (5)3@1: (5, 1, 2)
Rolls: 1@3; Total Hits: 11@3: (3) -
euk twlo inf
cau - 2 inf, art, bom vs. 2 arm
Rolls: 1@1 2@2 1@4; Total Hits: 01@1: (2)2@2: (5, 4)1@4: (6)
Rolls: 2@3; Total Hits: 22@3: (1, 3) -
yeah there it is again
cau2
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (1)
Rolls: 2@3; Total Hits: 12@3: (6, 1) -
i don’t know what to say anymore i just don’t
cau HOLDS RIGHT AFTER THE COMPLETE DICE SLAUGHTERING THE AXIS TOOK JUST TOOK. hate to tell ya EB, but you have no more excuse now. if anything, the dice have now been in your favor. i plan to mention the dice no further unless they favor one of us more than 2 to 1.
look don’t get me wrong - you did the right thing taking a desperation shot at trj. you did the same thing in our last game and just kept pounding cau because it was your only shot. unfortunately for me, the dice have been drastically in your favor whenever you take those shots.
NC
ind - ftr (euk), bom (cau)
bel - inf (kar)
arc - 4 inf, art, aa (kar)
rus - inf (arc), inf (ura)
z23 - sub (z12)
kaz - inf (rus)place inf, ftr (kar)
place 3 inf, art, 2 arm (rus)collect 30, has 30
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not to mention the couple of times i got diced in poland, the second time allowing you to get to my bst stack. if i didn’t see these dice with my own eyes, i wouldn’t believe them.
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Jap3
Purchase
46 buys 2inf 1ftr 3dd 1subCombat
Bry - 3inf 1art Jap via 2trn sz61 to sz62, 1inf 1arm Kwa via 1trn sz36 to sz62, 1bb 1cru 2ftr sz61, 1ftr sz62
Bur - 2ftr 1inf FIC
Man - 1inf 1art Kia, 1ftr sz36
sz51 - 1dd sz36Bry
Rolls: 3@1 2@2 5@3 1@4; Total Hits: 53@1: (4, 5, 5)2@2: (2, 5)5@3: (4, 3, 1, 3, 4)1@4: (1)
Rolls: 6@2; Total Hits: 26@2: (5, 2, 4, 4, 2, 6) -
Bry rd2
Rolls: 1@1 2@2 4@3; Total Hits: 21@1: (2)2@2: (5, 3)4@3: (4, 3, 1, 6)
Rolls: 1@2; Total Hits: 11@2: (2)





