Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 13 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 2 fighters and 1 tactical_bomber moved from Davao to Guam 1 tactical_bomber moved from Kwangtung to Guam 1 marine moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 fighter moved from Kwangtung to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 artillery and 2 infantry Japanese win, taking Southern Manchuria from Chinese with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 22 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 tactical_bomber moved from Guam to 36 Sea Zone 1 tactical_bomber moved from Guam to 22 Sea Zone 1 fighter moved from 22 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 infantry moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone 1 aaGun moved from Korea to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs12L - BoldFresh (allies +9) vs EB (axis)
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Ukr
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (2, 5)
Rolls: 1@3; Total Hits: 11@3: (1) -
you didn’t take cau??? shocking.
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Ukr twlo 1inf
Noncombat
1ftr Ukr - Bul
1inf Ita - Fra
1art Blk - BulBuild
4inf 1arm ItaCollect
14 + 5 = 19 -
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you’re toast EB. can’t move now, headed to a baseball game. 8-)
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Toast says have a good time
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USA2 - with 48 buys 8 sub
CM
none
NC
z53 - 2 des (z56), trn, des, acc, 2 ftr (z45), des (z51)
z56 - trn, des (z20), ftr (aus)
wca - inf, art, aa, bom (eca)
haw - bom (eca), bom (aus)place 8 sub (z56)
collect 48, has 48
better take a good look at japan, she ain’t gonna be doin too well much longer.
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Billy have you hacked into the dicey? :lol:
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Billy have you hacked into the dicey? :lol:
If I had I certainly would not of allowed the 1 in 50 chance in the Ukr on G1 :-)
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Ger3
Purchase
50 buys 1aa 1bmb 4inf 4armCombat
TrJ - 3inf 1arm 2ftr Ita, 1inf Lib via 1trn sz16 to sz15, 1bmb Ger, 1bmb Pol
Cau - 2arm EPl
EUk - 1arm 1art EPl, 1ftr BStTrJ
Rolls: 4@1 3@3 2@4; Total Hits: 64@1: (1, 4, 6, 3)3@3: (3, 2, 2)2@4: (3, 4) -
OOL?
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@ExtraBilly:
OOL?
U have GOT to be kidding me.
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that is just sick and wrong. lose 5 inf, art
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let me tell ya something EB… your dice just don’t know how to quit. course almost everyone is blessed with great dice against me… :|
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let’s see if there is any justice and i can get 6 +/- 1 hits back (why do i have the feeling i’m going to get 0-2 hits??) :roll:
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TrJ defense
Rolls: 1@1 6@2 1@3 1@4; Total Hits: 11@1: (4)6@2: (4, 6, 2, 4, 5, 6)1@3: (5)1@4: (6) -
right on! it’s a complete freaking joke again.
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that has GOT to be a 1 in 400 combination of results at least
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TrJ rd2
Rolls: 3@1 3@3 2@4; Total Hits: 53@1: (1, 5, 2)3@3: (1, 3, 3)2@4: (5, 3)
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (3)1@4: (5) -
the fact that you get such extremely skewed results in big battles really fascinates me. seriously billy if i could get dice like that in my favor i would never lose a game.





