12L AA50-41 djensen (Axis) vs. JWW (Allies +9) +NO -Tech
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 armour, 4 artilleries and 4 infantry moved from Baltic States to Belorussia
6 armour moved from Poland to Belorussia
1 fighter moved from Germany to Belorussia
1 fighter moved from Poland to Belorussia
3 bombers moved from Germany to Belorussia
2 infantry moved from Northwestern Europe to France
1 artillery moved from Germany to France
1 armour moved from Italy to FranceCombat - Germans
Battle in France
Germans attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in France, round 1 : 1/4 hits
Americans roll dice for 2 infantry in France, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Germans roll dice for 1 armour, 1 artillery and 1 infantry in France, round 2 : 1/3 hits
Americans roll dice for 1 infantry in France, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Germans win, taking France from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Belorussia
Germans attack with 8 armour, 4 artilleries, 3 bombers, 2 fighters and 4 infantry
British defend with 3 fighters; Russians defend with 1 aaGun, 11 armour and 2 infantry
AA guns fire in Belorussia : 1/5 hits
1 bomber owned by the Germans lost in Belorussia
Germans roll dice for 8 armour, 4 artilleries, 2 bombers, 2 fighters and 4 infantry in Belorussia, round 1 : 10/20 hits
Russians roll dice for 11 armour, 3 fighters and 2 infantry in Belorussia, round 1 : 9/16 hits
2 infantry owned by the Russians , 8 armour owned by the Russians , 4 infantry owned by the Germans , 1 armour owned by the Germans and 4 artilleries owned by the Germans lost in Belorussia
Germans roll dice for 7 armour, 2 bombers and 2 fighters in Belorussia, round 2 : 6/11 hits
Russians roll dice for 3 armour and 3 fighters in Belorussia, round 2 : 5/6 hits
3 armour owned by the Russians , 5 armour owned by the Germans and 3 fighters owned by the British lost in Belorussia
Germans win, taking Belorussia from Russians with 2 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 6 armour, 4 artilleries, 1 bomber and 4 infantry
Casualties for British: 3 fighters
Casualties for Russians: 11 armour and 2 infantry
Germans win with 2 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 6 armour, 4 artilleries, 1 bomber and 4 infantry
Casualties for British: 3 fighters
Casualties for Russians: 11 armour and 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from Belorussia to Baltic States
1 infantry moved from Poland to East Poland
3 infantry moved from Poland to Baltic States
2 bombers moved from Belorussia to Germany
1 fighter moved from Belorussia to Poland
8 infantry moved from Germany to Poland
2 armour moved from Italy to Czechoslovakia HungaryPlace Units - Germans
2 armour, 1 fighter and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Germans :
Baltic States : 1 flag, 1 fighter and 3 infantry
Belorussia : 1 flag, 1 aaGun and 2 armour
Czechoslovakia Hungary : 2 armour
East Poland : 1 flag, 1 infantry
France : 1 armour and 1 artillery
Germany : 1 aaGun, 2 armour, 2 bombers, 1 factory, 1 fighter and 7 infantry
Italy : 3 infantry
Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
Poland : 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 30 / 45
Russians : 22 / 26
Japanese : 52 / 64
British : 23 / 40
Italians : 13 / 18
Chinese : 0 / 0
Americans : 38 / 64 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Ukraine to Belorussia
2 armour moved from Eastern Ukraine to Belorussia
2 infantry moved from Russia to Belorussia
1 artillery and 2 infantry moved from Ukraine to Bulgaria Romania
2 fighters moved from Caucasus to Bulgaria Romania
1 armour moved from Caucasus to Bulgaria RomaniaCombat - Russians
Russians creates battle in territory 35 Sea Zone
Battle in 35 Sea Zone
Russians attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Russians roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Belorussia
Russians attack with 2 armour and 3 infantry
Germans defend with 1 aaGun and 2 armour
Russians roll dice for 2 armour and 3 infantry in Belorussia, round 1 : 0/5 hits
Germans roll dice for 2 armour in Belorussia, round 1 : 0/2 hits
Russians roll dice for 2 armour and 3 infantry in Belorussia, round 2 : 2/5 hits
Germans roll dice for 2 armour in Belorussia, round 2 : 0/2 hits
2 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Russians win with 2 armour and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Battle in Bulgaria Romania
Russians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 armour and 3 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Bulgaria Romania, round 1 : 1/6 hits
Germans roll dice for 1 armour and 3 infantry in Bulgaria Romania, round 1 : 0/4 hits
1 infantry owned by the Italians lost in Bulgaria Romania
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Bulgaria Romania, round 2 : 0/6 hits
Germans roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Bulgaria Romania
Russians roll dice for 1 armour, 1 artillery and 2 fighters in Bulgaria Romania, round 3 : 2/4 hits
Germans roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 3 : 1/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Bulgaria Romania
Russians roll dice for 1 armour and 2 fighters in Bulgaria Romania, round 4 : 1/3 hits
Germans roll dice for 1 armour in Bulgaria Romania, round 4 : 0/1 hits
1 armour owned by the Italians lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 armour and 3 infantry
Russians win with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 armour and 3 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters moved from Bulgaria Romania to Caucasus
1 infantry moved from Russia to Urals
1 aaGun moved from Archangel to Russia
2 infantry moved from Russia to BelorussiaPlace Units - Russians
1 armour and 3 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective 2: Russians met a national objective for an additional 10 PUs; end with 35 PUsTerritory Summary for Russians :
Belorussia : 1 aaGun, 2 armour and 5 infantry
Caucasus : 2 armour, 1 factory, 2 fighters and 7 infantry
Finland : 1 flag, Kazakh S.S.R. : 1 infantry
Novosibirsk : 1 infantry
Bulgaria Romania : 1 flag, 1 armour
Russia : 2 aaGuns, 1 factory and 4 infantry
Urals : 1 infantry
35 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 27 / 45
Russians : 25 / 35
Japanese : 52 / 64
British : 23 / 40
Italians : 13 / 18
Chinese : 0 / 0
Americans : 38 / 64 -
well Belorussia was a real kick in the shorts
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Yeah, you needed to take Baltic to prevent that. I have 98% success with something like 7 units remaining. I think I met the odds exactly.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 armour, 4 artilleries, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Egypt to Libya
Italians take Libya from British
1 artillery and 1 infantry moved from Persia to Kazakh S.S.R.
1 bomber moved from Burma to Kazakh S.S.R.
5 armour, 3 artilleries and 17 infantry moved from Chinghai to Novosibirsk
3 armour moved from Evenki National Okrug to Novosibirsk
1 armour moved from Ningxia to Novosibirsk
1 infantry moved from Buryatia S.S.R. to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 50 Sea Zone to Philippine IslandsCombat - Japanese
Battle in Philippine Islands
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippine Islands, round 1 : 1/4 hits
Americans roll dice for 2 infantry in Philippine Islands, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippine Islands, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippine Islands, round 3 : 1/4 hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Japanese win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakh S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 9 armour, 3 artilleries and 17 infantry
Russians defend with 1 infantry
Japanese roll dice for 9 armour, 3 artilleries and 17 infantry in Novosibirsk, round 1 : 9/29 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 9 armour, 3 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 9 armour, 3 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Buryatia S.S.R. to Manchuria
2 infantry moved from Soviet Far East to Yakut S.S.R.
3 infantry moved from Ningxia to Chinghai
1 infantry moved from Suiyuan to Ningxia
1 armour moved from India to Trans-Jordan
1 armour moved from Trans-Jordan to Anglo-Egypt Sudan
1 artillery moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Italian Africa to Anglo-Egypt Sudan
1 artillery moved from Persia to Trans-Jordan
1 armour moved from Burma to India
1 artillery and 1 infantry moved from Burma to India
1 armour moved from Fukien to Burma
3 armour moved from Manchuria to Ningxia
1 bomber moved from Kazakh S.S.R. to Burma
4 infantry moved from Japan to 62 Sea Zone
4 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from French Indo-China Thailand to Anglo-Egypt SudanPlace Units - Japanese
1 transport placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in Burma
1 artillery and 1 infantry placed in India
2 artilleries and 2 infantry placed in Japan
1 armour placed in India
2 armour and 1 artillery placed in ManchuriaTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Alaska : 1 flag, Anglo-Egypt Sudan : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 infantry
Australia : 1 flag, Belgian Congo : 1 flag, Borneo : 1 flag, Burma : 1 flag, 1 armour, 1 bomber, 1 factory and 1 infantry
Buryatia S.S.R. : 1 flag, Chinghai : 1 flag, 3 infantry
Evenki National Okrug : 1 flag, 1 artillery and 2 infantry
French Equatorial Africa : 1 flag, French Madagascar : 1 flag, Fukien : 1 flag, Hupeh : 1 flag, India : 1 flag, 1 aaGun, 2 armour, 3 artilleries, 1 factory and 3 infantry
Italian Africa : 1 flag, Italy : 1 fighter
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 artillery
Kwangtung : 1 flag, Libya : 1 infantry
Manchuria : 2 armour, 1 artillery, 1 factory and 5 infantry
Midway : 1 flag, 1 infantry
New Guinea : 1 flag, 1 infantry
Ningxia : 1 flag, 3 armour and 1 infantry
Novosibirsk : 1 flag, 9 armour, 3 artilleries and 16 infantry
Persia : 1 flag, Philippine Islands : 1 flag, 1 armour, 1 artillery and 2 infantry
Sikang : 1 flag, Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, Suiyuan : 1 flag, Trans-Jordan : 1 armour and 1 artillery
Union of South Africa : 1 flag, Yakut S.S.R. : 1 flag, 2 infantry
Yunnan : 1 flag, 37 Sea Zone : 1 transport
50 Sea Zone : 2 transports
62 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 27 / 45
Russians : 21 / 35
Japanese : 58 / 73
British : 22 / 40
Italians : 14 / 18
Chinese : 0 / 0
Americans : 36 / 64 -
well good game DJ.
Germany fell 5 straight times in the sims, with Brit AF left over. Thought I had you.
my attacks into Euro were just consistently too costly. That is a real shame because I think if we do that battle five more time I take G each time.
I was planning on abandoning MOS but I’d take losing MOS for taking Germany any day.
Those dice just hurt in your stomach some times. :lol:
GG, record your “W”
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Just ran that two more times and the Uk took G with 2 land units and their AF (less one AA hit) left over.
If the dice were average it would be a completely different game.
Oh the pain…… :-D
Take care
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to your credit, and your plan, if R wasn’t under so much pressure I probably would have waited to attack G.
But still, you should have reinforced G much more, especially with J tightening the noose around R. Just my opinion.
Thanks for the game.
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If you saw those earlier messages, completely ignore them. I read your posts upside-down. That’s what I get for going on the forums before I drink my first sip of coffee. Stress at work isn’t helping much either.
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I can’t wait until TripleA has the “dice averages” feature. I felt like the dice for me were back and forth but in the end I don’t know if I was advantaged by the dice or disadvantaged.
Although, sometimes its not the average that matter but just one big battle.
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If you saw those earlier messages, completely ignore them. I read your posts upside-down. That’s what I get for going on the forums before I drink my first sip of coffee. Stress at work isn’t helping much either.
I missed the trash talk, damn! I am pretty tough. I can take it!
I enjoyed our pace. I will ask for a rematch later. I think I can play the allies at +9 fairly well and most of my most recent games are as the allies +9 and I have now lost the first 2! YIKES. Maybe I am wrong about the allies +9 :?
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Although, sometimes its not the average that matter but just one big battle.
very true, capitalizing on the mistakes of your opponent and getting the proper dice in the critical battles. Some of them can be small, especially in africa etc…
I think we are 1-1 now all time. I’ll take another swing at you later. Thanks for the game.
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@JWW:
I think I can play the allies at +9 fairly well and most of my most recent games are as the allies +9 and I have now lost the first 2! YIKES. Maybe I am wrong about the allies +9 :?
Had to look up the game because the sides weren’t posted in the results.
Yes, I think you are very wrong about the Allies +9 :-)
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@JWW:
I think I can play the allies at +9 fairly well and most of my most recent games are as the allies +9 and I have now lost the first 2! YIKES. Maybe I am wrong about the allies +9 :?
Had to look up the game because the sides weren’t posted in the results.
Yes, I think you are very wrong about the Allies +9Â :-)
yeah 10, could be the golden ticket
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I’m just about done - just checking for errors.
The results are amazing. I’ll report on them soon.





