@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
12L - Gamerman(allies +4) vs EB(axis) Game 2
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Gamerman places 1art Egy
Ger1
Purchase
31 buys 1bmb 3arm 1artCombat
BSt - 1inf Fin 1art Ger via 1trn sz5, 1cru sz5, 2inf 1art Pol
EPl - 1arm Cze, 2inf 2arm Pol
Ukr - 3inf 1art 2arm Bul, 1arm Cze
sz9 - 1sub sz7
sz5 - 1sub sz5, 1ftr Pol
sz12 - 1ftr Nwe, 1ftr Ger
sz2 - 1sub sz7, 1ftr Nor, 1bmb GerBst
Rolls: 1@1 4@2 1@3; Total Hits: 01@1: (4)4@2: (6, 5, 6, 5)1@3: (4)
Rolls: 3@2; Total Hits: 13@2: (5, 2, 5) -
a little more of the same :-D
BSt rd2
Rolls: 4@2; Total Hits: 24@2: (2, 5, 1, 6)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 4) -
BSt rd3
Rolls: 4@2; Total Hits: 34@2: (2, 3, 2, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
BSt twlo 1inf
EPl
Rolls: 2@1 3@3; Total Hits: 22@1: (2, 3)3@3: (2, 3, 4)
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
EPl twol
Ukr
Rolls: 2@1 2@2 3@3; Total Hits: 42@1: (5, 5)2@2: (1, 4)3@3: (2, 1, 2)
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Ukr twlo 1inf
sz9 1st to hit
Rolls: 10@2; Total Hits: 110@2: (3, 3, 6, 5, 6, 5, 3, 2, 5, 5)
Rolls: 10@2; Total Hits: 410@2: (4, 4, 4, 6, 2, 4, 4, 2, 1, 1) -
sz9 hwlo 1sub
sz12
Rolls: 2@3; Total Hits: 12@3: (5, 3)
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5) -
sz12 rd2
Rolls: 2@3; Total Hits: 12@3: (5, 3)
Rolls: 1@3; Total Hits: 01@3: (5) -
sz12 cwol
sz2
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (1)
Rolls: 1@4; Total Hits: 11@4: (2) -
sz2 cwlo 1sub
sz6
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz6
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz6 1st to hit
Rolls: 10@3; Total Hits: 410@3: (5, 5, 6, 5, 5, 2, 2, 3, 2, 6)
Rolls: 10@2; Total Hits: 410@2: (2, 4, 5, 2, 5, 5, 6, 3, 1, 2) -
sz6 hwlo 1sub 1ftr
Noncombat
1ftr 1bmb sz2 - Nor
1ftr sz12 - Fra
1ftr sz12 - Alg
1arm Fra - Blk
1inf Ger - Blk
1trn sz13 - sz15
2inf Ger - Pol
1inf Nwe - Fra
1inf 1art 1arm Lib - AlgBuild
3arm 1bmb 1art GerCollect
35 + 10 = 45 -
R1 with 30, buy 7 INF, ART, ARM
Combat moves -
Fin - 5 INF, ART (Kar)
Rolls: 4@1 2@2; Total Hits: 24@1: (1, 5, 6, 6)2@2: (5, 2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Cau - INF (Euk) 2 INF (Kaz) 3 INF, ART, ARM (Rus)
Arc - AA (Kar)
Rus - 2 INF (Bel) 2 INF (Nov) 2 INF (Arc)
Ura - INF (Eve)
Eve - INF (Yak)
Yak - 2 INF (StC) 2 INF (Far)
Z6 - SS (Z4)
Far - INF (Bry)
StC - INF (Bry)Place 4 INF (Cau)
Place 3 INF, ART, ARM (Rus)
Collect 33, 33 on handI’m going to have a much tougher time than the first game with you only losing 2 infantry on G1 because you lost several more than that, I think, the first game
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Jap1
Purchase
17 buys 1dd 1trn save2Combat
sz50 - 1cru 1bb sz61
Phi - 1inf 1arm Jap via 1trn sz62 to sz50, 1inf 1art sz61 via 1trn sz61 to sz50
Sum - 2inf Car via 1trn sz51 to sz38
Bor - 2inf sz61 via 1trn sz61 to sz49
Kwa - 1inf Oki, 1inf Car via 1trn sz51 to sz61, 1ftr Jap
Yun - 3inf FIC, 1ftr For, 1ftr Man
Sui - 3inf Man
Hup - 3inf Kia
sz53 - 1dd sz51, 2ftr sz57
sz56 - 2ftr sz57
sz35 - 2ftr sz61sz50
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz50 cwol
Phi
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (4, 5)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Phi rd2
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 5)1@3: (1)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Phi twlo 1inf
Kwa
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Kwa rd2
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (1)





