@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
12L - Gamerman(allies +4) vs EB(axis) Game 2
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TrJ hwlo 1inf 1arm
Noncombat
1dd 1cru sz14 - sz15
1ftr Ita - FraBuild
2inf 1arm ItaCollect
10 + 5 = 15 -
US2 with 49, buy INF, ARM, TP, CV, BB
Combat moves -
Z35 - BMB (Aus)
Car - INF (WCa) INF (Haw)This turn took me awhile to decide….
NCM -
Cau - BMB (Z35)
Z46 - 2 DD, 2 CV, FTR (Z56)
Z10 - 2 FTR (Z56)
Z54 - INF, ART (Z20)
ECa - 2 INF (WCa) BMB (Sol)
Z18 - DD (Z20)Place INF, ARM (EUS)
Place TP, CV, BB (Z10)
Collect 48, 48 on handChina stands pat
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I wish I would have done some things differently :|
Still thinking :oops:
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:-)
I’m still in trouble
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Ger3
Purchase
56 buys 1aa 1ftr 8armCombat
TrJ - 1arm Lib blitz Egy, 1inf 1art Lib via 1trn sz16 to sz15
EUk - 2ftr 1bmb Ukr, 1inf Bel, 1bmb EPlTrJ AA
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 6)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
TrJ rd2
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
TrJ twlo 1inf
EUk
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (2)2@3: (6, 3)2@4: (1, 4)
Rolls: 1@3; Total Hits: 01@3: (5) -
EUk twol
Noncombat
2bmb 2ftr EUk - Ger
2ftr 1aa 1inf Ger - Fra
6inf 1art Ger - PolBuild
1aa 8arm 1ftr GerCollect
35 + 10 = 45 -
You also moved infantry from Libya to Egypt
You failed to put the AA back on TrJ after deleting it
It will be on my map -
R3 with 31, buy 10 INF (save 1)
Combat moves -
Ukr - INF (Cau) FTR (Rus)
Bel - ARM (Rus) blitz and back
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Arc - 5 INF, ART, AA (Kar)
Rus - INF (Ura) FTR (Ukr)
Nov - 4 INF (Eve)
Eve - 2 INF (Yak)
Cau - 3 INF, 3 ARM (Rus)
Z23 - SS (Z12)
Yak - INF (StC)Place 4 INF (Cau)
Place 6 INF (Rus)
Collect 27, 28 on hand -
Jap3
Purchase
56 buys 5arm 3inf 1trn 1bmb save 4Combat
Per - 1inf Ind
sz51 - 1ftr sz61
StC - 1inf 1art Bry
Chi - 3inf Sik, 2inf Nin, 2ftr Yun
Yak - 2inf Far, 2ftr sz63Chi
Rolls: 5@1 2@3; Total Hits: 25@1: (2, 4, 4, 6, 3)2@3: (2, 2)
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Chi twol
Yak
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 4)2@3: (6, 6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Yak rd2
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 3)2@3: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Yak twol
Noncombat
2ftr Yak - sz63
2ftr Chi - Hup
2inf Fuk - Hup
3inf 1aa Jap - Far via 2trn sz63
3inf 1art 1arm Bur - Ind
3trn 1ac 2ftr sz37 - sz36
1ac 2ftr sz61 - sz36
2dd 1bb sz62 - sz36
1cru sz62 - sz63Build
2arm FIC
3arm 3inf 1bmb Jap
1trn sz62Collect
45 + 15 + 4 saved = 64 -
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I think you saved 3, not 4
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You are correct. Sorry Gamerman. I am bad at math.
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UK3 with 37, buy 3 INF, 2 TP, CV
Combat moves -
Pol - 3 INF (GBr) INF (Nwy) 2 FTR (Kar) BMB (Rus) 2 FTR (Z6)
Per - 3 INF, ART (Cau)Pol
Rolls: 4@1 4@3 1@4; Total Hits: 44@1: (3, 6, 4, 5)4@3: (5, 1, 2, 1)1@4: (3)
Rolls: 7@2; Total Hits: 37@2: (5, 2, 1, 3, 3, 4, 2) -
Pol2
Rolls: 1@1 4@3 1@4; Total Hits: 31@1: (5)4@3: (5, 1, 6, 1)1@4: (4)
Rolls: 3@2; Total Hits: 13@2: (4, 5, 1)





