@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
12L - Gamerman(allies +4) vs EB(axis) Game 2
-
Sorry Gamerman the ic is in FIC forgot to change it.
-
Also INF, ART, ARM from Phi to Bur
-
I think that was in my combat move. Maybe?
-
Yep - that was a combat move and you listed it - whoops
Gotta go - will have to wait til later today
-
No worries. Have a good day.
-
UK2 with 41, buy 3 INF, ARM, TP, 2 FTR
Combat moves -
Nwy - 2 FTR, BB (Z7) INF, ARM (GBr) offload from 6
EUk - ARM, FTR (Per) BMB (TrJ)Nwy
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (2)3@3: (3, 2, 6)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
EUk
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 1)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (5) -
Rus - FTR, BMB (EUk)
Cau - 3 INF, ART (Per)
TrJ - AA (Per)
Kar - 2 FTR (Nwy)
Z6 - 2 DD, CV (Z7)
Z22 - TP (Z43)Place TP, 2 FTR (Z6)
Collect 37, 37 on hand -
Italy2
Purchase
11 buys 2inf 1armCombat
TrJ - 1inf 1arm Bul via 1trn sz16 to sz15, 1bb 1cru sz16TRJ
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (3)2@3: (2, 1)1@4: (5)
Rolls: 4@2; Total Hits: 24@2: (1, 1, 6, 6) -
TrJ hwlo 1inf 1arm
Noncombat
1dd 1cru sz14 - sz15
1ftr Ita - FraBuild
2inf 1arm ItaCollect
10 + 5 = 15 -
US2 with 49, buy INF, ARM, TP, CV, BB
Combat moves -
Z35 - BMB (Aus)
Car - INF (WCa) INF (Haw)This turn took me awhile to decide….
NCM -
Cau - BMB (Z35)
Z46 - 2 DD, 2 CV, FTR (Z56)
Z10 - 2 FTR (Z56)
Z54 - INF, ART (Z20)
ECa - 2 INF (WCa) BMB (Sol)
Z18 - DD (Z20)Place INF, ARM (EUS)
Place TP, CV, BB (Z10)
Collect 48, 48 on handChina stands pat
-
I wish I would have done some things differently :|
Still thinking :oops:
-
:-)
I’m still in trouble
-
Ger3
Purchase
56 buys 1aa 1ftr 8armCombat
TrJ - 1arm Lib blitz Egy, 1inf 1art Lib via 1trn sz16 to sz15
EUk - 2ftr 1bmb Ukr, 1inf Bel, 1bmb EPlTrJ AA
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 6)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
TrJ rd2
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
TrJ twlo 1inf
EUk
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (2)2@3: (6, 3)2@4: (1, 4)
Rolls: 1@3; Total Hits: 01@3: (5) -
EUk twol
Noncombat
2bmb 2ftr EUk - Ger
2ftr 1aa 1inf Ger - Fra
6inf 1art Ger - PolBuild
1aa 8arm 1ftr GerCollect
35 + 10 = 45 -
You also moved infantry from Libya to Egypt
You failed to put the AA back on TrJ after deleting it
It will be on my map -
R3 with 31, buy 10 INF (save 1)
Combat moves -
Ukr - INF (Cau) FTR (Rus)
Bel - ARM (Rus) blitz and back
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Arc - 5 INF, ART, AA (Kar)
Rus - INF (Ura) FTR (Ukr)
Nov - 4 INF (Eve)
Eve - 2 INF (Yak)
Cau - 3 INF, 3 ARM (Rus)
Z23 - SS (Z12)
Yak - INF (StC)Place 4 INF (Cau)
Place 6 INF (Rus)
Collect 27, 28 on hand





