@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
12L - Gamerman(allies +4) vs EB(axis) Game 2
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Trj hwlo 1inf 1arm
Nwe
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 3)1@3: (3)
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
Nwe twol
Noncombat
1ftr Nwe - Fra
3inf 2arm Ita - FraBuild
2arm 2inf ItaCollect
9 -
You forgot to place new units - they’ll be on my map
I always place the new units off to the side on the map when I buy them - that might work for you in the future -
US5 with 52, buy 7 SS, FTR
China with 3 TT get 1 INFCombat moves -
NoneNCM -
GBr - INF (ECa) offload from 2
Z2 - CA (Z9)
ECa - ARM (EUS) 2 FTR (Z7)
Z9 - DD, CV (Z10)
WCa - BMB (EUS) 2 INF, ART, 2 ARM, AA (WUS) 2 BMB (GBr)
Z46 - DD (Z41)
Z45 - TP, DD, 2 CV, 2 FTR (Z41)
Z5 - TP, DD, CV, BB (Z7)
Rus - FTR (Sud)Place 7 SS (Z56)
Place FTR (WUS)
Place INF (Chi)
Collect 50, 50 on hand -
Ger6
Purchase
46 buys 2ftr 1arm 7infCombat
GBr - SBR 3bmb Ger
Pol - 2inf 2ftr Ger, 5ftr FraGBr AA
Rolls: 3@1; Total Hits: 03@1: (4, 3, 2) -
Damage GBr
Rolling 3d6:
(2, 3, 4) -
9 damage GBr
Pol
Rolls: 2@1 7@3; Total Hits: 42@1: (1, 1)7@3: (6, 6, 5, 6, 4, 3, 3)
Rolls: 1@2; Total Hits: 01@2: (5) -
Pol twol
Noncombat
5ftr Pol - Fra
2ftr Pol - Ger
3bmb GBr - Ger
7inf 3art 1aa Ger - CzeBuild
2ftr 7inf 1arm GerCollect
25 + 5 = 30 -
R6 with 32, buy 3 INF, ARM, AA, BMB
Combat moves -
Bul - INF (Ukr)
Nov - 4 INF (Rus) 2 ARM (Nin) 2 ARM (Sik)
Rolls: 4@1 4@3; Total Hits: 34@1: (6, 1, 3, 4)4@3: (4, 2, 2, 6)
Rolls: 1@2; Total Hits: 01@2: (6) -
EPl - INF (BSt) 10 INF, 2 ART (Ukr) 2 INF (EUk)
Rus - FTR (Egy) AA (Bel)
Egy - INF (TrJ)
Per - INF (Cau)
Ukr - 2 INF, AA (Cau)
EUk - ARM (Cau) ARM (Rus)
Chi - INF (Nin) 2 INF (Sik)
BSt - 7 INF, ART (Kar)Place 2 INF, ARM, AA (Cau)
Place INF, BMB (Rus)
Collect 39, 39 on hand -
Jap6
Purchase
62 buys 4dd 1ftr 3inf 2arm 1sub save 3Combat
sz46 - 1bb 1cru 1ac sz48
sz45 - 4ftr sz48, 2ftr sz62
Per - 6inf 1art 3arm Ind
Nov - 5inf 1art 2arm Eve, 1bmb Ind
Nin - 3inf Sui
Sik - 2arm FICsz46
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (4)1@3: (4)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz46 rd2
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (4)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2) -
sz46 twol
sz45
Rolls: 6@3; Total Hits: 46@3: (3, 2, 6, 1, 4, 1)
Rolls: 2@2 2@4; Total Hits: 22@2: (5, 3)2@4: (3, 3) -
Sorry Gamerman you have one more roll @ 2
Rolls: 1@2; Total Hits: 01@2: (3) -
sz45 rd2
Rolls: 4@3; Total Hits: 44@3: (1, 3, 1, 1)
Rolls: 1@4; Total Hits: 11@4: (1) -
@ExtraBilly:
Purchase
62 buys 4dd 1ftr 3inf 2arm 1sub save 3Did you mean 3 DD? Â Your line adds up to 70…
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Yeah supposed to be 3dd sorry fat fingers.
sz45 cwlo 3ftr
Per
Rolls: 5@1 2@2 3@3; Total Hits: 55@1: (1, 1, 1, 3, 4)2@2: (2, 1)3@3: (6, 6, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Per twol
Nov
Rolls: 4@1 2@2 2@3 1@4; Total Hits: 44@1: (3, 5, 3, 1)2@2: (1, 1)2@3: (4, 5)1@4: (1)
Rolls: 4@2 4@3; Total Hits: 14@2: (1, 6, 5, 3)4@3: (5, 6, 4, 6) -
Whoops - tricky fighters and carriers
Didn’t count on the extra 2 that could go from 48 to 45 to carrier from 62…
Let’s see how the map looks after your noncoms, though… -
Nov rd2
Rolls: 3@1 2@2 2@3 1@4; Total Hits: 23@1: (5, 6, 5)2@2: (3, 6)2@3: (4, 2)1@4: (1)
Rolls: 4@3; Total Hits: 34@3: (6, 2, 3, 1)





