@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
12L - Gamerman(allies +4) vs EB(axis) Game 2
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Egy2
Rolls: 2@3; Total Hits: 12@3: (4, 1)
Rolls: 1@2; Total Hits: 01@2: (6) -
Z48
Rolls: 10@3; Total Hits: 510@3: (2, 2, 4, 6, 1, 3, 4, 3, 6, 4)
Rolls: 10@2; Total Hits: 410@2: (4, 3, 4, 2, 1, 1, 3, 1, 4, 6) -
Great for me - only took 1 tough hit - could have been risks I regretted
Aus - INF, ART (Sol) offload from 41
Z41 - All (46) FTR (Z32) FTR (Z48)
Sud - FTR (Egy)
Z7 - DD, CV (Z12) FTR (ECa) FTR (EUS)
GBr - BMB (NWE) BMB (Ger)
WUS - AA (WCa) ARM (EUS)
WCa - 2 INF (ECa)
ECa - 3 INF (EUS)
Z9 - TP, CA (Z10)Place 2 INF, ART (WUS)
Place ARM, DD, CV, BMB (EUS)
Collect 52, 52 on hand -
Ger3
Puchase
41 buys 9 repair 9inf 1armCombat
Kar - 1arm Pol
Ukr - 1arm Pol
Nwe - 2inf 2ftr 3bmb Ger, 5ftr FraNwe
Rolls: 2@1 7@3 3@4; Total Hits: 92@1: (3, 1)7@3: (2, 3, 2, 2, 2, 5, 1)3@4: (1, 6, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Nwe twol
Noncombat
5ftr Nwe - Fra
2ftr 3bmb Nwe - Ger
2inf 2arm Ger - Fra
1art Fra - Ger
1aa 2art 1inf 4arm Pol - GerBuild
9inf 1arm GerCollect
31 + 15 = 46 -
R5 with 31, buy 7 INF, 2 ARM
Combat moves -
Kar - 7 INF, ART (Bel)
Ukr - 3 INF, ART (Cau) 8 INF, ART (EUk)
BSt - INF (Bel)
EPl - INF (EUk)
Nin - INF, 2 ARM (Chi)
Sik - 2 INF, 2 ARM (Chi)
TrJ - 2 INF (Per) FTR (Rus)Ukr
Rolls: 9@1 4@2; Total Hits: 59@1: (5, 2, 3, 1, 6, 1, 2, 5, 5)4@2: (1, 4, 2, 1)
Rolls: 1@3; Total Hits: 01@3: (4) -
Kar
Rolls: 6@1 2@2; Total Hits: 26@1: (1, 2, 5, 6, 1, 3)2@2: (5, 4)
Rolls: 1@3; Total Hits: 01@3: (4) -
TrJ
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5) -
Sik
Rolls: 2@1 2@3; Total Hits: 12@1: (5, 4)2@3: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (3) -
'Rath of the Rassians!! http://www.youtube.com/watch?v=CLFYvG6MsZU
Nin
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Ahhhhh… a perfect round… how sweet it is
Egy - FTR (TrJ)
Kar - AA (Bel)
Bel - AA (Rus)
Cau - ARM (Chi) INF (Rus)
EUk - 4 INF (Rus)
Z30 - SS (Z28)
Rus - 2 INF (Nov)Place 4 INF (Cau)
Place 3 INF, 2 ARM (Rus)
Collect 32, 32 on hand -
2 infantry to Cau instead of to EUk
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Sorry - that’s all - proceed
Hoping you’ll allow since it was within 10 minutes… -
Jap5
Purchase
61 buys 1ic 8inf 4arm save 2Combat
Ngu - 1arm Car via 1trn sz51 to sz48
Nov - 1inf Eve
Per - 1inf Ind, 1bmb FICPer
Rolls: 1@1 1@4; Total Hits: 01@1: (3)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Per rd2
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1) -
Per hwlo 1inf
Noncombat
1bmb Per - Ind
5inf 1art 1aa Yak - Eve
2arm Far - Eve
3inf Man - Sui
2ftr Phi - Kia
1ftr Jap - Kia
2arm 2inf Jap - Kia via 2trn sz63 to sz61
2arm Jap 1inf Iwo - Man via 2trn sz62
1bb 1cru 1dd 1trn 2ac 4ftr sz51 - sz48Build
3inf Ind
2inf FIC
4arm 3inf Jap
1ic SumCollect
45 + 15 = 60 -
Jap income should be 62 ( saved 2 )
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UK5 with 32, buy 4 INF, ART, 2 ARM, AA
Combat moves -
NWE - 2 INF, BMB (GBr) offload from 5
NWE - 4 FTR, BB (Z7)
Pol - INF (GBr)NWE
Rolls: 2@1 4@3 2@4; Total Hits: 42@1: (2, 5)4@3: (5, 2, 2, 3)2@4: (5, 3)
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Z5 - 4 FTR (NWE) All (Z7)
Kar - ARM (Nwy)
BSt - 4 INF, ART, 2 ARM, AA (GBr)
Z9 - INF (ECa)
Egy - 2 INF (Sud)
Ukr - BMB (NWE)Collect 41, 41 on hand
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Italy5
Purchase
16 buys 2arm 2infCombat
TrJ - 1inf 1arm Ita via 1trn sz15, 1bb 1cru sz15
Nwe - 1inf 1art Fra, 1ftr ItaTrJ
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (3)2@3: (1, 5)1@4: (6)
Rolls: 2@2; Total Hits: 22@2: (1, 2)





