@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
12L - Gamerman(allies +4) vs EB(axis) Game 2
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Cau2
Rolls: 5@1 2@2 1@3; Total Hits: 35@1: (2, 2, 5, 2, 5)2@2: (1, 2)1@3: (3)
Rolls: 4@3; Total Hits: 24@3: (4, 1, 4, 3)It was a lot easier to take out tanks in the old Milton Bradley game when they defended at 2. Now they’re not such gravy targets. At least in Global they cost 6…
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Decision time
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Can’t let you land 5 Jap fighters on Caucasus - UK could probably not take it back which would be death to Russia as Germany could build 4 units in Cau.
Otherwise pulling back would probably be the thing to do
Rolls: 3@1 2@2 1@3; Total Hits: 33@1: (1, 5, 4)2@2: (1, 1)1@3: (6)
Rolls: 1@3; Total Hits: 11@3: (1) -
Rus - INF (Ura)
Ura - INF (Eve)
Eve - 4 INF (Yak) put the speed on, Siberians!
Yak - INF (StC) INF (Far)
StC - INF (Bry)
Z12 - SS (Z6)
Kar - AA (Arc)Collect 31, 31 on hand
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Jap2
Purchase
43 buys 1ic 2dd 4infCombat
Bur - 2inf Bor via 1trn sz49 to sz37, 1inf 1art 1arm via 2trn sz50 to sz37
Ind - 2inf Sum via 1trn sz38 to sz35, 2ftr sz37, 2ftr FIC
Bry - 1inf 1art Jap via 1trn sz61 to sz63
Far - 2inf Jap via 1trn sz62 to sz63
Fuk - 1inf Kwa
Sik - 3inf Hup
Nin - 2inf Sui
sz48 - 2ftr sz60Ind
Rolls: 2@1 3@3; Total Hits: 12@1: (5, 1)3@3: (4, 5, 4)
Rolls: 1@2; Total Hits: 01@2: (5) -
Ind twol
sz48
Rolls: 2@3; Total Hits: 12@3: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
Still charmed!
Gotta go 2 bed - will have to wait -
sz48 cwol
Noncombat
2ftr Ind - sz37
2ftr Ind - Yun
1ftr 1ac 1dd sz62 - sz63
1ftr FIC - sz63
2ftr sz48 - sz61
1ac sz60 - sz61
1bb 1cru sz50 - sz62
1inf Kwa - FukBuild
2dd sz62
4inf Jap
1ic SumCollect
41 + 15 = 56 -
Sorry Gamerman the ic is in FIC forgot to change it.
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Also INF, ART, ARM from Phi to Bur
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I think that was in my combat move. Maybe?
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Yep - that was a combat move and you listed it - whoops
Gotta go - will have to wait til later today
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No worries. Have a good day.
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UK2 with 41, buy 3 INF, ARM, TP, 2 FTR
Combat moves -
Nwy - 2 FTR, BB (Z7) INF, ARM (GBr) offload from 6
EUk - ARM, FTR (Per) BMB (TrJ)Nwy
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (2)3@3: (3, 2, 6)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
EUk
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 1)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (5) -
Rus - FTR, BMB (EUk)
Cau - 3 INF, ART (Per)
TrJ - AA (Per)
Kar - 2 FTR (Nwy)
Z6 - 2 DD, CV (Z7)
Z22 - TP (Z43)Place TP, 2 FTR (Z6)
Collect 37, 37 on hand -
Italy2
Purchase
11 buys 2inf 1armCombat
TrJ - 1inf 1arm Bul via 1trn sz16 to sz15, 1bb 1cru sz16TRJ
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (3)2@3: (2, 1)1@4: (5)
Rolls: 4@2; Total Hits: 24@2: (1, 1, 6, 6) -
TrJ hwlo 1inf 1arm
Noncombat
1dd 1cru sz14 - sz15
1ftr Ita - FraBuild
2inf 1arm ItaCollect
10 + 5 = 15 -
US2 with 49, buy INF, ARM, TP, CV, BB
Combat moves -
Z35 - BMB (Aus)
Car - INF (WCa) INF (Haw)This turn took me awhile to decide….
NCM -
Cau - BMB (Z35)
Z46 - 2 DD, 2 CV, FTR (Z56)
Z10 - 2 FTR (Z56)
Z54 - INF, ART (Z20)
ECa - 2 INF (WCa) BMB (Sol)
Z18 - DD (Z20)Place INF, ARM (EUS)
Place TP, CV, BB (Z10)
Collect 48, 48 on handChina stands pat
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I wish I would have done some things differently :|
Still thinking :oops:





