@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L - Gamerman(allies +4) vs EB(axis) Game 2
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Dude, that is an upper 12% result on a hugely consequential battle, after you got an extra hit with the Italians.
AA missed, and my lone tank missed all 3 times. So much for anchoring the defense, which is a big reason it was there.
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I’m doing Russia right now - not much to decide this time.
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Dude, that is an upper 12% result on a hugely consequential battle, after you got an extra hit with the Italians.
Unfortunately, I think it’s still the wrong move, especially since you didn’t buy any tanks with Germany this turn. � Russia has time to recover, and the Japs aren’t here yet. � But if you could hold Caucasus for a turn and if you build tanks instead of fighters, I would have a serious problem after that dicing.
Yeah I am used to making the wrong moves. Thought about tanks but did not go with them. Anyway its all for fun.
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Exactly - all for fun
And you’re having fun, aren’t you?
Sickening! :-)
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Exactly - all for fun
And you’re having fun, aren’t you?
Sickening! :-)
You had all the fun in the first game. Besides we both know my fun will be short lived this game.
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R2 with 33, buy INF, 4 ARM, FTR
Combat moves -
Kar - 5 INF, ART (Fin)
Cau - 9 INF, ART, ARM (Rus) there for the counter-attack - but was certainly hoping you wouldn’t have 6 tanks sitting there -Kar
Rolls: 4@1 2@2; Total Hits: 04@1: (6, 6, 4, 3)2@2: (3, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Yeah, you’re right. I need to relax. I’ve come back from worse a few times, and that’s always fun. I think I can salvage this….
If the Russians could SHOOT, that is!
http://www.youtube.com/watch?v=CLFYvG6MsZU
Enjoy this while you’re waiting for me
Kar2!
Rolls: 4@1 2@2; Total Hits: 14@1: (1, 3, 5, 4)2@2: (5, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Cau - can the Russians avenge Stalingrad, which fell far too easily?
Rolls: 8@1 2@2 1@3; Total Hits: 28@1: (5, 6, 6, 3, 4, 3, 5, 2)2@2: (2, 1)1@3: (4)
Rolls: 6@3; Total Hits: 36@3: (3, 2, 5, 2, 5, 6) -
Cau2
Rolls: 5@1 2@2 1@3; Total Hits: 35@1: (2, 2, 5, 2, 5)2@2: (1, 2)1@3: (3)
Rolls: 4@3; Total Hits: 24@3: (4, 1, 4, 3)It was a lot easier to take out tanks in the old Milton Bradley game when they defended at 2. Now they’re not such gravy targets. At least in Global they cost 6…
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Decision time
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Can’t let you land 5 Jap fighters on Caucasus - UK could probably not take it back which would be death to Russia as Germany could build 4 units in Cau.
Otherwise pulling back would probably be the thing to do
Rolls: 3@1 2@2 1@3; Total Hits: 33@1: (1, 5, 4)2@2: (1, 1)1@3: (6)
Rolls: 1@3; Total Hits: 11@3: (1) -
Rus - INF (Ura)
Ura - INF (Eve)
Eve - 4 INF (Yak) put the speed on, Siberians!
Yak - INF (StC) INF (Far)
StC - INF (Bry)
Z12 - SS (Z6)
Kar - AA (Arc)Collect 31, 31 on hand
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Jap2
Purchase
43 buys 1ic 2dd 4infCombat
Bur - 2inf Bor via 1trn sz49 to sz37, 1inf 1art 1arm via 2trn sz50 to sz37
Ind - 2inf Sum via 1trn sz38 to sz35, 2ftr sz37, 2ftr FIC
Bry - 1inf 1art Jap via 1trn sz61 to sz63
Far - 2inf Jap via 1trn sz62 to sz63
Fuk - 1inf Kwa
Sik - 3inf Hup
Nin - 2inf Sui
sz48 - 2ftr sz60Ind
Rolls: 2@1 3@3; Total Hits: 12@1: (5, 1)3@3: (4, 5, 4)
Rolls: 1@2; Total Hits: 01@2: (5) -
Ind twol
sz48
Rolls: 2@3; Total Hits: 12@3: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
Still charmed!
Gotta go 2 bed - will have to wait -
sz48 cwol
Noncombat
2ftr Ind - sz37
2ftr Ind - Yun
1ftr 1ac 1dd sz62 - sz63
1ftr FIC - sz63
2ftr sz48 - sz61
1ac sz60 - sz61
1bb 1cru sz50 - sz62
1inf Kwa - FukBuild
2dd sz62
4inf Jap
1ic SumCollect
41 + 15 = 56 -
Sorry Gamerman the ic is in FIC forgot to change it.
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Also INF, ART, ARM from Phi to Bur
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I think that was in my combat move. Maybe?
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Yep - that was a combat move and you listed it - whoops
Gotta go - will have to wait til later today





