TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Dude, that is an upper 12% result on a hugely consequential battle, after you got an extra hit with the Italians.
Unfortunately, I think it’s still the wrong move, especially since you didn’t buy any tanks with Germany this turn. Â Russia has time to recover, and the Japs aren’t here yet. Â But if you could hold Caucasus for a turn and if you build tanks instead of fighters, I would have a serious problem after that dicing.
But anyway, you aren’t going to get a start much better through G2 than you just got, so if you’re going to take me down, this is a great opportunity :-)
Dude, that is an upper 12% result on a hugely consequential battle, after you got an extra hit with the Italians.
AA missed, and my lone tank missed all 3 times. So much for anchoring the defense, which is a big reason it was there.
I’m doing Russia right now - not much to decide this time.
Dude, that is an upper 12% result on a hugely consequential battle, after you got an extra hit with the Italians.
Unfortunately, I think it’s still the wrong move, especially since you didn’t buy any tanks with Germany this turn. � Russia has time to recover, and the Japs aren’t here yet. � But if you could hold Caucasus for a turn and if you build tanks instead of fighters, I would have a serious problem after that dicing.
Yeah I am used to making the wrong moves. Thought about tanks but did not go with them. Anyway its all for fun.
Exactly - all for fun
And you’re having fun, aren’t you?
Sickening! :-)
Exactly - all for fun
And you’re having fun, aren’t you?
Sickening! :-)
You had all the fun in the first game. Besides we both know my fun will be short lived this game.
R2 with 33, buy INF, 4 ARM, FTR
Combat moves -
Kar - 5 INF, ART (Fin)
Cau - 9 INF, ART, ARM (Rus) there for the counter-attack - but was certainly hoping you wouldn’t have 6 tanks sitting there -
Kar
Rolls: 4@1 2@2; Total Hits: 04@1: (6, 6, 4, 3)2@2: (3, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
Yeah, you’re right. I need to relax. I’ve come back from worse a few times, and that’s always fun. I think I can salvage this….
If the Russians could SHOOT, that is!
http://www.youtube.com/watch?v=CLFYvG6MsZU
Enjoy this while you’re waiting for me
Kar2!
Rolls: 4@1 2@2; Total Hits: 14@1: (1, 3, 5, 4)2@2: (5, 4)
Rolls: 1@2; Total Hits: 01@2: (3)
Cau - can the Russians avenge Stalingrad, which fell far too easily?
Rolls: 8@1 2@2 1@3; Total Hits: 28@1: (5, 6, 6, 3, 4, 3, 5, 2)2@2: (2, 1)1@3: (4)
Rolls: 6@3; Total Hits: 36@3: (3, 2, 5, 2, 5, 6)
Cau2
Rolls: 5@1 2@2 1@3; Total Hits: 35@1: (2, 2, 5, 2, 5)2@2: (1, 2)1@3: (3)
Rolls: 4@3; Total Hits: 24@3: (4, 1, 4, 3)
It was a lot easier to take out tanks in the old Milton Bradley game when they defended at 2. Now they’re not such gravy targets. At least in Global they cost 6…
Decision time
Can’t let you land 5 Jap fighters on Caucasus - UK could probably not take it back which would be death to Russia as Germany could build 4 units in Cau.
Otherwise pulling back would probably be the thing to do
Rolls: 3@1 2@2 1@3; Total Hits: 33@1: (1, 5, 4)2@2: (1, 1)1@3: (6)
Rolls: 1@3; Total Hits: 11@3: (1)
Rus - INF (Ura)
Ura - INF (Eve)
Eve - 4 INF (Yak) put the speed on, Siberians!
Yak - INF (StC) INF (Far)
StC - INF (Bry)
Z12 - SS (Z6)
Kar - AA (Arc)
Collect 31, 31 on hand
Jap2
Purchase
43 buys 1ic 2dd 4inf
Combat
Bur - 2inf Bor via 1trn sz49 to sz37, 1inf 1art 1arm via 2trn sz50 to sz37
Ind - 2inf Sum via 1trn sz38 to sz35, 2ftr sz37, 2ftr FIC
Bry - 1inf 1art Jap via 1trn sz61 to sz63
Far - 2inf Jap via 1trn sz62 to sz63
Fuk - 1inf Kwa
Sik - 3inf Hup
Nin - 2inf Sui
sz48 - 2ftr sz60
Ind
Rolls: 2@1 3@3; Total Hits: 12@1: (5, 1)3@3: (4, 5, 4)
Rolls: 1@2; Total Hits: 01@2: (5)
Ind twol
sz48
Rolls: 2@3; Total Hits: 12@3: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (6)
Still charmed!
Gotta go 2 bed - will have to wait
sz48 cwol
Noncombat
2ftr Ind - sz37
2ftr Ind - Yun
1ftr 1ac 1dd sz62 - sz63
1ftr FIC - sz63
2ftr sz48 - sz61
1ac sz60 - sz61
1bb 1cru sz50 - sz62
1inf Kwa - Fuk
Build
2dd sz62
4inf Jap
1ic Sum
Collect
41 + 15 = 56
Sorry Gamerman the ic is in FIC forgot to change it.
Also INF, ART, ARM from Phi to Bur