Test summary from TripleA, engine version: 2.7.14861, time: 3:41:38 PM
Savegame
12L - Gamerman(allies +4) vs EB(axis) Game 2
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Ger2
Purchase
45 buys 2ftr 7inf 1artCombat
Kar - 1inf BSt
Bel - 1inf BSt
EUk - 1inf EPl
Lib - 2inf 1art 1arm 1ftr Alg
Cau - 2inf 1art 3arm Ukr, 3arm EPl, 1bmb Nor, 1bmb Ger, 1inf 1arm Blk via 1trn sz14 to sz16Lib
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (3)2@2: (6, 5)2@3: (5, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
Lib twol
Cau AA
Rolls: 2@1; Total Hits: 02@1: (6, 2) -
Cau
Rolls: 2@1 2@2 7@3 2@4; Total Hits: 52@1: (3, 5)2@2: (2, 2)7@3: (6, 4, 4, 3, 6, 4, 3)2@4: (3, 5)
Rolls: 12@2 1@3; Total Hits: 212@2: (5, 4, 6, 4, 1, 5, 4, 2, 4, 4, 5, 4)1@3: (4) -
Cau rd2
Rolls: 2@2 7@3 2@4; Total Hits: 62@2: (5, 5)7@3: (6, 6, 2, 3, 3, 5, 1)2@4: (4, 3)
Rolls: 6@2 1@3; Total Hits: 26@2: (2, 6, 5, 4, 3, 2)1@3: (6) -
Cau rd3
Rolls: 7@3 2@4; Total Hits: 57@3: (2, 2, 1, 4, 5, 2, 5)2@4: (5, 1)
Rolls: 1@3; Total Hits: 01@3: (4) -
That’s ridiculous
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Wait, you gyped me out of 2 2 rolls. Maybe that will help.
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I gotta know if they hit
They’re mine anyway, so I’ll roll them here (rolling together because it doesn’t matter that they were in different rounds)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
sorry Gamerman I got excited.
Cau twlo 3inf 1art 1arm
Noncombat
1bmb Cau - Ukr
1bmb Cau - EPl
1ftr Lib - Ukr
1inf EPl - Ukr
1ftr Nor - Ukr
3arm Ger - EPl
2inf Pol - EPl
2art BSt - EPl
1art Ger - FraBuild
7inf 1art 2ftr GerCollect
41 + 15 = 56I think this is right
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Dude, that is an upper 12% result on a hugely consequential battle, after you got an extra hit with the Italians.
Unfortunately, I think it’s still the wrong move, especially since you didn’t buy any tanks with Germany this turn. Â Russia has time to recover, and the Japs aren’t here yet. Â But if you could hold Caucasus for a turn and if you build tanks instead of fighters, I would have a serious problem after that dicing.
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But anyway, you aren’t going to get a start much better through G2 than you just got, so if you’re going to take me down, this is a great opportunity :-)
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Dude, that is an upper 12% result on a hugely consequential battle, after you got an extra hit with the Italians.
AA missed, and my lone tank missed all 3 times. So much for anchoring the defense, which is a big reason it was there.
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I’m doing Russia right now - not much to decide this time.
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Dude, that is an upper 12% result on a hugely consequential battle, after you got an extra hit with the Italians.
Unfortunately, I think it’s still the wrong move, especially since you didn’t buy any tanks with Germany this turn. � Russia has time to recover, and the Japs aren’t here yet. � But if you could hold Caucasus for a turn and if you build tanks instead of fighters, I would have a serious problem after that dicing.
Yeah I am used to making the wrong moves. Thought about tanks but did not go with them. Anyway its all for fun.
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Exactly - all for fun
And you’re having fun, aren’t you?
Sickening! :-)
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Exactly - all for fun
And you’re having fun, aren’t you?
Sickening! :-)
You had all the fun in the first game. Besides we both know my fun will be short lived this game.
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R2 with 33, buy INF, 4 ARM, FTR
Combat moves -
Kar - 5 INF, ART (Fin)
Cau - 9 INF, ART, ARM (Rus) there for the counter-attack - but was certainly hoping you wouldn’t have 6 tanks sitting there -Kar
Rolls: 4@1 2@2; Total Hits: 04@1: (6, 6, 4, 3)2@2: (3, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Yeah, you’re right. I need to relax. I’ve come back from worse a few times, and that’s always fun. I think I can salvage this….
If the Russians could SHOOT, that is!
http://www.youtube.com/watch?v=CLFYvG6MsZU
Enjoy this while you’re waiting for me
Kar2!
Rolls: 4@1 2@2; Total Hits: 14@1: (1, 3, 5, 4)2@2: (5, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Cau - can the Russians avenge Stalingrad, which fell far too easily?
Rolls: 8@1 2@2 1@3; Total Hits: 28@1: (5, 6, 6, 3, 4, 3, 5, 2)2@2: (2, 1)1@3: (4)
Rolls: 6@3; Total Hits: 36@3: (3, 2, 5, 2, 5, 6) -
Cau2
Rolls: 5@1 2@2 1@3; Total Hits: 35@1: (2, 2, 5, 2, 5)2@2: (1, 2)1@3: (3)
Rolls: 4@3; Total Hits: 24@3: (4, 1, 4, 3)It was a lot easier to take out tanks in the old Milton Bradley game when they defended at 2. Now they’re not such gravy targets. At least in Global they cost 6…





