Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs12L - Gamerman(allies +4) vs EB(axis) Game 2
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Gamerman places 1art Egy
Ger1
Purchase
31 buys 1bmb 3arm 1artCombat
BSt - 1inf Fin 1art Ger via 1trn sz5, 1cru sz5, 2inf 1art Pol
EPl - 1arm Cze, 2inf 2arm Pol
Ukr - 3inf 1art 2arm Bul, 1arm Cze
sz9 - 1sub sz7
sz5 - 1sub sz5, 1ftr Pol
sz12 - 1ftr Nwe, 1ftr Ger
sz2 - 1sub sz7, 1ftr Nor, 1bmb GerBst
Rolls: 1@1 4@2 1@3; Total Hits: 01@1: (4)4@2: (6, 5, 6, 5)1@3: (4)
Rolls: 3@2; Total Hits: 13@2: (5, 2, 5) -
a little more of the sameĀ :-D
BSt rd2
Rolls: 4@2; Total Hits: 24@2: (2, 5, 1, 6)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 4) -
BSt rd3
Rolls: 4@2; Total Hits: 34@2: (2, 3, 2, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
BSt twlo 1inf
EPl
Rolls: 2@1 3@3; Total Hits: 22@1: (2, 3)3@3: (2, 3, 4)
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
EPl twol
Ukr
Rolls: 2@1 2@2 3@3; Total Hits: 42@1: (5, 5)2@2: (1, 4)3@3: (2, 1, 2)
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Ukr twlo 1inf
sz9 1st to hit
Rolls: 10@2; Total Hits: 110@2: (3, 3, 6, 5, 6, 5, 3, 2, 5, 5)
Rolls: 10@2; Total Hits: 410@2: (4, 4, 4, 6, 2, 4, 4, 2, 1, 1) -
sz9 hwlo 1sub
sz12
Rolls: 2@3; Total Hits: 12@3: (5, 3)
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5) -
sz12 rd2
Rolls: 2@3; Total Hits: 12@3: (5, 3)
Rolls: 1@3; Total Hits: 01@3: (5) -
sz12 cwol
sz2
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (1)
Rolls: 1@4; Total Hits: 11@4: (2) -
sz2 cwlo 1sub
sz6
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz6
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz6 1st to hit
Rolls: 10@3; Total Hits: 410@3: (5, 5, 6, 5, 5, 2, 2, 3, 2, 6)
Rolls: 10@2; Total Hits: 410@2: (2, 4, 5, 2, 5, 5, 6, 3, 1, 2) -
sz6 hwlo 1sub 1ftr
Noncombat
1ftr 1bmb sz2 - Nor
1ftr sz12 - Fra
1ftr sz12 - Alg
1arm Fra - Blk
1inf Ger - Blk
1trn sz13 - sz15
2inf Ger - Pol
1inf Nwe - Fra
1inf 1art 1arm Lib - AlgBuild
3arm 1bmb 1art GerCollect
35 + 10 = 45 -
R1 with 30, buy 7 INF, ART, ARM
Combat moves -
Fin - 5 INF, ART (Kar)
Rolls: 4@1 2@2; Total Hits: 24@1: (1, 5, 6, 6)2@2: (5, 2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Cau - INF (Euk) 2 INF (Kaz) 3 INF, ART, ARM (Rus)
Arc - AA (Kar)
Rus - 2 INF (Bel) 2 INF (Nov) 2 INF (Arc)
Ura - INF (Eve)
Eve - INF (Yak)
Yak - 2 INF (StC) 2 INF (Far)
Z6 - SS (Z4)
Far - INF (Bry)
StC - INF (Bry)Place 4 INF (Cau)
Place 3 INF, ART, ARM (Rus)
Collect 33, 33 on handIām going to have a much tougher time than the first game with you only losing 2 infantry on G1 because you lost several more than that, I think, the first game
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Jap1
Purchase
17 buys 1dd 1trn save2Combat
sz50 - 1cru 1bb sz61
Phi - 1inf 1arm Jap via 1trn sz62 to sz50, 1inf 1art sz61 via 1trn sz61 to sz50
Sum - 2inf Car via 1trn sz51 to sz38
Bor - 2inf sz61 via 1trn sz61 to sz49
Kwa - 1inf Oki, 1inf Car via 1trn sz51 to sz61, 1ftr Jap
Yun - 3inf FIC, 1ftr For, 1ftr Man
Sui - 3inf Man
Hup - 3inf Kia
sz53 - 1dd sz51, 2ftr sz57
sz56 - 2ftr sz57
sz35 - 2ftr sz61sz50
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz50 cwol
Phi
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (4, 5)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Phi rd2
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 5)1@3: (1)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Phi twlo 1inf
Kwa
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Kwa rd2
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (1)





