@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
12L - Gamerman(allies +4) vs EB(axis) Game 2
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sz6 1st to hit
Rolls: 10@3; Total Hits: 410@3: (5, 5, 6, 5, 5, 2, 2, 3, 2, 6)
Rolls: 10@2; Total Hits: 410@2: (2, 4, 5, 2, 5, 5, 6, 3, 1, 2) -
sz6 hwlo 1sub 1ftr
Noncombat
1ftr 1bmb sz2 - Nor
1ftr sz12 - Fra
1ftr sz12 - Alg
1arm Fra - Blk
1inf Ger - Blk
1trn sz13 - sz15
2inf Ger - Pol
1inf Nwe - Fra
1inf 1art 1arm Lib - AlgBuild
3arm 1bmb 1art GerCollect
35 + 10 = 45 -
R1 with 30, buy 7 INF, ART, ARM
Combat moves -
Fin - 5 INF, ART (Kar)
Rolls: 4@1 2@2; Total Hits: 24@1: (1, 5, 6, 6)2@2: (5, 2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Cau - INF (Euk) 2 INF (Kaz) 3 INF, ART, ARM (Rus)
Arc - AA (Kar)
Rus - 2 INF (Bel) 2 INF (Nov) 2 INF (Arc)
Ura - INF (Eve)
Eve - INF (Yak)
Yak - 2 INF (StC) 2 INF (Far)
Z6 - SS (Z4)
Far - INF (Bry)
StC - INF (Bry)Place 4 INF (Cau)
Place 3 INF, ART, ARM (Rus)
Collect 33, 33 on handI’m going to have a much tougher time than the first game with you only losing 2 infantry on G1 because you lost several more than that, I think, the first game
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Jap1
Purchase
17 buys 1dd 1trn save2Combat
sz50 - 1cru 1bb sz61
Phi - 1inf 1arm Jap via 1trn sz62 to sz50, 1inf 1art sz61 via 1trn sz61 to sz50
Sum - 2inf Car via 1trn sz51 to sz38
Bor - 2inf sz61 via 1trn sz61 to sz49
Kwa - 1inf Oki, 1inf Car via 1trn sz51 to sz61, 1ftr Jap
Yun - 3inf FIC, 1ftr For, 1ftr Man
Sui - 3inf Man
Hup - 3inf Kia
sz53 - 1dd sz51, 2ftr sz57
sz56 - 2ftr sz57
sz35 - 2ftr sz61sz50
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz50 cwol
Phi
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (4, 5)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Phi rd2
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 5)1@3: (1)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Phi twlo 1inf
Kwa
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Kwa rd2
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (1) -
Kwa defense
Rolls: 1@2; Total Hits: 01@2: (6) -
Kwa twol
Yun
Rolls: 3@1 2@3; Total Hits: 23@1: (1, 6, 6)2@3: (5, 1)
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (4) -
Yun twlo 2inf
Sui
Rolls: 3@1; Total Hits: 13@1: (3, 5, 1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Sui twlo 1inf
Hup
Rolls: 3@1; Total Hits: 13@1: (4, 5, 1)
Rolls: 1@2; Total Hits: 01@2: (4) -
Hup twol
sz53
Rolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (1, 3)
Rolls: 1@4; Total Hits: 01@4: (5) -
sz53 twol
sz56
Rolls: 2@3; Total Hits: 22@3: (3, 3)
Rolls: 1@2; Total Hits: 11@2: (2) -
sz56 cwlo 1ftr
sz35
Rolls: 2@3; Total Hits: 22@3: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (4) -
sz35 cwol
Noncombat
1ftr Kwa - FIC
2ftr Yun - FIC
2ftr sz35 - sz37
1ac sz61 - sz37
1ftr sz56 - sz62
1ac sz57 - sz62
2ftr sz53 - sz60
1ac sz57 - sz60Build
1dd 1trn sz62Collect
31 + 10 + 2 saved = 43 -
Nice
I have my work cut out for me -
UK1 with 43, buy DD, CV, BB (save 1)
Combat moves -
Z5 - DD (Z6) 2 FTR (GBr)
Lib - BMB (GBr) 2 INF, FTR (Egy)Z5
Rolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (1, 4)
Rolls: 1@3; Total Hits: 11@3: (2) -
Lose DD (I always lose cheapest units by default if I don’t say)
Lib
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 5)1@3: (2)1@4: (4)
Rolls: 2@2; Total Hits: 12@2: (2, 3)





