@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
12L - Gamerman(allies +4) vs EB(axis) Game 2
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BSt rd3
Rolls: 4@2; Total Hits: 34@2: (2, 3, 2, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
BSt twlo 1inf
EPl
Rolls: 2@1 3@3; Total Hits: 22@1: (2, 3)3@3: (2, 3, 4)
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
EPl twol
Ukr
Rolls: 2@1 2@2 3@3; Total Hits: 42@1: (5, 5)2@2: (1, 4)3@3: (2, 1, 2)
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Ukr twlo 1inf
sz9 1st to hit
Rolls: 10@2; Total Hits: 110@2: (3, 3, 6, 5, 6, 5, 3, 2, 5, 5)
Rolls: 10@2; Total Hits: 410@2: (4, 4, 4, 6, 2, 4, 4, 2, 1, 1) -
sz9 hwlo 1sub
sz12
Rolls: 2@3; Total Hits: 12@3: (5, 3)
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5) -
sz12 rd2
Rolls: 2@3; Total Hits: 12@3: (5, 3)
Rolls: 1@3; Total Hits: 01@3: (5) -
sz12 cwol
sz2
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (1)
Rolls: 1@4; Total Hits: 11@4: (2) -
sz2 cwlo 1sub
sz6
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz6
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz6 1st to hit
Rolls: 10@3; Total Hits: 410@3: (5, 5, 6, 5, 5, 2, 2, 3, 2, 6)
Rolls: 10@2; Total Hits: 410@2: (2, 4, 5, 2, 5, 5, 6, 3, 1, 2) -
sz6 hwlo 1sub 1ftr
Noncombat
1ftr 1bmb sz2 - Nor
1ftr sz12 - Fra
1ftr sz12 - Alg
1arm Fra - Blk
1inf Ger - Blk
1trn sz13 - sz15
2inf Ger - Pol
1inf Nwe - Fra
1inf 1art 1arm Lib - AlgBuild
3arm 1bmb 1art GerCollect
35 + 10 = 45 -
R1 with 30, buy 7 INF, ART, ARM
Combat moves -
Fin - 5 INF, ART (Kar)
Rolls: 4@1 2@2; Total Hits: 24@1: (1, 5, 6, 6)2@2: (5, 2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Cau - INF (Euk) 2 INF (Kaz) 3 INF, ART, ARM (Rus)
Arc - AA (Kar)
Rus - 2 INF (Bel) 2 INF (Nov) 2 INF (Arc)
Ura - INF (Eve)
Eve - INF (Yak)
Yak - 2 INF (StC) 2 INF (Far)
Z6 - SS (Z4)
Far - INF (Bry)
StC - INF (Bry)Place 4 INF (Cau)
Place 3 INF, ART, ARM (Rus)
Collect 33, 33 on handI’m going to have a much tougher time than the first game with you only losing 2 infantry on G1 because you lost several more than that, I think, the first game
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Jap1
Purchase
17 buys 1dd 1trn save2Combat
sz50 - 1cru 1bb sz61
Phi - 1inf 1arm Jap via 1trn sz62 to sz50, 1inf 1art sz61 via 1trn sz61 to sz50
Sum - 2inf Car via 1trn sz51 to sz38
Bor - 2inf sz61 via 1trn sz61 to sz49
Kwa - 1inf Oki, 1inf Car via 1trn sz51 to sz61, 1ftr Jap
Yun - 3inf FIC, 1ftr For, 1ftr Man
Sui - 3inf Man
Hup - 3inf Kia
sz53 - 1dd sz51, 2ftr sz57
sz56 - 2ftr sz57
sz35 - 2ftr sz61sz50
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz50 cwol
Phi
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (4, 5)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Phi rd2
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 5)1@3: (1)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Phi twlo 1inf
Kwa
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Kwa rd2
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (1) -
Kwa defense
Rolls: 1@2; Total Hits: 01@2: (6) -
Kwa twol
Yun
Rolls: 3@1 2@3; Total Hits: 23@1: (1, 6, 6)2@3: (5, 1)
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (4)





