TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship, 1 destroyer and 1 marine moved from 24 Sea Zone to 5 Sea Zone Americans take 18 Sea Zone from Japanese Americans take 7 Sea Zone from Japanese 2 fighters and 1 tactical_bomber moved from 24 Sea Zone to 6 Sea Zone 1 submarine moved from 24 Sea Zone to 22 Sea Zone Americans take 23 Sea Zone from Japanese 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 cruiser and 1 marine moved from 27 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 transport moved from 32 Sea Zone to 11 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 3 fighters moved from Wake Island to Marshall Islands 1 fighter moved from 24 Sea Zone to 6 Sea Zone 2 cruisers and 2 destroyers moved from 24 Sea Zone to 5 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 marine Japanese defend with 1 aaGun, 1 airfield and 1 harbour Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Marshall Islands Americans attack with 3 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Marshall Islands, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 5 Sea Zone Americans attack with 1 battleship, 2 cruisers, 3 destroyers and 1 marine Japanese defend with 1 submarine Americans roll dice for 1 battleship, 2 cruisers and 3 destroyers in 5 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win, taking 5 Sea Zone from Neutral with 1 battleship, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 6 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone 2 carriers moved from 24 Sea Zone to 5 Sea Zone 3 fighters moved from Marshall Islands to Wake Island 1 armour moved from Southeast Mexico to 66 Sea Zone 1 armour and 1 transport moved from 66 Sea Zone to 87 Sea Zone 1 armour moved from 87 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 3 carriers moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 94 Sea Zone Place Units - Americans 3 destroyers and 3 submarines placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Burma to Yunnan 1 infantry moved from Shansi to Jehol Chinese take Jehol from Japanese 3 artilleries and 10 infantry moved from Shansi to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 3 artilleries and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 10 infantry in Anhwe, round 2 : 3/13 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Anhwe 1 infantry placed in Eastern Sinkiang 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Eastern India to Shan State 3 infantry moved from Burma to Shan State 1 infantry moved from Northwest Persia to Southern Persia 2 artilleries and 2 infantry moved from Egypt to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 96 Sea Zone 1 carrier moved from 83 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia 1 cruiser moved from 93 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Morocco to Malta 4 fighters and 1 tactical_bomber moved from Morocco to Tunisia Combat - British Battle in Tunisia British attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Italians defend with 2 armour, 2 infantry and 1 mech_infantry British roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 4/7 hits, 3,33 expected hits Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits, 2,17 expected hits 1 infantry owned by the British lost in Tunisia 1 mech_infantry owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Tunisia British roll dice for 1 artillery, 4 fighters and 1 tactical_bomber in Tunisia, round 3 : 3/6 hits, 3,00 expected hits Italians roll dice for 1 armour in Tunisia, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 infantry Casualties for Italians: 2 armour, 2 infantry and 1 mech_infantry Battle in Malta British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 airfield and 2 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Malta 1 infantry owned by the Italians lost in Malta British roll dice for 1 artillery and 1 bomber in Malta, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Malta 1 infantry owned by the Italians lost in Malta British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 2 infantry Battle in Shan State British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 aaGun moved from Burma to Shan State 1 aaGun moved from Burma to Eastern India 1 fighter and 1 tactical_bomber moved from Shan State to Eastern India 1 artillery moved from Eastern India to Burma 7 infantry moved from Eastern India to Burma 2 infantry moved from Italian Somaliland to 78 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 3 submarines moved from 79 Sea Zone to 83 Sea Zone 2 fighters moved from Tunisia to 94 Sea Zone 2 fighters moved from Tunisia to 96 Sea Zone 1 tactical_bomber moved from Tunisia to 94 Sea Zone 1 bomber moved from Malta to Egypt 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan Place Units - UK_Pacific 1 armour and 1 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,5,2,6,3,4,2 UK_Pacific collect 6 PUs (2 lost to blockades); end with 7 PUs Some Units in Eastern India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 1,83 Italians regular : -0,67 Japanese regular : 0,83 British regular : 0,50
Rolls: 2@1 2@2; Total Hits: 12@1: (4, 4)2@2: (4, 1)




