@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
12L - Gamerman(allies +4) vs EB(axis) Game 2
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Pol twlo 1inf
Noncombat
5ftr Pol - Fra
1ftr Pol - Ger
1aa Ger - Pol
1aa 1art TrJ - EgyBuild
1aa 1ftr 1bmb 4inf 1arm GerCollect
31 + 10 = 41 -
So I fail to see that you could attack Madagascar, and I come out smelling like a rose. Seems like that happens so often, I call it the “curse of the clever”
Yeah that was pretty much an awful turn for Germany. I think I used all my luck in the Cau attack. :-)
I have made a few mistakes as well :|
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Per map, bombers from Ukraine to Germany, and 1 tank from Germany to Poland
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R4 with 28, buy 8 INF, ART
Combat moves -
EUk - INF (Rus)
Chi - 4 INF (Nov) 4 ARM (Cau) ARM, FTR (Rus)
Rolls: 4@1 6@3; Total Hits: 34@1: (6, 4, 6, 5)6@3: (4, 1, 4, 5, 2, 2)
Rolls: 5@2; Total Hits: 15@2: (3, 4, 4, 5, 2) -
Chi2
Rolls: 3@1 6@3; Total Hits: 43@1: (4, 6, 6)6@3: (3, 6, 3, 4, 2, 1)
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
Nov - 2 INF (Eve)
Bel - 5 INF, ART, AA (Arc) 3 INF (Rus)
EUk - 6 INF, ART (Cau) 2 INF (Rus)
Rus - FTR (Chi)
Per - 3 INF (Cau)
Z28 - SS (Z23)Place 3 INF, ART (Cau)
Place 5 INF (Rus)
Collect 31, 31 on hand -
Jap4
Purchase
63 buys 1ic 6arm 2inf 1ftr save 2Combat
Car - 1inf 1arm Jap via 1trn sz62 to sz51, 1bb 1cru 4ftr sz36
Eve - 1inf YakCar
Rolls: 1@1 6@3 1@4; Total Hits: 61@1: (1)6@3: (2, 2, 3, 4, 5, 3)1@4: (1)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Car twlo 1inf
Noncombat
4ftr Car - sz51
2ac 1dd 1trn sz36 - sz51
1dd sz36 - sz48
2arm FIC - Ind
1inf Hup - Sik
1inf Hup - Nin
1inf 1art StC - Yak
3inf 1aa Far - Yak
2arm Jap - Far via 2trn sz63
3inf Jap - Man via 2trn sz36 to sz62
2ftr Hup - Phi
1bmb Jap - FIC
1dd 1ac 2ftr sz63 - sz62Build
1ic Ind
2arm FIC
4arm 2inf 1ftr JapCollect
44 + 15 + 2 saved = 61 -
Wow, you’re like clockwork -
between midnight and 1 central time
I can’t stay up tonight, tho :-) -
Wow, you’re like clockwork -
between midnight and 1 central time
I can’t stay up tonight, tho :-)I run a tight ship :wink:
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UK4 with 37, buy 4 INF, ART, 3 TP
Combat moves -
TrJ - 2 INF, ART (Per)
NWE - INF (GBr) 11-7
Ger - SBR (GBr)AA
Rolls: 1@1; Total Hits: 01@1: (5)
If miss
Rolling 1:
(4) -
Z7 - all (Z6)
Sud - 2 INF (Cng)
GBr - BMB
ECa - INF (WCa)Place 3 TP (Z7)
Collect 32, 32 on hand -
Italy4
Purchase
20 buys 6 repair 3inf 1armCombat
Trj - 1inf 1art Ita via 1trn sz15, 1cru 1bb sz15
Nwe - 2inf 1ftr FraTrJ
Rolls: 2@2 1@3 1@4; Total Hits: 42@2: (2, 2)1@3: (2)1@4: (2)
Rolls: 3@2; Total Hits: 13@2: (1, 5, 6) -
TrJ twlo 1inf
Nwe
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (1) -
Nwe twlo 1inf
Noncombat
1ftr Nwe - Ita
1arm Fra - Ita
1inf 1art Ger - FraBuild
3inf 1arm ItaCollect
11 + 5 = 16 -
Hmm - maybe can do America here - let’s see
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US4 with 49, buy 2 INF, ART, ARM, DD, CV, BMB
Combat moves -
Z32 - FTR (Mad)
Egy - ARM (Alg) FTR (Z12)
NWE - INF (Alg) FTR, BB (Z12) BMB (GBr)
Ger - SBR (GBr)
Z48 - FTR (Z46)Ger AA
Rolls: 1@1; Total Hits: 01@1: (2) -
Really testing my luck this turn
Ger SBR
Rolling 1:
(5)
NWE
Rolls: 1@1 1@3 2@4; Total Hits: 21@1: (2)1@3: (2)2@4: (3, 6)
Rolls: 1@2; Total Hits: 11@2: (2) -
NWE cwlo FTR
Egy AA
Rolls: 1@1; Total Hits: 01@1: (5) -
Egy
Rolls: 2@3; Total Hits: 02@3: (4, 4)
Rolls: 1@2; Total Hits: 01@2: (6)





