L12G4Karl7(Axis)v.Gamerman(Allies)+Tech

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Spend all your money on tech and fail to take Hawaii.  Then the fun can continue.

  • 22 20 19 18 17 16 15 14 12

    Ha, well, alas, if I fail to take Hawaii, I think you will win the game.  Pushing out the Japanese fleet like this has made me pretty vulnerable.  If we were playing by total conquest, I would have kept the fleet back, built more land units to push into middle east, invaded Africa and started harassing Australia.

    ok Japan

    buy
    7dice for 35
    leaving 40

    dice
    DiceInput ErrorThere was an error in your dice throw: “7@0” is not correct syntax.

  • 22 20 19 18 17 16 15 14 12

    dice again

    DiceRolls: 7@1; Total Hits: 17@1: (4, 5, 5, 3, 1, 6, 3)

  • 22 20 19 18 17 16 15 14 12

    wow!  glad I rolled 7 instead of just 6…

    ok so chart with shipyards

    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • 22 20 19 18 17 16 15 14 12

    Heavy Bombers!  I’ll take that.  Jet fighters would have been better, but ok.

    oh – units in 32 repair, obviously

    buys
    5dd

    cm

    novo
    army from novo moves in after arm blitzes volo

    sz42
    dd, ss from 20
    tacbs from mal and bor

    sz26
    2bb, cc from 32, 4cvs, 3dd
    2cv, dd from 31
    tacb, ftr from japan
    (I will assume you do not scramble – won’t make any difference to my attack unless you were to win the sea battle, which is highly unlikely given I have 8 hits points to waste)

    haw – amphib
    6inf, 2art from msh
    2inf from wak
    2ftrs from 32
    2ftrs, 2tacb, 2bomb from msh
    3ftr, tacb from 31

  • 22 20 19 18 17 16 15 14 12

    combat

    sz26
    A
    DiceRolls: 4@2 1@3 2@4; Total Hits: 54@2: (5, 1, 2, 1)1@3: (4)2@4: (4, 2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 22 20 19 18 17 16 15 14 12

    amphib of Haw

    I will assume given this is do or die that you want ool to be right up combat value.

    A
    DiceRolls: 6@1 4@2 7@3 3@4 2@4 2@4; Total Hits: 116@1: (1, 3, 2, 6, 2, 6)4@2: (6, 3, 4, 3)7@3: (3, 2, 6, 1, 2, 3, 2)3@4: (4, 1, 5)2@4: (5, 6)2@4: (2, 4)

    the last 2 are the bombers rolling 2

    D
    DiceRolls: 3@1 7@2 10@4; Total Hits: 103@1: (1, 1, 2)7@2: (6, 4, 5, 3, 4, 2, 4)10@4: (3, 3, 4, 3, 5, 2, 5, 1, 3, 5)

  • 22 20 19 18 17 16 15 14 12

    ok so 10 each – stupid bombers

    I lose all ground except art, and lose ftr

    you lose bombers, and all ground

    round 2

    A
    DiceRolls: 1@2 6@3 3@4 2@4 2@4; Total Hits: 71@2: (3)6@3: (6, 6, 5, 2, 3, 3)3@4: (5, 1, 6)2@4: (2, 3)2@4: (2, 5)
    d
    DiceRolls: 10@4; Total Hits: 610@4: (4, 6, 6, 4, 5, 5, 1, 4, 2, 3)

  • 22 20 19 18 17 16 15 14 12

    6 each

    I lose 5ftrs, 1tacb

    you lose 6 ftrs

    A
    DiceRolls: 1@2 2@3 1@4 2@4 2@4; Total Hits: 31@2: (6)2@3: (5, 3)1@4: (4)2@4: (5, 5)2@4: (5, 3)
    D
    DiceRolls: 4@4; Total Hits: 24@4: (2, 5, 6, 2)

  • 22 20 19 18 17 16 15 14 12

    I lose 2tacb, you have ftr left.

    Boy so much for “heavy bombers” – must still be working the bugs out

    round 4
    A
    DiceRolls: 1@2 1@3 2@4 2@4; Total Hits: 41@2: (4)1@3: (3)2@4: (3, 6)2@4: (4, 2)
    D
    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • 22 20 19 18 17 16 15 14 12

    ok, lose ftr

    NEWS FLASH……!

    Japanese land in Hawaii!  Pearl Harbor overrun!  President Roosevelt drops dead from shock!  Allies ask for armistice!  War is OVER….

    :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:

  • 22 20 19 18 17 16 15 14 12

    I’ll finish out the turn so we have a complete game.

    That haw battle was by the numbers… luck was not with either of us in any special way.

    sz42
    a
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (4, 6)2@3: (6, 1)
    D
    DiceRolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (3)

  • 22 20 19 18 17 16 15 14 12

    assume sub hit

    round 2
    A
    DiceRolls: 2@2 2@3; Total Hits: 22@2: (3, 1)2@3: (3, 5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 22 20 19 18 17 16 15 14 12

    sz42 cleared

    sam
    A
    DiceRolls: 9@1 6@2 1@3; Total Hits: 49@1: (3, 2, 4, 5, 1, 4, 3, 3, 6)6@2: (4, 2, 1, 3, 5, 4)1@3: (3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    We don’t have a complete game until R12, I’m afraid.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Karl7:

    I’ll finish out the turn so we have a complete game.

    That haw battle was by the numbers… luck was not with either of us in any special way.

    Z46 was totally against the numbers, and made it nearly impossible for me to defend.  Not to mention the very weird roll that caused me to lose an extra carrier in Z20  :x

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Karl7:

    Boy so much for “heavy bombers” – must still be working the bugs out

    You wrote this immediately after getting an extra hit from <neutered>heavy bombers.</neutered>

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well that game was maddeningly close.  Not bad for being my first real global game, though…

  • 22 20 19 18 17 16 15 14 12

    sam cleared

    ncm
    units in vol to sam
    army in wind to ind
    tacbs from jeh to phi
    empty trn did not use for haw in 32 to 35
    fleet in 6 to 35, excpet 1 trn that lands inf,art on gua, rest to phi
    tacbs in 42 to mal
    mech from hon to fic
    bombers in haw wak

    place
    3dd n 20
    2dd in 6

    collect

    cvd

    37
    DiceRolls: 2@3; Total Hits: 12@3: (2, 5)

    43
    DiceRolls: 2@3; Total Hits: 22@3: (3, 1)

    44
    DiceRolls: 2@3; Total Hits: 12@3: (3, 4)

    41
    DiceRolls: 2@3; Total Hits: 22@3: (1, 3)

    39
    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • 22 20 19 18 17 16 15 14 12

    collect 90-13=77

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