@Ghostglider note - edited sub from 34 to kill lone TP instead of go to 55
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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Unable to attach right now - gotta go, will check back if you need map
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Spend all your money on tech and fail to take Hawaii. Then the fun can continue.
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Ha, well, alas, if I fail to take Hawaii, I think you will win the game. Pushing out the Japanese fleet like this has made me pretty vulnerable. If we were playing by total conquest, I would have kept the fleet back, built more land units to push into middle east, invaded Africa and started harassing Australia.
ok Japan
buy
7dice for 35
leaving 40dice
Input ErrorThere was an error in your dice throw: “7@0” is not correct syntax. -
dice again
Rolls: 7@1; Total Hits: 17@1: (4, 5, 5, 3, 1, 6, 3) -
wow! glad I rolled 7 instead of just 6…
ok so chart with shipyards
Rolls: 1@1; Total Hits: 01@1: (6) -
Heavy Bombers! I’ll take that. Jet fighters would have been better, but ok.
oh – units in 32 repair, obviously
buys
5ddcm
novo
army from novo moves in after arm blitzes volosz42
dd, ss from 20
tacbs from mal and borsz26
2bb, cc from 32, 4cvs, 3dd
2cv, dd from 31
tacb, ftr from japan
(I will assume you do not scramble – won’t make any difference to my attack unless you were to win the sea battle, which is highly unlikely given I have 8 hits points to waste)haw – amphib
6inf, 2art from msh
2inf from wak
2ftrs from 32
2ftrs, 2tacb, 2bomb from msh
3ftr, tacb from 31 -
combat
sz26
A
Rolls: 4@2 1@3 2@4; Total Hits: 54@2: (5, 1, 2, 1)1@3: (4)2@4: (4, 2)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
amphib of Haw
I will assume given this is do or die that you want ool to be right up combat value.
A
Rolls: 6@1 4@2 7@3 3@4 2@4 2@4; Total Hits: 116@1: (1, 3, 2, 6, 2, 6)4@2: (6, 3, 4, 3)7@3: (3, 2, 6, 1, 2, 3, 2)3@4: (4, 1, 5)2@4: (5, 6)2@4: (2, 4)the last 2 are the bombers rolling 2
D
Rolls: 3@1 7@2 10@4; Total Hits: 103@1: (1, 1, 2)7@2: (6, 4, 5, 3, 4, 2, 4)10@4: (3, 3, 4, 3, 5, 2, 5, 1, 3, 5) -
ok so 10 each – stupid bombers
I lose all ground except art, and lose ftr
you lose bombers, and all ground
round 2
A
Rolls: 1@2 6@3 3@4 2@4 2@4; Total Hits: 71@2: (3)6@3: (6, 6, 5, 2, 3, 3)3@4: (5, 1, 6)2@4: (2, 3)2@4: (2, 5)
d
Rolls: 10@4; Total Hits: 610@4: (4, 6, 6, 4, 5, 5, 1, 4, 2, 3) -
6 each
I lose 5ftrs, 1tacb
you lose 6 ftrs
A
Rolls: 1@2 2@3 1@4 2@4 2@4; Total Hits: 31@2: (6)2@3: (5, 3)1@4: (4)2@4: (5, 5)2@4: (5, 3)
D
Rolls: 4@4; Total Hits: 24@4: (2, 5, 6, 2) -
I lose 2tacb, you have ftr left.
Boy so much for “heavy bombers” – must still be working the bugs out
round 4
A
Rolls: 1@2 1@3 2@4 2@4; Total Hits: 41@2: (4)1@3: (3)2@4: (3, 6)2@4: (4, 2)
D
Rolls: 1@4; Total Hits: 11@4: (3) -
ok, lose ftr
NEWS FLASH……!
Japanese land in Hawaii! Pearl Harbor overrun! President Roosevelt drops dead from shock! Allies ask for armistice! War is OVER….
:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
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I’ll finish out the turn so we have a complete game.
That haw battle was by the numbers… luck was not with either of us in any special way.
sz42
a
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 6)2@3: (6, 1)
D
Rolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (3) -
assume sub hit
round 2
A
Rolls: 2@2 2@3; Total Hits: 22@2: (3, 1)2@3: (3, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
sz42 cleared
sam
A
Rolls: 9@1 6@2 1@3; Total Hits: 49@1: (3, 2, 4, 5, 1, 4, 3, 3, 6)6@2: (4, 2, 1, 3, 5, 4)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
We don’t have a complete game until R12, I’m afraid.
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I’ll finish out the turn so we have a complete game.
That haw battle was by the numbers… luck was not with either of us in any special way.
Z46 was totally against the numbers, and made it nearly impossible for me to defend. Not to mention the very weird roll that caused me to lose an extra carrier in Z20 :x
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Boy so much for “heavy bombers” – must still be working the bugs out
You wrote this immediately after getting an extra hit from <neutered>heavy bombers.</neutered>
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Well that game was maddeningly close. Not bad for being my first real global game, though…





