Nice move! I did not see that one coming. I changed my buy with anzac
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech
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all cleared, lost an inf in yugo and vol
ag, I see I rolled a ftr for nor that wasn’t there
nor again
A
Rolls: 2@1 1@4; Total Hits: 02@1: (5, 2)1@4: (5)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
nor again
A
Rolls: 2@1 1@4; Total Hits: 02@1: (6, 3)1@4: (5)
D
:aaa 1@2 -
nor defense
Rolls: 1@2; Total Hits: 11@2: (1) -
ugh, this is not good
nor again
A
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (1)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
I dunno - you said a fighter was coming to Norway from Wgr
Did you not use the fighter in Germany?
I thought you had 1 to Holland, 1 to Norway, 2 to Denmark? -
ok, lost an inf in nor
ncm
all in air in western theater to wgr,
all air in eastern theater to bry
units in cau to ros
units in sukr to ros
units in nukr to bry
units in bel to bry
inf from nov to arch
2inf from nov to bel
4inf from ger to wgrplace
2inf, art in sukr
3inf in nukr
3inf in wgr
3inf in rom
3inf in nov
4inf in wgrcollect
cvd
sz97
Rolls: 9@3; Total Hits: 69@3: (1, 2, 2, 2, 1, 5, 5, 5, 3)nor
Rolls: 2@3; Total Hits: 02@3: (5, 5) -
Confused on placement
Second artillery? -
ha, you are right. re nor. Â Thanks for checking. Â So I did not lose an inf in nor. Â So much for trying to short change myself
extra art in ger
collect 73-2=71
oh, 1 more ncm:aa from ger to wgr. Â Sorry out of turn, but I can say cvds did not affect that move. Â
map.
so off for a run, will check later to see if USSR moves. Â Japan’s move will be significant. Â
L12G40Karl7(Axis)v.Gamerman(Allies)9aGer.AAM
L12G40Karl7(Axis)v.Gamerman(Allies)9aGer.AAM -
Yes, I think I’ll have Russia done soon
No problem on the ncm
Thanks for clarifying Norway and the arty
I’ll check your map -
place
2inf, art in sukr
3inf in nukrYour map actually has the arty in North, so I’ll be going with that
-
Rus9 with 11, buy 2 ART (save 3)
Combat moves -
Cau - INF (Kaz)
Vol - 2 INF, ART, FTR (Sam)
Tam - INF, ART (Rus) FTR (Sam)
Smo - INF, ART (Rus) TAC (Sam)
Ura - INF (Volo)Vol
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (4, 4)1@3: (4)
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Here is your ammo, but we don’t have a gun for you. When your comrade in front of you falls, take his gun and continue the fight…
Stalingrad2
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (3, 3)1@3: (4)
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
No, you pick up the gun…. don’t throw the ammo at the enemy… you need a gun
Stalingrad3
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 5)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Still nothing from the ground units…
Stalingrad4
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Stalingrad5
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
This was supposed to be a very high percentage battle…. -
Agh - another upper 10%er for you
Stalingrad not liberatedTam
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 1)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Smo
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 3)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Retreat to Russia
Air to Russia
Rus - INF, 2 MECH, ARM (Volo) 8 INF, 2 ART, 6 MECH, ARM (Sam)
Sam - INF (Novo)Collect 11, 14 on hand
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Japan
your bombers and starting to aggravate the axis
buy
2trn
3inf
1art
3mech
3dd
cv
sscm
ind
army in bur to ind – India Falls! 5ipcs plundered by Japanese henchmen. Tojo tours Tajmahal. :evil: (1 victory city left for the game! 8-) – but which? Maybe aiding Germans in middle east is best… :?)ngu
inf,art from fic
2inf from jav
2bb, cc from 42
6ftrs from 42ura
army from timarm from tim blitzs novo
cc
ngu
A
Rolls: 2@1 2@2 7@3 3@4; Total Hits: 82@1: (6, 1)2@2: (2, 4)7@3: (2, 5, 2, 2, 1, 3, 4)3@4: (5, 3, 6)
D
Rolls: 2@2; Total Hits: 12@2: (1, 3)ura
A
Rolls: 9@1 6@2 1@3; Total Hits: 99@1: (1, 1, 3, 5, 3, 1, 5, 1, 3)6@2: (2, 1, 4, 3, 1, 1)1@3: (3)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
all cleared, lost inf in ura and dgu each
ncm
cvs, ss, dds in 42 to 46
fleet in 36 to 46
trn in 42 to 46/wlast in land in dgu
aa from tim to ura
2mech, arm from kwe to sik
3arm from yun to ind
aa from bur to ind
2ss from 6 to 36
dd from 6 to 26
ftr, tacb from yun to jeh
2tacb from yun to phi
3tacb from yun to sikplace
2dd in 20
2mech in ksu
1mech in hon
rest in around Japancollect 89+5=94
so, looks like I’m giving you a chance for a major fleet action in 46. But then would that not leave Hawaii open?
rule question: can you move into/through on ncm into a sz into which your enemy can sramble?





