L12G4Karl7(Axis)v.Gamerman(Allies)+Tech

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Your map is short a UK infantry in Egypt
    It was the same way when I started playing Jim010.  Apparently whoever set up the battlemap made that error.

    I normally keep my own map (make all moves of opponent) and post it.  If you don’t like that and you want me to make my moves on your map, I will honor that - just let me know.  Might bother some players if their pieces are not where they put them.  I’m pretty organized (thanks to the house mother Jenn), so see what you think.

  • 22 20 19 18 17 16 15 14 12

    ok re: scramble.  It’s going to get bloody.

    About map, so you are saying you don’t use the map I post and just update yours with your moves?

    Doesn’t matter to me.  But be sure to post your map after your moves.  I am lazy on that and rely on the other player to make their moves.  I will post my map at end of my turns too just in case anyone wants to look at it.

  • 22 20 19 18 17 16 15 14 12

    Ok here come the fights!

    sz106
    A
    DiceRolls: 10@2; Total Hits: 510@2: (3, 5, 3, 3, 1, 1, 1, 2, 6, 2)
    D
    DiceRolls: 10@2; Total Hits: 610@2: (4, 1, 2, 2, 2, 1, 3, 5, 1, 3)

    first to hit wins.

  • 22 20 19 18 17 16 15 14 12

    sz106 holds wlo of ss

    sz110
    A
    ss’s
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

    rest
    DiceRolls: 3@3 4@4; Total Hits: 43@3: (6, 4, 2)4@4: (4, 1, 2, 6)

    D
    cc’s
    DiceRolls: 2@3; Total Hits: 02@3: (4, 6)

    ftrs
    DiceRolls: 3@4; Total Hits: 33@4: (3, 4, 1)

    bb
    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • 22 20 19 18 17 16 15 14 12

    ool for sz110?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Karl7:

    ok re: scramble.  It’s going to get bloody.

    About map, so you are saying you don’t use the map I post and just update yours with your moves?

    Doesn’t matter to me.  But be sure to post your map after your moves.  I am lazy on that and rely on the other player to make their moves.  I will post my map at end of my turns too just in case anyone wants to look at it.

    I wasn’t clear enough.

    Yes I want you to post your map as you always do.  I will use it every time to compare to mine.
    I will always post my map after moves.  You will find that I’m highly accurate - I make very few mistakes and catch several of people I play - often to their benefit.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Lose battleship (both hits) and both cruisers and the french plane
    Keep 2 brit fighters

  • 22 20 19 18 17 16 15 14 12

    ok re: maps

    so back to 110

    Lucky your ftrs all hit so I can’t lose a sub…

    retreat from 110 – so I lost the BB and a ftr

    combat sz 111

    A
    DiceRolls: 2@2 1@3 3@4; Total Hits: 52@2: (1, 5)1@3: (2)3@4: (2, 4, 3)
    D
    DiceRolls: 1@2 1@3 2@4; Total Hits: 21@2: (5)1@3: (6)2@4: (2, 4)

  • 22 20 19 18 17 16 15 14 12

    wow, good dice there… 111 wiped out wlo 2ss’s

    France
    aa gun
    DiceRolls: 1@1; Total Hits: 01@1: (4)

  • 22 20 19 18 17 16 15 14 12

    France

    A
    DiceRolls: 7@1 6@2 6@3 1@4; Total Hits: 37@1: (4, 1, 3, 6, 6, 6, 6)6@2: (2, 3, 6, 4, 3, 5)6@3: (5, 5, 6, 3, 5, 5)1@4: (5)
    D
    DiceRolls: 8@2 2@3 1@4; Total Hits: 48@2: (3, 1, 5, 4, 5, 5, 1, 4)2@3: (2, 1)1@4: (6)

  • 22 20 19 18 17 16 15 14 12

    uh, ok…

    I assume your aa is out, I lose 4inf

    A
    DiceRolls: 3@1 6@2 6@3 1@4; Total Hits: 73@1: (2, 5, 4)6@2: (3, 3, 2, 6, 2, 2)6@3: (4, 4, 2, 6, 3, 3)1@4: (1)
    D
    DiceRolls: 5@2 2@3 1@4; Total Hits: 15@2: (5, 5, 3, 5, 6)2@3: (5, 5)1@4: (1)

  • 22 20 19 18 17 16 15 14 12

    whoops you get one more 2
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 22 20 19 18 17 16 15 14 12

    ok, so I lose another inf, you got an arm and a ftr left

    A
    DiceRolls: 2@1 6@2 6@3 1@4; Total Hits: 92@1: (2, 1)6@2: (3, 1, 3, 2, 1, 5)6@3: (5, 1, 1, 2, 1, 6)1@4: (3)
    D
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)

  • 22 20 19 18 17 16 15 14 12

    France conquered, I lost all my inf

    yugo

    A
    DiceRolls: 7@1 4@2 4@3; Total Hits: 67@1: (5, 1, 6, 2, 1, 6, 4)4@2: (5, 2, 1, 3)4@3: (6, 2, 2, 4)
    D
    DiceRolls: 5@2; Total Hits: 15@2: (6, 3, 3, 5, 2)

  • 22 20 19 18 17 16 15 14 12

    lost inf in yugo
    ncm
    inf from rom to bul, activates
    inf from nor to fin activate.
    ftr in ugo to sita
    air in 111 to wgr
    air in 110 to wgr
    inf in den to wgr
    inf in pol to ger
    fleet in 114 to 113

    place
    2art in ger
    ftr in wgr
    2ss in 113

    collect 49+19=68

  • 22 20 19 18 17 16 15 14 12

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You should have specified when you retreated from 110, where you were retreating to.
    The 2 subs could have gone to 112 or 104

    I’ll see from your map, just saying for future reference that you should have declared that before rolling any more dice…
    It doesn’t bother me in this case - just wanted to say something so you’re alert for that in the future.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, I see from your map you thought you could submerge them.
    You can’t.
    Since you retreated, the subs have to move “back” to 112 (a possibility because the battleship came from there) or 104.  It is actually to your advantage that you retreat to 112 because I then can’t sink your subs because of the airbase cover.

    See?  An error in your favor already  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I guess it’s not that I “can’t”… It could be 2 fighter, bomber, destroyer vs 2 sub and 3 fighter… hmmmm

    In case you’re confused -
    Subs can submerge when at the beginning of a round of combat, or instead of rolling dice.
    You attacked with them for 1 round, and then retreated before round 2.  You can’t retreat the planes and submerge the subs at the same time - to submerge the subs you would have had to go another round with the air vs. air battle.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Your tac in 110 can’t reach West Germany in noncombat because it moved 3 spaces and only has 1 left.
    It must land in Holland.

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