Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 2 infantry
New Guinea : 3 fighters
46 Sea Zone : 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 submarine and 2 transports
62 Sea Zone : 1 carrier
Production/PUs Summary :
Japanese : 11 / 14
Americans : 17 / 64
Chinese : 23 / 29
British : 31 / 43
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Place Units - Japanese
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 7 PUs (4 lost to blockades); end with 7 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Okinawa : 1 infantry
Gilbert Islands : 1 flag, 1 infantry
Production/PUs Summary :
Japanese : 11 / 7
Americans : 17 / 64
Chinese : 23 / 29
British : 31 / 43
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 3 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Giving bonus movement to units
2 cruisers moved from 15 Sea Zone to 6 Sea Zone
2 submarines moved from 15 Sea Zone to 6 Sea Zone
1 destroyer moved from 15 Sea Zone to 6 Sea Zone
2 bombers moved from Guam to Korea
3 armour moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 15 Sea Zone
1 cruiser moved from 10 Sea Zone to 15 Sea Zone
1 fighter moved from Manchuria to Korea
Combat - Americans
Recording Battle Statistics
Non Combat Move - Americans
Place Units - Americans
1 battleship and 3 transports placed in 10 Sea Zone
2 armour and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 17 PUs; end with 19 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Americans :
Korea : 2 bombers and 1 fighter
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
15 Sea Zone : 3 armour, 1 battleship, 1 cruiser, 3 infantry and 3 transports
10 Sea Zone : 1 battleship and 3 transports
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Production/PUs Summary :
Japanese : 11 / 7
Americans : 17 / 64
Chinese : 23 / 29
British : 31 / 43
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
Territory Summary for Chinese :
Shantung : 1 flag, 1 fighter and 8 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 5 infantry
Kiangsi : 1 flag, 4 infantry
Jehol : 1 flag, 10 infantry
Manchuria : 1 flag, 1 artillery and 15 infantry
Production/PUs Summary :
Japanese : 11 / 7
Americans : 17 / 64
Chinese : 23 / 31
British : 31 / 43
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 armour, 1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 21 Sea Zone
1 cruiser moved from 46 Sea Zone to 21 Sea Zone
1 submarine moved from 46 Sea Zone to 21 Sea Zone
3 fighters moved from New Guinea to Guam
1 carrier moved from 62 Sea Zone to 46 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 2 infantry
Guam : 3 fighters
46 Sea Zone : 1 carrier
21 Sea Zone : 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 submarine and 2 transports
62 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Japanese : 11 / 7
Americans : 17 / 64
Chinese : 23 / 31
British : 31 / 47
ANZAC : 10 / 17
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
British defend with 3 cruisers
Japanese roll dice for 1 fighter in 19 Sea Zone, round 1 : 0/1 hits
British roll dice for 3 cruisers in 19 Sea Zone, round 1 : 2/3 hits
1 fighter owned by the Japanese lost in 19 Sea Zone
British win with 3 cruisers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Recording Battle Statistics
Non Combat Move - Japanese
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 2 PUs (9 lost to blockades); end with 2 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Okinawa : 1 infantry
Gilbert Islands : 1 flag, 1 infantry
Production/PUs Summary :
Japanese : 11 / 2
Americans : 17 / 64
Chinese : 23 / 31
British : 31 / 47
ANZAC : 10 / 17
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
3 armour, 3 infantry and 3 transports moved from 15 Sea Zone to 6 Sea Zone
1 battleship moved from 15 Sea Zone to 6 Sea Zone
1 cruiser moved from 15 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
2 bombers moved from Korea to Japan
3 infantry moved from 6 Sea Zone to Japan
3 armour moved from 6 Sea Zone to Japan
2 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 15 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 15 Sea Zone
Combat - Americans
Battle in Japan
Americans attack with 3 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
AA guns fire in Japan : 0/5 hits
Americans roll dice for 3 battleships and 3 cruisers in Japan, round 1 : 3/6 hits
Americans roll dice for 3 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Japan, round 1 : 2/11 hits
Japanese roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Japan, round 1 : 4/12 hits
5 infantry owned by the Japanese , 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Japan, round 2 : 2/7 hits
Japanese roll dice for 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry in Japan, round 2 : 2/7 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese , 1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Japan
Americans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Japan, round 3 : 3/5 hits
Japanese roll dice for 1 armour and 4 artilleries in Japan, round 3 : 5/5 hits
1 fighter owned by the Americans , 1 armour owned by the Americans , 1 tactical_bomber owned by the Americans , 2 bombers owned by the Americans and 3 artilleries owned by the Japanese lost in Japan
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -48
Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry
Casualties for Americans: 3 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
Recording Battle Statistics
Non Combat Move - Americans
Place Units - Americans
3 transports placed in 10 Sea Zone
3 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
15 Sea Zone : 2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports
10 Sea Zone : 3 transports
6 Sea Zone : 1 flag, 3 battleships, 2 carriers, 3 cruisers, 1 destroyer, 2 submarines and 3 transports
Production/PUs Summary :
Japanese : 11 / 2
Americans : 17 / 62
Chinese : 23 / 31
British : 31 / 47
ANZAC : 10 / 17
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
Territory Summary for Chinese :
Shantung : 1 flag, 1 fighter and 18 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 5 infantry
Kiangsi : 1 flag, 4 infantry
Jehol : 1 flag, 10 infantry
Manchuria : 1 flag, 1 artillery and 15 infantry
Production/PUs Summary :
Japanese : 11 / 2
Americans : 17 / 62
Chinese : 23 / 30
British : 31 / 47
ANZAC : 10 / 17
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 5 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Guam to Japan
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to Japan
1 fighter moved from Guam to Okinawa
2 infantry moved from New South Wales to 62 Sea Zone
1 carrier moved from 46 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Okinawa
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Okinawa, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in Okinawa, round 1 : 0/1 hits
ANZAC roll dice for 1 fighter in Okinawa, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in Okinawa
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Battle in Japan
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 1 harbour
AA guns fire in Japan : 0/2 hits
ANZAC roll dice for 1 cruiser in Japan, round 1 : 1/1 hits
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Japan, round 1 : 3/6 hits
Japanese roll dice for 1 armour and 1 artillery in Japan, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
ANZAC captures 2PUs while taking Japanese capital
ANZAC win, taking Japan from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
ANZAC win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Recording Battle Statistics
Non Combat Move - ANZAC
2 fighters moved from Japan to 6 Sea Zone
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 25 PUs total
Objective ANZAC2 High Morale: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Territory Summary for ANZAC :
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 infantry
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber and 1 factory_minor
46 Sea Zone : 2 infantry, 1 submarine and 1 transport
21 Sea Zone : 1 carrier
6 Sea Zone : 1 cruiser, 2 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Japanese : 3 / 0
Americans : 17 / 62
Chinese : 23 / 30
British : 31 / 47
ANZAC : 18 / 35
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
The Allies achieve a Triggered Victory, by controlling 1 Allied Capital plus Japan!