TheHeavyJ (Allies) vs. Kilroy (Axis) AA40 Japan G2


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 armour moved from New Guinea to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 2 infantry
        New Guinea : 3 fighters
        46 Sea Zone : 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 submarine and 2 transports
        62 Sea Zone : 1 carrier

    Production/PUs Summary :

    Japanese : 11 / 14
        Americans : 17 / 64
        Chinese : 23 / 29
        British : 31 / 43
        ANZAC : 10 / 15
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Place Units - Japanese
                1 artillery and 1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 7 PUs (4 lost to blockades); end with 7 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
        Okinawa : 1 infantry
        Gilbert Islands : 1 flag, 1 infantry

    Production/PUs Summary :

    Japanese : 11 / 7
        Americans : 17 / 64
        Chinese : 23 / 29
        British : 31 / 43
        ANZAC : 10 / 15
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 armour, 1 battleship, 3 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 cruisers moved from 15 Sea Zone to 6 Sea Zone
                2 submarines moved from 15 Sea Zone to 6 Sea Zone
                1 destroyer moved from 15 Sea Zone to 6 Sea Zone
                2 bombers moved from Guam to Korea
                3 armour moved from Western United States to 10 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 15 Sea Zone
                1 cruiser moved from 10 Sea Zone to 15 Sea Zone
                1 fighter moved from Manchuria to Korea

    Combat - Americans
                Recording Battle Statistics

    Non Combat Move - Americans

    Place Units - Americans
                1 battleship and 3 transports placed in 10 Sea Zone
                2 armour and 3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 17 PUs; end with 19 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
                Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Americans :

    Korea : 2 bombers and 1 fighter
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        15 Sea Zone : 3 armour, 1 battleship, 1 cruiser, 3 infantry and 3 transports
        10 Sea Zone : 1 battleship and 3 transports
        6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber

    Production/PUs Summary :

    Japanese : 11 / 7
        Americans : 17 / 64
        Chinese : 23 / 29
        British : 31 / 43
        ANZAC : 10 / 15
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Shantung
                3 infantry placed in Kiangsu
                3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 1 fighter and 8 infantry
        Kwangsi : 1 flag,    Kiangsu : 1 flag, 5 infantry
        Kiangsi : 1 flag, 4 infantry
        Jehol : 1 flag, 10 infantry
        Manchuria : 1 flag, 1 artillery and 15 infantry

    Production/PUs Summary :

    Japanese : 11 / 7
        Americans : 17 / 64
        Chinese : 23 / 31
        British : 31 / 43
        ANZAC : 10 / 15
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 21 Sea Zone
                1 cruiser moved from 46 Sea Zone to 21 Sea Zone
                1 submarine moved from 46 Sea Zone to 21 Sea Zone
                3 fighters moved from New Guinea to Guam
                1 carrier moved from 62 Sea Zone to 46 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 2 infantry
        Guam : 3 fighters
        46 Sea Zone : 1 carrier
        21 Sea Zone : 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 submarine and 2 transports
        62 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Japanese : 11 / 7
        Americans : 17 / 64
        Chinese : 23 / 31
        British : 31 / 47
        ANZAC : 10 / 17
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 fighter moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 3 cruisers
                        Japanese roll dice for 1 fighter in 19 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 3 cruisers in 19 Sea Zone, round 1 :  2/3 hits
                        1 fighter owned by the Japanese lost in 19 Sea Zone
                    British win with 3 cruisers remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 fighter
                Recording Battle Statistics

    Non Combat Move - Japanese

    Place Units - Japanese
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 2 PUs (9 lost to blockades); end with 2 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Okinawa : 1 infantry
        Gilbert Islands : 1 flag, 1 infantry

    Production/PUs Summary :

    Japanese : 11 / 2
        Americans : 17 / 64
        Chinese : 23 / 31
        British : 31 / 47
        ANZAC : 10 / 17
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 3 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                3 armour, 3 infantry and 3 transports moved from 15 Sea Zone to 6 Sea Zone
                1 battleship moved from 15 Sea Zone to 6 Sea Zone
                1 cruiser moved from 15 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter moved from Korea to Japan
                2 bombers moved from Korea to Japan
                3 infantry moved from 6 Sea Zone to Japan
                3 armour moved from 6 Sea Zone to Japan
                2 armour moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                1 battleship moved from 10 Sea Zone to 15 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 15 Sea Zone

    Combat - Americans
                Battle in Japan
                    Americans attack with 3 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
                        AA guns fire in Japan :  0/5 hits
                        Americans roll dice for 3 battleships and 3 cruisers in Japan, round 1 :  3/6 hits
                        Americans roll dice for 3 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Japan, round 1 :  2/11 hits
                        Japanese roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Japan, round 1 :  4/12 hits
                        5 infantry owned by the Japanese , 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Japan
                        Americans roll dice for 2 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Japan, round 2 :  2/7 hits
                        Japanese roll dice for 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry in Japan, round 2 :  2/7 hits
                        1 fighter owned by the Americans , 1 infantry owned by the Japanese , 1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Japan
                        Americans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Japan, round 3 :  3/5 hits
                        Japanese roll dice for 1 armour and 4 artilleries in Japan, round 3 :  5/5 hits
                        1 fighter owned by the Americans , 1 armour owned by the Americans , 1 tactical_bomber owned by the Americans , 2 bombers owned by the Americans and 3 artilleries owned by the Japanese lost in Japan
                    Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -48
                    Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry
                    Casualties for Americans: 3 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - Americans

    Place Units - Americans
                3 transports placed in 10 Sea Zone
                3 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 17 PUs; end with 17 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
                Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        15 Sea Zone : 2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports
        10 Sea Zone : 3 transports
        6 Sea Zone : 1 flag, 3 battleships, 2 carriers, 3 cruisers, 1 destroyer, 2 submarines and 3 transports

    Production/PUs Summary :

    Japanese : 11 / 2
        Americans : 17 / 62
        Chinese : 23 / 31
        British : 31 / 47
        ANZAC : 10 / 17
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                10 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 1 fighter and 18 infantry
        Kwangsi : 1 flag,    Kiangsu : 1 flag, 5 infantry
        Kiangsi : 1 flag, 4 infantry
        Jehol : 1 flag, 10 infantry
        Manchuria : 1 flag, 1 artillery and 15 infantry

    Production/PUs Summary :

    Japanese : 11 / 2
        Americans : 17 / 62
        Chinese : 23 / 30
        British : 31 / 47
        ANZAC : 10 / 17
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
                1 cruiser moved from 21 Sea Zone to 6 Sea Zone
                1 submarine moved from 21 Sea Zone to 6 Sea Zone
                2 fighters moved from Guam to Japan
                1 infantry moved from 6 Sea Zone to Japan
                1 infantry moved from 6 Sea Zone to Japan
                1 artillery moved from 6 Sea Zone to Japan
                1 armour moved from 6 Sea Zone to Japan
                1 fighter moved from Guam to Okinawa
                2 infantry moved from New South Wales to 62 Sea Zone
                1 carrier moved from 46 Sea Zone to 21 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 submarine moved from 62 Sea Zone to 46 Sea Zone

    Combat - ANZAC
                Battle in Okinawa
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 fighter in Okinawa, round 1 :  0/1 hits
                        Japanese roll dice for 1 infantry in Okinawa, round 1 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Okinawa, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Okinawa, round 2 :  1/1 hits
                        1 fighter owned by the ANZAC lost in Okinawa
                    Japanese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter
                Battle in Japan
                    ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 1 harbour
                        AA guns fire in Japan :  0/2 hits
                        ANZAC roll dice for 1 cruiser in Japan, round 1 :  1/1 hits
                        ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Japan, round 1 :  3/6 hits
                        Japanese roll dice for 1 armour and 1 artillery in Japan, round 1 :  0/2 hits
                        1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
                    ANZAC captures 2PUs while taking Japanese capital
                    ANZAC win, taking Japan from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 artillery
                    ANZAC win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 artillery
                Recording Battle Statistics

    Non Combat Move - ANZAC
                2 fighters moved from Japan to 6 Sea Zone

    Place Units - ANZAC
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 25 PUs total
                Objective ANZAC2 High Morale: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for ANZAC :

    Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Malaya : 1 infantry
        Queensland : 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 bomber and 1 factory_minor
        46 Sea Zone : 2 infantry, 1 submarine and 1 transport
        21 Sea Zone : 1 carrier
        6 Sea Zone : 1 cruiser, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Japanese : 3 / 0
        Americans : 17 / 62
        Chinese : 23 / 30
        British : 31 / 47
        ANZAC : 18 / 35
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • The Allies achieve a Triggered Victory, by controlling 1 Allied Capital plus Japan!

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