TheHeavyJ (Allies) vs. Kilroy (Axis) AA40 Japan G2


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                3 infantry moved from Anhwe to Kiangsu
                1 fighter moved from Hunan to Kiangsu
                3 infantry moved from Suiyuan to Chahar
                1 artillery moved from Suiyuan to Chahar
                4 infantry moved from Hunan to Kiangsi
                3 infantry moved from Kwangtung to Kiangsi

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 7 infantry
                    Japanese defend with 2 fighters
                        Chinese roll dice for 7 infantry in Kiangsi, round 1 :  1/7 hits
                        Japanese roll dice for 2 fighters in Kiangsi, round 1 :  2/2 hits
                        2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsi
                        Chinese roll dice for 5 infantry in Kiangsi, round 2 :  0/5 hits
                        Japanese roll dice for 1 fighter in Kiangsi, round 2 :  0/1 hits
                        Chinese roll dice for 5 infantry in Kiangsi, round 3 :  1/5 hits
                        Japanese roll dice for 1 fighter in Kiangsi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 fighters
                    Casualties for Chinese: 3 infantry
                    Chinese win with 4 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 fighters
                    Casualties for Chinese: 3 infantry
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Anhwe

    Place Units - Chinese
                2 infantry placed in Shantung
                3 infantry placed in Anhwe
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 3 infantry
        Kwangsi : 1 flag,    Kiangsu : 1 flag, 3 infantry
        Kiangsi : 1 flag, 4 infantry
        Chahar : 1 artillery and 3 infantry
        Anhwe : 1 fighter and 4 infantry

    Production/PUs Summary :

    Japanese : 18 / 25
        Americans : 17 / 64
        Chinese : 19 / 25
        British : 28 / 40
        ANZAC : 10 / 21
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :4

    Purchase Units - British
                British buy 6 armour and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                Giving bonus movement to units
                5 armour moved from Yunnan to Anhwe
                1 artillery moved from Yunnan to Kwangsi
                6 armour moved from India to Yunnan
                2 infantry moved from India to Burma
                1 infantry moved from Kwangsi to Kwangtung

    Non Combat Move - British

    Place Units - British
                6 armour and 1 infantry placed in India

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total
                Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 34 PUs
                Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for British :

    Kwangsi : 1 artillery
        Siam : 1 flag, 1 infantry
        Yunnan : 6 armour
        Anhwe : 5 armour
        Burma : 2 infantry
        India : 1 aaGun, 1 airfield, 6 armour, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 1 harbour and 2 infantry
        Kwangtung : 1 harbour and 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag,    Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag,    35 Sea Zone : 1 flag,
    Production/PUs Summary :

    Japanese : 18 / 25
        Americans : 17 / 64
        Chinese : 19 / 25
        British : 28 / 39
        ANZAC : 10 / 21
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 fighter moved from Guam to 22 Sea Zone
                1 fighter moved from Guam to 33 Sea Zone
                2 fighters moved from New Guinea to 33 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 armour moved from 46 Sea Zone to New Guinea
                1 infantry moved from 46 Sea Zone to New Guinea

    Combat - ANZAC
                Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 22 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 fighter in 22 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 22 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 fighter
                    ANZAC win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 fighter
                Battle in 33 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer, 1 fighter and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 3 fighters in 33 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for ANZAC: 1 fighter
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for ANZAC: 1 fighter
                Recording Battle Statistics

    Non Combat Move - ANZAC
                2 fighters moved from 33 Sea Zone to New Guinea
                1 fighter moved from New South Wales to New Guinea

    Place Units - ANZAC
                1 cruiser and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 2 infantry
        New Guinea : 1 armour, 3 fighters and 1 infantry
        46 Sea Zone : 1 transport
        62 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Japanese : 18 / 25
        Americans : 17 / 64
        Chinese : 19 / 25
        British : 28 / 39
        ANZAC : 10 / 15
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 fighter moved from 17 Sea Zone to 26 Sea Zone
                1 fighter moved from 17 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 cruiser moved from 17 Sea Zone to 16 Sea Zone
                1 submarine moved from 5 Sea Zone to 16 Sea Zone
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from Jehol to Chahar
                1 bomber moved from Jehol to Kwangtung
                1 tactical_bomber moved from Jehol to Kiangsu

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 2 fighters
                    Americans defend with 1 battleship and 2 transports
                        Japanese roll dice for 2 fighters in 26 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 battleship and 2 transports in 26 Sea Zone, round 1 :  1/1 hits
                        1 battleship owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
                        2 transports owned by the Americans lost in 26 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 battleship and 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 battleship and 2 transports
                Battle in Chahar
                    Japanese attack with 1 tactical_bomber
                    Chinese defend with 1 artillery and 3 infantry
                        Japanese roll dice for 1 tactical_bomber in Chahar, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 1 :  0/4 hits
                        Japanese roll dice for 1 tactical_bomber in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 :  1/4 hits
                        1 tactical_bomber owned by the Japanese lost in Chahar
                    Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Kiangsu
                    Japanese attack with 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 tactical_bomber in Kiangsu, round 1 :  1/1 hits
                        Chinese roll dice for 3 infantry in Kiangsu, round 1 :  3/3 hits
                        1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Chinese win with 2 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 bomber
                    British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 bomber in Kwangtung, round 1 :  1/1 hits
                        British roll dice for 1 infantry in Kwangtung, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 cruiser, 4 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 cruiser, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 :  3/6 hits
                    Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
                        Americans roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 1 :  4/4 hits
                        Americans roll dice for 2 battleships, 2 carriers and 1 cruiser in 16 Sea Zone, round 1 :  2/5 hits
                        1 tactical_bomber owned by the Japanese , 4 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
                        Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 :  3/9 hits
                        1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -53
                    Casualties for Japanese: 1 cruiser, 4 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 1 carrier
                Recording Battle Statistics
                    2 fighters owned by the Americans and 2 tactical_bombers owned by the Americans could not land and were killed

    Non Combat Move - Japanese
                1 infantry moved from Korea to Manchuria
                1 carrier moved from 17 Sea Zone to 22 Sea Zone
                1 carrier moved from 22 Sea Zone to 17 Sea Zone
                1 bomber moved from Kwangtung to Formosa
                1 fighter could not land in 26 Sea Zone and was removed

    Place Units - Japanese
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 18 PUs; end with 18 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Formosa : 1 bomber
        Korea : 1 aaGun, 1 infantry and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Jehol : 1 infantry
        Okinawa : 1 infantry
        Manchuria : 1 infantry
        Gilbert Islands : 1 flag, 1 infantry
        46 Sea Zone : 1 submarine
        17 Sea Zone : 1 carrier and 1 destroyer
        6 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :5

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Americans from 16 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Americans player Adding units owned by PlayerID named:Americans to 16 Sea Zone: 2 carriers, 2 fighters and 2 tactical_bombers
                EDIT: Americans player Removing units owned by PlayerID named:Americans from 16 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                Americans buy 1 battleship, 2 cruisers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 battleship moved from 16 Sea Zone to 26 Sea Zone
                2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Philippines to 6 Sea Zone
                1 fighter moved from Midway to 17 Sea Zone
                1 tactical_bomber moved from Midway to 17 Sea Zone
                1 fighter moved from Philippines to Formosa
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 carrier and 1 destroyer
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 carrier and 1 destroyer in 17 Sea Zone, round 1 :  2/2 hits
                        1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 carrier and 1 destroyer remaining. Battle score for attacker is -21
                    Casualties for Americans: 1 fighter and 1 tactical_bomber
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
                        Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 :  2/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 1 :  1/3 hits
                        1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 3 transports in 6 Sea Zone, round 2 :  2/2 hits
                        1 transport owned by the Japanese , 1 carrier owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                        2 transports owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
                    Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
                    Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
                Battle in Formosa
                    Americans attack with 1 fighter
                    Japanese defend with 1 bomber
                        Americans roll dice for 1 fighter in Formosa, round 1 :  1/1 hits
                        Japanese roll dice for 1 bomber in Formosa, round 1 :  0/1 hits
                        1 bomber owned by the Japanese lost in Formosa
                    Americans win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber
                    Americans win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber
                Recording Battle Statistics

    Non Combat Move - Americans
                1 fighter moved from Formosa to Kiangsi
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Americans
                1 battleship, 2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 17 PUs; end with 17 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
                Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Americans :

    Kiangsi : 1 fighter
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 armour, 2 bombers, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 2 battleships, 1 carrier, 2 fighters and 1 submarine
        10 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
        16 Sea Zone : 2 carriers, 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Japanese : 18 / 18
        Americans : 17 / 62
        Chinese : 19 / 25
        British : 28 / 39
        ANZAC : 10 / 15
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                3 infantry moved from Chahar to Jehol
                1 artillery moved from Chahar to Jehol
                3 infantry moved from Shantung to Jehol
                1 fighter moved from Anhwe to Jehol
                3 infantry moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 artillery, 1 fighter and 9 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Jehol, round 1 :  5/11 hits
                        Japanese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Shantung

    Place Units - Chinese
                7 infantry placed in Jehol
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 21 PUs total
                Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 1 fighter and 1 infantry
        Kwangsi : 1 flag,    Kiangsu : 1 flag, 2 infantry
        Kiangsi : 1 flag, 4 infantry
        Jehol : 1 flag, 1 artillery and 16 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Japanese : 17 / 18
        Americans : 17 / 62
        Chinese : 20 / 27
        British : 28 / 39
        ANZAC : 10 / 15
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                3 fighters moved from New Guinea to 46 Sea Zone
                1 cruiser moved from 62 Sea Zone to 46 Sea Zone
                1 submarine moved from 62 Sea Zone to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 cruiser, 3 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 46 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 3 fighters in 46 Sea Zone, round 1 :  1/3 hits
                        ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    ANZAC win with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Recording Battle Statistics

    Non Combat Move - ANZAC
                3 fighters moved from 46 Sea Zone to New Guinea

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 2 infantry
        New Guinea : 1 armour, 3 fighters and 1 infantry
        46 Sea Zone : 1 cruiser and 1 submarine
        62 Sea Zone : 2 transports

    Production/PUs Summary :

    Japanese : 14 / 18
        Americans : 17 / 62
        Chinese : 23 / 27
        British : 28 / 38
        ANZAC : 10 / 16
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • Edited version for you to get the lost fighter back.

    Japanese with Fighter.tsvg


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :6

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 17 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Japanese buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
                Game Loaded
                    Japanese are now being played by: Human
                    ANZAC is now being played by: Human
                    French is now being played by: Human
                    Russians are now being played by: Human
                    British are now being played by: Human
                    Americans are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human

    Combat Move - Japanese
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                1 carrier moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone

    Non Combat Move - Japanese

    Place Units - Japanese
                1 fighter placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 14 PUs; end with 14 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Korea : 1 aaGun, 1 infantry and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
        Okinawa : 1 infantry
        Gilbert Islands : 1 flag, 1 infantry
        6 Sea Zone : 1 carrier, 2 destroyers and 1 fighter

    Production/PUs Summary :

    Japanese : 14 / 14
        Americans : 17 / 62
        Chinese : 23 / 27
        British : 28 / 38
        ANZAC : 10 / 16
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 unit repaired.
                Giving bonus movement to units
                2 carriers moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 battleships moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Hawaiian Islands to Guam
                1 fighter moved from Kiangsi to 6 Sea Zone
                2 cruisers moved from 10 Sea Zone to 15 Sea Zone
                1 battleship moved from 10 Sea Zone to 15 Sea Zone
                2 submarines moved from 10 Sea Zone to 15 Sea Zone
                1 destroyer moved from 10 Sea Zone to 15 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 battleships, 3 carriers, 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 carrier, 2 destroyers and 2 fighters
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 battleships, 3 carriers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 :  4/7 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 6 Sea Zone, round 1 :  4/5 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 submarine owned by the Americans , 2 fighters owned by the Americans , 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 battleships, 3 carriers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
                    Casualties for Americans: 1 carrier, 2 fighters and 1 submarine
                    Americans win with 2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
                    Casualties for Americans: 1 carrier, 2 fighters and 1 submarine
                Recording Battle Statistics

    Non Combat Move - Americans
                1 fighter moved from 6 Sea Zone to Manchuria

    Place Units - Americans
                1 cruiser and 3 transports placed in 10 Sea Zone
                3 armour and 3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 17 PUs; end with 19 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
                Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Americans :

    Manchuria : 1 fighter
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield and 2 bombers
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        15 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
        10 Sea Zone : 1 cruiser and 3 transports
        6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Japanese : 14 / 14
        Americans : 17 / 64
        Chinese : 23 / 27
        British : 28 / 38
        ANZAC : 10 / 16
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                10 infantry moved from Jehol to Manchuria
                1 artillery moved from Jehol to Manchuria

    Non Combat Move - Chinese
                1 infantry moved from Chahar to Jehol

    Place Units - Chinese
                5 infantry placed in Manchuria
                4 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 1 fighter and 5 infantry
        Kwangsi : 1 flag,    Kiangsu : 1 flag, 2 infantry
        Kiangsi : 1 flag, 4 infantry
        Jehol : 1 flag, 7 infantry
        Manchuria : 1 flag, 1 artillery and 15 infantry

    Production/PUs Summary :

    Japanese : 14 / 14
        Americans : 17 / 64
        Chinese : 23 / 29
        British : 28 / 38
        ANZAC : 10 / 16
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 armour moved from New Guinea to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 2 infantry
        New Guinea : 3 fighters
        46 Sea Zone : 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 submarine and 2 transports
        62 Sea Zone : 1 carrier

    Production/PUs Summary :

    Japanese : 11 / 14
        Americans : 17 / 64
        Chinese : 23 / 29
        British : 31 / 43
        ANZAC : 10 / 15
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Place Units - Japanese
                1 artillery and 1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 7 PUs (4 lost to blockades); end with 7 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
        Okinawa : 1 infantry
        Gilbert Islands : 1 flag, 1 infantry

    Production/PUs Summary :

    Japanese : 11 / 7
        Americans : 17 / 64
        Chinese : 23 / 29
        British : 31 / 43
        ANZAC : 10 / 15
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 armour, 1 battleship, 3 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 cruisers moved from 15 Sea Zone to 6 Sea Zone
                2 submarines moved from 15 Sea Zone to 6 Sea Zone
                1 destroyer moved from 15 Sea Zone to 6 Sea Zone
                2 bombers moved from Guam to Korea
                3 armour moved from Western United States to 10 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 15 Sea Zone
                1 cruiser moved from 10 Sea Zone to 15 Sea Zone
                1 fighter moved from Manchuria to Korea

    Combat - Americans
                Recording Battle Statistics

    Non Combat Move - Americans

    Place Units - Americans
                1 battleship and 3 transports placed in 10 Sea Zone
                2 armour and 3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 17 PUs; end with 19 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
                Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Americans :

    Korea : 2 bombers and 1 fighter
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        15 Sea Zone : 3 armour, 1 battleship, 1 cruiser, 3 infantry and 3 transports
        10 Sea Zone : 1 battleship and 3 transports
        6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber

    Production/PUs Summary :

    Japanese : 11 / 7
        Americans : 17 / 64
        Chinese : 23 / 29
        British : 31 / 43
        ANZAC : 10 / 15
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Shantung
                3 infantry placed in Kiangsu
                3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 1 fighter and 8 infantry
        Kwangsi : 1 flag,    Kiangsu : 1 flag, 5 infantry
        Kiangsi : 1 flag, 4 infantry
        Jehol : 1 flag, 10 infantry
        Manchuria : 1 flag, 1 artillery and 15 infantry

    Production/PUs Summary :

    Japanese : 11 / 7
        Americans : 17 / 64
        Chinese : 23 / 31
        British : 31 / 43
        ANZAC : 10 / 15
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 21 Sea Zone
                1 cruiser moved from 46 Sea Zone to 21 Sea Zone
                1 submarine moved from 46 Sea Zone to 21 Sea Zone
                3 fighters moved from New Guinea to Guam
                1 carrier moved from 62 Sea Zone to 46 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 2 infantry
        Guam : 3 fighters
        46 Sea Zone : 1 carrier
        21 Sea Zone : 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 submarine and 2 transports
        62 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Japanese : 11 / 7
        Americans : 17 / 64
        Chinese : 23 / 31
        British : 31 / 47
        ANZAC : 10 / 17
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 fighter moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 3 cruisers
                        Japanese roll dice for 1 fighter in 19 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 3 cruisers in 19 Sea Zone, round 1 :  2/3 hits
                        1 fighter owned by the Japanese lost in 19 Sea Zone
                    British win with 3 cruisers remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 fighter
                Recording Battle Statistics

    Non Combat Move - Japanese

    Place Units - Japanese
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 2 PUs (9 lost to blockades); end with 2 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Okinawa : 1 infantry
        Gilbert Islands : 1 flag, 1 infantry

    Production/PUs Summary :

    Japanese : 11 / 2
        Americans : 17 / 64
        Chinese : 23 / 31
        British : 31 / 47
        ANZAC : 10 / 17
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 3 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                3 armour, 3 infantry and 3 transports moved from 15 Sea Zone to 6 Sea Zone
                1 battleship moved from 15 Sea Zone to 6 Sea Zone
                1 cruiser moved from 15 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter moved from Korea to Japan
                2 bombers moved from Korea to Japan
                3 infantry moved from 6 Sea Zone to Japan
                3 armour moved from 6 Sea Zone to Japan
                2 armour moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                1 battleship moved from 10 Sea Zone to 15 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 15 Sea Zone

    Combat - Americans
                Battle in Japan
                    Americans attack with 3 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
                        AA guns fire in Japan :  0/5 hits
                        Americans roll dice for 3 battleships and 3 cruisers in Japan, round 1 :  3/6 hits
                        Americans roll dice for 3 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Japan, round 1 :  2/11 hits
                        Japanese roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Japan, round 1 :  4/12 hits
                        5 infantry owned by the Japanese , 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Japan
                        Americans roll dice for 2 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Japan, round 2 :  2/7 hits
                        Japanese roll dice for 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry in Japan, round 2 :  2/7 hits
                        1 fighter owned by the Americans , 1 infantry owned by the Japanese , 1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Japan
                        Americans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Japan, round 3 :  3/5 hits
                        Japanese roll dice for 1 armour and 4 artilleries in Japan, round 3 :  5/5 hits
                        1 fighter owned by the Americans , 1 armour owned by the Americans , 1 tactical_bomber owned by the Americans , 2 bombers owned by the Americans and 3 artilleries owned by the Japanese lost in Japan
                    Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -48
                    Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry
                    Casualties for Americans: 3 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - Americans

    Place Units - Americans
                3 transports placed in 10 Sea Zone
                3 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 17 PUs; end with 17 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
                Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        15 Sea Zone : 2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports
        10 Sea Zone : 3 transports
        6 Sea Zone : 1 flag, 3 battleships, 2 carriers, 3 cruisers, 1 destroyer, 2 submarines and 3 transports

    Production/PUs Summary :

    Japanese : 11 / 2
        Americans : 17 / 62
        Chinese : 23 / 31
        British : 31 / 47
        ANZAC : 10 / 17
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                10 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 1 fighter and 18 infantry
        Kwangsi : 1 flag,    Kiangsu : 1 flag, 5 infantry
        Kiangsi : 1 flag, 4 infantry
        Jehol : 1 flag, 10 infantry
        Manchuria : 1 flag, 1 artillery and 15 infantry

    Production/PUs Summary :

    Japanese : 11 / 2
        Americans : 17 / 62
        Chinese : 23 / 30
        British : 31 / 47
        ANZAC : 10 / 17
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
                1 cruiser moved from 21 Sea Zone to 6 Sea Zone
                1 submarine moved from 21 Sea Zone to 6 Sea Zone
                2 fighters moved from Guam to Japan
                1 infantry moved from 6 Sea Zone to Japan
                1 infantry moved from 6 Sea Zone to Japan
                1 artillery moved from 6 Sea Zone to Japan
                1 armour moved from 6 Sea Zone to Japan
                1 fighter moved from Guam to Okinawa
                2 infantry moved from New South Wales to 62 Sea Zone
                1 carrier moved from 46 Sea Zone to 21 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 submarine moved from 62 Sea Zone to 46 Sea Zone

    Combat - ANZAC
                Battle in Okinawa
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 fighter in Okinawa, round 1 :  0/1 hits
                        Japanese roll dice for 1 infantry in Okinawa, round 1 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Okinawa, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Okinawa, round 2 :  1/1 hits
                        1 fighter owned by the ANZAC lost in Okinawa
                    Japanese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter
                Battle in Japan
                    ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 1 harbour
                        AA guns fire in Japan :  0/2 hits
                        ANZAC roll dice for 1 cruiser in Japan, round 1 :  1/1 hits
                        ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Japan, round 1 :  3/6 hits
                        Japanese roll dice for 1 armour and 1 artillery in Japan, round 1 :  0/2 hits
                        1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
                    ANZAC captures 2PUs while taking Japanese capital
                    ANZAC win, taking Japan from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 artillery
                    ANZAC win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 artillery
                Recording Battle Statistics

    Non Combat Move - ANZAC
                2 fighters moved from Japan to 6 Sea Zone

    Place Units - ANZAC
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 25 PUs total
                Objective ANZAC2 High Morale: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for ANZAC :

    Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Malaya : 1 infantry
        Queensland : 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 bomber and 1 factory_minor
        46 Sea Zone : 2 infantry, 1 submarine and 1 transport
        21 Sea Zone : 1 carrier
        6 Sea Zone : 1 cruiser, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Japanese : 3 / 0
        Americans : 17 / 62
        Chinese : 23 / 30
        British : 31 / 47
        ANZAC : 18 / 35
        Russians : 9 / 0
        French : 2 / 0
        Dutch : 0 / 0

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