ANZAC:
Sea zone 37: +1 swing
France:
Holland Belgium: -1.81 swing
Total for round 1: +2.24 in favor of the Allies
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hunan to Kiangsu
3 infantry moved from Suiyuan to Chahar
1 artillery moved from Suiyuan to Chahar
4 infantry moved from Hunan to Kiangsi
3 infantry moved from Kwangtung to Kiangsi
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 7 infantry
Japanese defend with 2 fighters
Chinese roll dice for 7 infantry in Kiangsi, round 1 : 1/7 hits
Japanese roll dice for 2 fighters in Kiangsi, round 1 : 2/2 hits
2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsi
Chinese roll dice for 5 infantry in Kiangsi, round 2 : 0/5 hits
Japanese roll dice for 1 fighter in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Kiangsi, round 3 : 1/5 hits
Japanese roll dice for 1 fighter in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 fighters
Casualties for Chinese: 3 infantry
Chinese win with 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 fighters
Casualties for Chinese: 3 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Kiangsu, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
Place Units - Chinese
2 infantry placed in Shantung
3 infantry placed in Anhwe
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Territory Summary for Chinese :
Shantung : 1 flag, 3 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 3 infantry
Kiangsi : 1 flag, 4 infantry
Chahar : 1 artillery and 3 infantry
Anhwe : 1 fighter and 4 infantry
Production/PUs Summary :
Japanese : 18 / 25
Americans : 17 / 64
Chinese : 19 / 25
British : 28 / 40
ANZAC : 10 / 21
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
Giving bonus movement to units
5 armour moved from Yunnan to Anhwe
1 artillery moved from Yunnan to Kwangsi
6 armour moved from India to Yunnan
2 infantry moved from India to Burma
1 infantry moved from Kwangsi to Kwangtung
Non Combat Move - British
Place Units - British
6 armour and 1 infantry placed in India
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 34 PUs
Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for British :
Kwangsi : 1 artillery
Siam : 1 flag, 1 infantry
Yunnan : 6 armour
Anhwe : 5 armour
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 6 armour, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 35 Sea Zone : 1 flag,
Production/PUs Summary :
Japanese : 18 / 25
Americans : 17 / 64
Chinese : 19 / 25
British : 28 / 39
ANZAC : 10 / 21
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Guam to 22 Sea Zone
1 fighter moved from Guam to 33 Sea Zone
2 fighters moved from New Guinea to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 22 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 22 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 22 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Battle in 33 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 33 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 fighter
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 fighter
Recording Battle Statistics
Non Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to New Guinea
1 fighter moved from New South Wales to New Guinea
Place Units - ANZAC
1 cruiser and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 2 infantry
New Guinea : 1 armour, 3 fighters and 1 infantry
46 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Japanese : 18 / 25
Americans : 17 / 64
Chinese : 19 / 25
British : 28 / 39
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 fighter moved from 17 Sea Zone to 26 Sea Zone
1 fighter moved from 17 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Jehol to Chahar
1 bomber moved from Jehol to Kwangtung
1 tactical_bomber moved from Jehol to Kiangsu
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 battleship and 2 transports
Japanese roll dice for 2 fighters in 26 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 battleship and 2 transports in 26 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship and 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship and 2 transports
Battle in Chahar
Japanese attack with 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 tactical_bomber in Chahar, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 1 : 0/4 hits
Japanese roll dice for 1 tactical_bomber in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits
1 tactical_bomber owned by the Japanese lost in Chahar
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in Kiangsu
Japanese attack with 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 tactical_bomber in Kiangsu, round 1 : 1/1 hits
Chinese roll dice for 3 infantry in Kiangsu, round 1 : 3/3 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 bomber
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 bomber in Kwangtung, round 1 : 1/1 hits
British roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 cruiser, 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 3/6 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 1 : 4/4 hits
Americans roll dice for 2 battleships, 2 carriers and 1 cruiser in 16 Sea Zone, round 1 : 2/5 hits
1 tactical_bomber owned by the Japanese , 4 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/9 hits
1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans win with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -53
Casualties for Japanese: 1 cruiser, 4 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 carrier
Recording Battle Statistics
2 fighters owned by the Americans and 2 tactical_bombers owned by the Americans could not land and were killed
Non Combat Move - Japanese
1 infantry moved from Korea to Manchuria
1 carrier moved from 17 Sea Zone to 22 Sea Zone
1 carrier moved from 22 Sea Zone to 17 Sea Zone
1 bomber moved from Kwangtung to Formosa
1 fighter could not land in 26 Sea Zone and was removed
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 18 PUs; end with 18 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Formosa : 1 bomber
Korea : 1 aaGun, 1 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Jehol : 1 infantry
Okinawa : 1 infantry
Manchuria : 1 infantry
Gilbert Islands : 1 flag, 1 infantry
46 Sea Zone : 1 submarine
17 Sea Zone : 1 carrier and 1 destroyer
6 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 16 Sea Zone: 1 battleship and 1 cruiser
EDIT: Americans player Adding units owned by PlayerID named:Americans to 16 Sea Zone: 2 carriers, 2 fighters and 2 tactical_bombers
EDIT: Americans player Removing units owned by PlayerID named:Americans from 16 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Americans buy 1 battleship, 2 cruisers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 battleship moved from 16 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
1 tactical_bomber moved from Midway to 17 Sea Zone
1 fighter moved from Philippines to Formosa
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier and 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier and 1 destroyer in 17 Sea Zone, round 1 : 2/2 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans lost in 17 Sea Zone
Japanese win with 1 carrier and 1 destroyer remaining. Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 1 : 1/3 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 carrier, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 2/2 hits
1 transport owned by the Japanese , 1 carrier owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
Battle in Formosa
Americans attack with 1 fighter
Japanese defend with 1 bomber
Americans roll dice for 1 fighter in Formosa, round 1 : 1/1 hits
Japanese roll dice for 1 bomber in Formosa, round 1 : 0/1 hits
1 bomber owned by the Japanese lost in Formosa
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Recording Battle Statistics
Non Combat Move - Americans
1 fighter moved from Formosa to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Place Units - Americans
1 battleship, 2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Americans :
Kiangsi : 1 fighter
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 2 bombers, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 2 battleships, 1 carrier, 2 fighters and 1 submarine
10 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
16 Sea Zone : 2 carriers, 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Japanese : 18 / 18
Americans : 17 / 62
Chinese : 19 / 25
British : 28 / 39
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Giving bonus movement to units
3 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
3 infantry moved from Shantung to Jehol
1 fighter moved from Anhwe to Jehol
3 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Jehol, round 1 : 5/11 hits
Japanese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Jehol to Shantung
Place Units - Chinese
7 infantry placed in Jehol
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
Territory Summary for Chinese :
Shantung : 1 flag, 1 fighter and 1 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 2 infantry
Kiangsi : 1 flag, 4 infantry
Jehol : 1 flag, 1 artillery and 16 infantry
Chahar : 1 infantry
Production/PUs Summary :
Japanese : 17 / 18
Americans : 17 / 62
Chinese : 20 / 27
British : 28 / 39
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Giving bonus movement to units
3 fighters moved from New Guinea to 46 Sea Zone
1 cruiser moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 fighters in 46 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
ANZAC win with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Recording Battle Statistics
Non Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 2 infantry
New Guinea : 1 armour, 3 fighters and 1 infantry
46 Sea Zone : 1 cruiser and 1 submarine
62 Sea Zone : 2 transports
Production/PUs Summary :
Japanese : 14 / 18
Americans : 17 / 62
Chinese : 23 / 27
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
Edited version for you to get the lost fighter back.
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 17 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Japanese buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
ANZAC is now being played by: Human
French is now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Americans are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Combat Move - Japanese
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 14 PUs; end with 14 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Korea : 1 aaGun, 1 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Okinawa : 1 infantry
Gilbert Islands : 1 flag, 1 infantry
6 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
Production/PUs Summary :
Japanese : 14 / 14
Americans : 17 / 62
Chinese : 23 / 27
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 unit repaired.
Giving bonus movement to units
2 carriers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 battleships moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to Guam
1 fighter moved from Kiangsi to 6 Sea Zone
2 cruisers moved from 10 Sea Zone to 15 Sea Zone
1 battleship moved from 10 Sea Zone to 15 Sea Zone
2 submarines moved from 10 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 battleships, 3 carriers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers and 2 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships, 3 carriers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 4/7 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 6 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans , 2 fighters owned by the Americans , 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 3 carriers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 carrier, 2 fighters and 1 submarine
Americans win with 2 battleships, 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 carrier, 2 fighters and 1 submarine
Recording Battle Statistics
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Manchuria
Place Units - Americans
1 cruiser and 3 transports placed in 10 Sea Zone
3 armour and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 17 PUs; end with 19 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Americans :
Manchuria : 1 fighter
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 2 bombers
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
15 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
10 Sea Zone : 1 cruiser and 3 transports
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Japanese : 14 / 14
Americans : 17 / 64
Chinese : 23 / 27
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
10 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Place Units - Chinese
5 infantry placed in Manchuria
4 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shantung : 1 flag, 1 fighter and 5 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 2 infantry
Kiangsi : 1 flag, 4 infantry
Jehol : 1 flag, 7 infantry
Manchuria : 1 flag, 1 artillery and 15 infantry
Production/PUs Summary :
Japanese : 14 / 14
Americans : 17 / 64
Chinese : 23 / 29
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 2 infantry
New Guinea : 3 fighters
46 Sea Zone : 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 submarine and 2 transports
62 Sea Zone : 1 carrier
Production/PUs Summary :
Japanese : 11 / 14
Americans : 17 / 64
Chinese : 23 / 29
British : 31 / 43
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Place Units - Japanese
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 7 PUs (4 lost to blockades); end with 7 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Okinawa : 1 infantry
Gilbert Islands : 1 flag, 1 infantry
Production/PUs Summary :
Japanese : 11 / 7
Americans : 17 / 64
Chinese : 23 / 29
British : 31 / 43
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 3 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Giving bonus movement to units
2 cruisers moved from 15 Sea Zone to 6 Sea Zone
2 submarines moved from 15 Sea Zone to 6 Sea Zone
1 destroyer moved from 15 Sea Zone to 6 Sea Zone
2 bombers moved from Guam to Korea
3 armour moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 15 Sea Zone
1 cruiser moved from 10 Sea Zone to 15 Sea Zone
1 fighter moved from Manchuria to Korea
Combat - Americans
Recording Battle Statistics
Non Combat Move - Americans
Place Units - Americans
1 battleship and 3 transports placed in 10 Sea Zone
2 armour and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 17 PUs; end with 19 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Americans :
Korea : 2 bombers and 1 fighter
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
15 Sea Zone : 3 armour, 1 battleship, 1 cruiser, 3 infantry and 3 transports
10 Sea Zone : 1 battleship and 3 transports
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Production/PUs Summary :
Japanese : 11 / 7
Americans : 17 / 64
Chinese : 23 / 29
British : 31 / 43
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
Territory Summary for Chinese :
Shantung : 1 flag, 1 fighter and 8 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 5 infantry
Kiangsi : 1 flag, 4 infantry
Jehol : 1 flag, 10 infantry
Manchuria : 1 flag, 1 artillery and 15 infantry
Production/PUs Summary :
Japanese : 11 / 7
Americans : 17 / 64
Chinese : 23 / 31
British : 31 / 43
ANZAC : 10 / 15
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 armour, 1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 21 Sea Zone
1 cruiser moved from 46 Sea Zone to 21 Sea Zone
1 submarine moved from 46 Sea Zone to 21 Sea Zone
3 fighters moved from New Guinea to Guam
1 carrier moved from 62 Sea Zone to 46 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 2 infantry
Guam : 3 fighters
46 Sea Zone : 1 carrier
21 Sea Zone : 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 submarine and 2 transports
62 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Japanese : 11 / 7
Americans : 17 / 64
Chinese : 23 / 31
British : 31 / 47
ANZAC : 10 / 17
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
British defend with 3 cruisers
Japanese roll dice for 1 fighter in 19 Sea Zone, round 1 : 0/1 hits
British roll dice for 3 cruisers in 19 Sea Zone, round 1 : 2/3 hits
1 fighter owned by the Japanese lost in 19 Sea Zone
British win with 3 cruisers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Recording Battle Statistics
Non Combat Move - Japanese
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 2 PUs (9 lost to blockades); end with 2 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Okinawa : 1 infantry
Gilbert Islands : 1 flag, 1 infantry
Production/PUs Summary :
Japanese : 11 / 2
Americans : 17 / 64
Chinese : 23 / 31
British : 31 / 47
ANZAC : 10 / 17
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
3 armour, 3 infantry and 3 transports moved from 15 Sea Zone to 6 Sea Zone
1 battleship moved from 15 Sea Zone to 6 Sea Zone
1 cruiser moved from 15 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
2 bombers moved from Korea to Japan
3 infantry moved from 6 Sea Zone to Japan
3 armour moved from 6 Sea Zone to Japan
2 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 15 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 15 Sea Zone
Combat - Americans
Battle in Japan
Americans attack with 3 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
AA guns fire in Japan : 0/5 hits
Americans roll dice for 3 battleships and 3 cruisers in Japan, round 1 : 3/6 hits
Americans roll dice for 3 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Japan, round 1 : 2/11 hits
Japanese roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Japan, round 1 : 4/12 hits
5 infantry owned by the Japanese , 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Japan, round 2 : 2/7 hits
Japanese roll dice for 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry in Japan, round 2 : 2/7 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese , 1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Japan
Americans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Japan, round 3 : 3/5 hits
Japanese roll dice for 1 armour and 4 artilleries in Japan, round 3 : 5/5 hits
1 fighter owned by the Americans , 1 armour owned by the Americans , 1 tactical_bomber owned by the Americans , 2 bombers owned by the Americans and 3 artilleries owned by the Japanese lost in Japan
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -48
Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry
Casualties for Americans: 3 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
Recording Battle Statistics
Non Combat Move - Americans
Place Units - Americans
3 transports placed in 10 Sea Zone
3 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
15 Sea Zone : 2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports
10 Sea Zone : 3 transports
6 Sea Zone : 1 flag, 3 battleships, 2 carriers, 3 cruisers, 1 destroyer, 2 submarines and 3 transports
Production/PUs Summary :
Japanese : 11 / 2
Americans : 17 / 62
Chinese : 23 / 31
British : 31 / 47
ANZAC : 10 / 17
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
Territory Summary for Chinese :
Shantung : 1 flag, 1 fighter and 18 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 5 infantry
Kiangsi : 1 flag, 4 infantry
Jehol : 1 flag, 10 infantry
Manchuria : 1 flag, 1 artillery and 15 infantry
Production/PUs Summary :
Japanese : 11 / 2
Americans : 17 / 62
Chinese : 23 / 30
British : 31 / 47
ANZAC : 10 / 17
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 5 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Guam to Japan
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to Japan
1 fighter moved from Guam to Okinawa
2 infantry moved from New South Wales to 62 Sea Zone
1 carrier moved from 46 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Okinawa
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Okinawa, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in Okinawa, round 1 : 0/1 hits
ANZAC roll dice for 1 fighter in Okinawa, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in Okinawa
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Battle in Japan
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 1 harbour
AA guns fire in Japan : 0/2 hits
ANZAC roll dice for 1 cruiser in Japan, round 1 : 1/1 hits
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Japan, round 1 : 3/6 hits
Japanese roll dice for 1 armour and 1 artillery in Japan, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
ANZAC captures 2PUs while taking Japanese capital
ANZAC win, taking Japan from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
ANZAC win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Recording Battle Statistics
Non Combat Move - ANZAC
2 fighters moved from Japan to 6 Sea Zone
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 25 PUs total
Objective ANZAC2 High Morale: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Territory Summary for ANZAC :
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 infantry
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber and 1 factory_minor
46 Sea Zone : 2 infantry, 1 submarine and 1 transport
21 Sea Zone : 1 carrier
6 Sea Zone : 1 cruiser, 2 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Japanese : 3 / 0
Americans : 17 / 62
Chinese : 23 / 30
British : 31 / 47
ANZAC : 18 / 35
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0