And attached is the XML you must use. It is called “World War II Global 1940 Alpha 3 Future” (because it only works with TripleA 1.6 and later)
Instructions:
1. Download TripleA 1.6, and install it or whatever.
2. Download the map “World War II Global”, the latest version (should be version 2.9 as of writing this).
3. Unzip the map into a folder with the same name as the zip. There should be no double folder.
The directory to the games folder should look like this:```
triplea\maps\World War II Global\games
Example: C:\Users\veqryn\triplea\maps\World War II Global\games
4\. Delete the zip. (you don't need the zip because you just unzipped its contents to a folder of the same name)
5\. Download the xml file I have attached here.
6\. Copy or move the XML to the "games" folder inside the Global folder.
Example: C:\Users\veqryn\triplea\maps\World War II Global\games\ww2global40_alpha3future.xml
7\. Run TripleA 1.6, and select "World War II Global 1940 Alpha 3 Future" (should be version 3.0 as of writing this), and PLAY IT!
**NOTICE:**
Because of installing this XML, you will forever receive a "message" when you open TripleA 1.5.2.1
_IGNORE THE MESSAGE!_
Basically, this xml contains information that TripleA 1.5.2.1 does not understand (like the technologies for global alpha), and consequently TripleA 1.5.2.1 will complain that it doesn't understand this xml.
**Nothing bad is happening. TripleA 1.5.2.1 is just telling you it can't read the xml. Just close the message box, and ignore it. You can keep using TripleA 1.5.2.1 for all your other games, including Global 1940 version 2.9!**
This is the message you will receive:
Trying to play a map made for a newer version of TripleA. Map named ‘World War II Global 1940 Alpha 3 Future’ requires at least TripleA version 1.6
Warning: validation was turned on but an org.xml.sax.ErrorHandler was not set, which is probably not what is desired. Parser will use a default ErrorHandler to print the first 10 errors. Please call the ‘setErrorHandler’ method to fix this.
Error: URI=jar:file:/C:/Program%20Files%20(x86)/TripleA/triplea_1_5_2_1/bin/triplea.jar!/games/strategy/engine/xml/ Line=5392: Attribute “type” with value “technology” must have a value from the list "unitType territory resource player relationship territoryEffect ".
Again, just ignore it and close it. I don't want to hear anyone complaining about this message!
[ww2global40_alpha3future.xml](/uploads/_imported_attachments/migrated/167739_ww2global40_alpha3future.xml)
Can we continue games that were started using 1.5.2.1 with 1.6 or do you recommend to use 1.6 aside to 1.5.2.1?
Savegames are incompatible due to the new features i’ve added to 1.6
Keep 1.5.2.1, and download 1.6, and you can run them both at the same time (use 1.5.2.1 for your 1.5.2.1 savegames, and 1.6 for your 1.6 savegames)
The only time savegames are ever compatible, is if it is the 4th digit that is the only digit that changes.
Example: 1.5.2.1 to 1.5.2.2 would be compatible
while 1.5.2.1 to 1.6 is not compatible
Instructions:
…
2. Download the map “World War II Global”, the latest version (should be version 2.9 as of writing this).
3. Unzip the map into a folder with the same name as the zip. There should be no double folder.
The directory to the games folder should look like this:```
triplea\maps\World War II Global\games
Example: C:\Users\veqryn\triplea\maps\World War II Global\games
4\. Delete the zip. (you don't need the zip because you just unzipped its contents to a folder of the same name)
…
As I had already installed Map 2.9 as *.zip I just replaced the attatched “ww2global40_alpha3future.xml.txt” with the one that was already there and removed the “.txt” inside the zip-structure (using 7zip).
This seems to run fine - so there is no need to install the map a second time.
Or is there something else behind that, that requires the map to be installed twice?
As I had already installed Map 2.9 as *.zip I just replaced the attatched “ww2global40_alpha3future.xml.txt” with the one that was already there and removed the “.txt” inside the zip-structure (using 7zip).
This seems to run fine - so there is no need to install the map a second time.
Or is there something else behind that, that requires the map to be installed twice?
No, that works too.
The point is just to get the file to end with .xml, and to get it into a “games” folder.
What are tech tokens and how is TripleA handling the research? I ran through a round or two and then noticed that ANZAC was rolling four dice on turn 2 after buying 2 dice on turn 1 and two more dice on turn 2. Perhaps I’m getting my rule sets confused, but I was expecting that each expenditure of five production units bought single die roll. So for ANZAC, spend ten on turn 1 and roll two dice and then spend ten on turn 2 and roll 2 dice again. Are tech tokens a die roll per turn until a success happens?
On the Stats tab, there’s table of technologies and countries. The countries are single letter acronyms but some are confusing. As and Us are confusing me but the I and J were obvious. Could technology get its own tab so that the table is larger and easier to read?
I thought Global 1940 uses AA50 style tech dice (research tokens) that stay around until you are successful.
Man, if Global doesn’t I’m going to have to make my own mod to balance tech. One thing Larry Harris has never done well is tech. It has always been unbalanced and stupid.
Step 2: Roll Research Dice
For each researcher you have, roll one die.
Success: If you roll at least one “6”, you have successfully made a technological
breakthrough. Discard all your researcher tokens and continue to step 3.
Failure: If you do not roll a “6”, your research has failed. Keep all your
researcher tokens and continue to the Purchase Units phase of the turn.
and
@Europe40:
Step 2: Roll Research Dice
Roll each of your purchased research dice.
Success: If you roll at least one “6”, you have successfully made a technological
breakthrough. Continue to step 3.
Failure: If you don’t roll a “6”, your research has failed.
Concerning the tech-change: If it is not too much work, maybe there can be a game option to either use the AA50 system or the “new” one.
Personally I like the AA50 tech-system more, but if one wants to stick to the rules this should be possible.
that is the plan actually,
i was going to make one called “Tech Tokens are removed at end of turn”
or something like that (which will default to true for global)
And attached is the XML you must use. It is called “World War II Global 1940 Alpha 3 Future” (because it only works with TripleA 1.6 and later)
Instructions:
1. Download TripleA 1.6, and install it or whatever.
2. Download the map “World War II Global”, the latest version (should be version 2.9 as of writing this).
3. Unzip the map into a folder with the same name as the zip. There should be no double folder.
The directory to the games folder should look like this:```
triplea\maps\World War II Global\games
Example: C:\Users\veqryn\triplea\maps\World War II Global\games
4\. Delete the zip. (you don't need the zip because you just unzipped its contents to a folder of the same name)
5\. Download the xml file I have attached here.
6\. Copy or move the XML to the "games" folder inside the Global folder.
Example: C:\Users\veqryn\triplea\maps\World War II Global\games\ww2global40_alpha3future.xml
7\. Run TripleA 1.6, and select "World War II Global 1940 Alpha 3 Future" (should be version 3.0 as of writing this), and PLAY IT!
**NOTICE:**
Because of installing this XML, you will forever receive a "message" when you open TripleA 1.5.2.1
_IGNORE THE MESSAGE!_
Basically, this xml contains information that TripleA 1.5.2.1 does not understand (like the technologies for global alpha), and consequently TripleA 1.5.2.1 will complain that it doesn't understand this xml.
**Nothing bad is happening. TripleA 1.5.2.1 is just telling you it can't read the xml. Just close the message box, and ignore it. You can keep using TripleA 1.5.2.1 for all your other games, including Global 1940 version 2.9!**
This is the message you will receive:
Trying to play a map made for a newer version of TripleA. Map named ‘World War II Global 1940 Alpha 3 Future’ requires at least TripleA version 1.6
Warning: validation was turned on but an org.xml.sax.ErrorHandler was not set, which is probably not what is desired. Parser will use a default ErrorHandler to print the first 10 errors. Please call the ‘setErrorHandler’ method to fix this.
Error: URI=jar:file:/C:/Program%20Files%20(x86)/TripleA/triplea_1_5_2_1/bin/triplea.jar!/games/strategy/engine/xml/ Line=5392: Attribute “type” with value “technology” must have a value from the list "unitType territory resource player relationship territoryEffect ".
Again, just ignore it and close it. I don't want to hear anyone complaining about this message!
I made the install process a lot easier.
Now there is only 2 steps:
get TripleA 1.6
download global 1940, and have it replace your existing zip
I’m still cycling through regular turns and not bothering to move any units, just buying technology tokens. I like the token concept by the way, it will be good to have tokens instead of die rolls as an option.
Anyway, on US turn 4 during combat moves, a message popped up asking about kamikaze strikes in the sea zone around the Phillippines, sea zone 35. Since Japan isn’t holding the Philippines it looked a little strange for it to pop up. On the other hand, a literal reading of the rule on the www.harrisgamedesign.com forum doesn’t have a clause that requires Japan to actually hold the island in the territory matching that sea zone. I wrote a post there to ask Krieghund if holding the territory in the sea zone was required, it seems reasonable to expect that the land needs to be held.
Exception in thread “Triplea start thread” java.lang.NullPointerException
at games.strategy.triplea.attatchments.TriggerAttachment.triggerSupportChange(TriggerAttachment.java:2111)
at games.strategy.triplea.delegate.TechActivationDelegate.start(TechActivationDelegate.java:108)
at games.strategy.engine.framework.ServerGame.startStep(ServerGame.java:567)
at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:467)
at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:291)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:99)
at games.strategy.engine.framework.startup.launcher.AbstractLauncher$1.run(AbstractLauncher.java:46)
at java.lang.Thread.run(Unknown Source)
I was buying tech tokens for the UK when this happened. Autosave file attached.
Exception in thread “Triplea start thread” java.lang.NullPointerException
at games.strategy.triplea.attatchments.TriggerAttachment.triggerSupportChange(TriggerAttachment.java:2111)
at games.strategy.triplea.delegate.TechActivationDelegate.start(TechActivationDelegate.java:108)
I was buying tech tokens for the UK when this happened. Autosave file attached.
thanks,
this only happens when the British successfully research “Improved Mech Inf” tech
I’ll look into why this is happening
Exception in thread “Triplea start thread” java.lang.NullPointerException
at games.strategy.triplea.attatchments.TriggerAttachment.triggerSupportChange(TriggerAttachment.java:2111)
at games.strategy.triplea.delegate.TechActivationDelegate.start(TechActivationDelegate.java:108)
I was buying tech tokens for the UK when this happened. Autosave file attached.
thanks,
this only happens when the British successfully research “Improved Mech Inf” tech
I’ll look into why this is happening
Congratz Degrasse,
you managed to find a bug in “java”
that is right, the bug is actually in java, not my program……
i’ll try to work on several different workaround, but holy hell, this is both rather cool, and extremely frustrating
I’m looking forward to the Global 40 playtesting asap, but I ahevn’t downloaded the 1.6 yet as I’ve been too busy this weekend visiting relatives. I will get on the case very soon.
However, I do currently have two instances of TripleA installed: 1_3_2_2 (which I use for 50th Anniversary) and 1_5_2_1 (which I use for Pacific 40). Obviously, I would rather only have the one instance of TripleA so as not to clutter up my C drive too much. What I want to know is, will the new TripleA 1.6 include the previous two versions mentioned above?
That doesn’t explain why it was present in 2.5 though. I vaguely remember that “Show Console” might have been an option in the Engine Preferences what had been removed later.
@all - We are looking to release 1.8.0.9 shortly due to the naval retreat bug that was found and fixed. I’ve uploaded the pre-release equivalent of that and would appreciate some assistance testing various maps, game types, etc to make sure there aren’t any issues. Pre-release install instructions here: http://tripleadev.1671093.n2.nabble.com/AI-Development-Discussion-tp7585227.html
Here is the change log:
Bug fix, retreat from naval combat was not possible, now fixed
Increase scroll speed when using arrow keys. Holding down control speeds up arrow key scroll
Map edge scroll zone now larger, placing map next to the very edge of the map increases scroll speed even more
AI: Fixed calculating defenses on maps with air/naval bases to properly calculate enemy range
AI: Fixed bug around not defending against enemy units that were transported the previous turn (they were being marked as already transported when potential enemy attacks were calculated)
In TripleA just use EDIT-Mode to assign the technologies you want to the nations you want.
You can do that for all nations when it comes to Germany’s very first “Buy Tech tokens”-Phase,
and of course at any time later.
game id is only used for tourney games, to identify the game.
you’d have to ask someone who has done it before, on the TripleAWarClub
I found out that the game-ID is used to distinguish between different games on the dice server.
So every mail that returns from the server has the game-id at the beginning of the “Subject”.
besides modifying the java bin, you will have to play by the rulebook + FAQ that is printed on the A&A website, or the LHTR rules
Ah, I now see what causes my confusion:
On the A&A/Wizards-Site there is an old FAQ (March, 20 2009) http://www.wizards.com/AvalonHill/rules/AxAl-AnEd_Errata.pdf
that does not contain any Heavy Bombers changes.
So Heavy Bombers’ rules are OOB rules.
My games usually are under OOB-rules with latest FAQ (February, 5 2010),
as to be found on Harris Game Design http://harrisgamedesign.com/pdf/A&A_Anniversary_FAQ.pdf
Here Heavy Bombers are changed to “roll both and choose best”
(but without +1 on SBR).
So the TripleA map does not reflect the latest rules but a status prior to these.
Got it now. Thank you! :)