@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
need OOL for sz 42 if I get a hit.
Guess it has to be a fighter
Thank you sir, your moves really keep me on my toes and thinking on different strategies. Which is a large part of this game, just growing with the challenges presented and learning from them. Your USSR is very well played and I keep looking at them in awe, as this is the first time for Global, that I have seen a Russia so formidable early on. Well played.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to French West Africa
Turn Complete - French
I can’t believe I thought it was your turn… I’ve been waiting… :-D
Hah, no big deal. I was waiting for you FRANZAC moves. Is Anzac in there?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.
Purchase Units - Germans
Germans buy 10 artilleries, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
2 bombers moved from Tobruk to Egypt
4 infantry moved from 98 Sea Zone to Egypt
3 artilleries moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 1 : 2/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians and 1 destroyer owned by the Germans lost in 114 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Egypt
Germans attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 1/2 hits
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Egypt, round 1 : 5/12 hits
British roll dice for 1 armour, 1 bomber, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 1 : 6/15 hits
4 infantry owned by the British , 1 infantry owned by the French , 1 infantry owned by the ANZAC , 4 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Egypt
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Egypt, round 2 : 4/6 hits
British roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/9 hits
3 infantry owned by the British , 1 armour owned by the Germans , 1 mech_infantry owned by the British , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Egypt
British win with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 armour, 3 artilleries, 1 fighter and 4 infantry
Casualties for French: 1 infantry
Casualties for British: 7 infantry and 1 mech_infantry
2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Recording Battle Statistics
Non Combat Move - Germans
3 aaGuns, 5 armour, 2 artilleries, 18 infantry and 2 mech_infantrys moved from Poland to Slovakia Hungary
7 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Bulgaria to Greece
3 armour moved from Romania to Greece
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 carrier moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
2 bombers moved from Egypt to Southern Italy
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 infantry moved from Germany to Slovakia Hungary
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 114 Sea Zone to Slovakia Hungary
1 fighter moved from 114 Sea Zone to Slovakia Hungary
Place Units - Germans
1 transport placed in 93 Sea Zone
1 fighter placed in Southern France
10 artilleries placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Morocco : 1 flag, Normandy Bordeaux : 1 flag, 3 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 5 armour, 2 artilleries, 1 fighter, 26 infantry, 3 mech_infantrys and 1 tactical_bomber
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 1 infantry
Germany : 10 artilleries and 1 factory_major
Southern Italy : 2 bombers, 1 fighter and 1 tactical_bomber
125 Sea Zone : 1 destroyer
93 Sea Zone : 1 transport
Bulgaria : 1 flag,
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 infantry moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
Combat - Russians
Battle in Poland
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
4 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
1 aaGun moved from Novosibirsk to Tsinghai
2 infantry moved from Volgograd to Caucasus
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
I am completely impressed with your Axis play in Europe. This game is a monster!
Thanks, but the outcome is very far from over. I’ve created a monster with Russia. Now, it is going to be an epic slugfest for the ages.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 bomber moved from Anhwe to Tsinghai
1 bomber moved from Kiangsi to Tsinghai
6 infantry moved from Suiyuyan to Kansu
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Combat - Japanese
Battle in Kansu
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry in Kansu, round 1 : 1/6 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 7 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 6 infantry; Chinese defend with 1 fighter and 7 infantry
AA guns fire in Tsinghai : 0/2 hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 infantry and 1 mech_infantry in Tsinghai, round 1 : 5/14 hits
Chinese roll dice for 1 aaGun, 1 fighter and 13 infantry in Tsinghai, round 1 : 5/14 hits
4 infantry owned by the Russians , 5 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Tsinghai
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/9 hits
Chinese roll dice for 1 fighter and 9 infantry in Tsinghai, round 2 : 1/10 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 6/8 hits
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 2/6 hits
1 fighter owned by the Chinese , 1 infantry owned by the Japanese , 5 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 3 artilleries and 2 bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 7 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 6 infantry
Casualties for Chinese: 1 fighter and 7 infantry
Japanese win with 1 armour, 3 artilleries and 2 bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 7 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 6 infantry
Casualties for Chinese: 1 fighter and 7 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 42 Sea Zone to Philippines
2 tactical_bombers moved from 44 Sea Zone to Philippines
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
3 fighters moved from Korea to 35 Sea Zone
2 infantry moved from Anhwe to Kiangsu
1 bomber moved from Tsinghai to Suiyuyan
1 bomber moved from Tsinghai to Suiyuyan
1 aaGun moved from Suiyuyan to Kansu
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
3 tactical_bombers moved from Korea to Kiangsu
2 tactical_bombers moved from Korea to Kiangsu
1 fighter moved from Korea to Japan
3 mech_infantrys moved from Kwangtung to Kiangsu
1 fighter moved from Japan to Korea
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Place Units - Japanese
10 infantry placed in Korea
1 factory_minor placed in Kwangtung
4 infantry placed in Japan
2 mech_infantrys placed in Japan
Japanese undo move 4.
2 mech_infantrys placed in Kiangsu
Japanese undo move 4.
2 mech_infantrys placed in Japan
Japanese undo move 4.
Japanese undo move 1.
8 infantry and 2 mech_infantrys placed in Korea
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Japanese :
Korea : 1 factory_upgrade, 3 fighters, 11 infantry and 2 mech_infantrys
Kiangsu : 1 factory_minor, 4 infantry, 4 mech_infantrys and 5 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 13 infantry
Shensi : 1 flag, Suiyuyan : 1 flag, 2 bombers
Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, 1 aaGun and 6 infantry
Hopei : 1 flag, Tsinghai : 1 flag, 1 armour and 3 artilleries
Chahar : 1 flag, Anhwe : 1 flag, Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 6 infantry and 3 tactical_bombers
Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 1 artillery and 1 infantry
Let me know when you’re ready for my US turn, sir.
Will do, I’m going to repost Japan quickly. As I’ll be doing all the same moves, with just no stop-gaps in between. 1 fell swoop, so to speak.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
6 infantry moved from Suiyuyan to Kansu
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 bomber moved from Kiangsi to Tsinghai
1 bomber moved from Anhwe to Tsinghai
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 7 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 6 infantry; Chinese defend with 1 fighter and 7 infantry
AA guns fire in Tsinghai : 0/2 hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 infantry and 1 mech_infantry in Tsinghai, round 1 : 1/14 hits
Chinese roll dice for 1 aaGun, 1 fighter and 13 infantry in Tsinghai, round 1 : 6/14 hits
6 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Tsinghai
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 5/8 hits
Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 : 4/14 hits
5 infantry owned by the Russians , 1 infantry owned by the Japanese , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Tsinghai
1 armour owned by the Japanese and 1 artillery owned by the Japanese retreated to Shensi
Chinese win with 1 fighter and 8 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 2 artilleries, 7 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Kansu
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry in Kansu, round 1 : 0/6 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
3 mech_infantrys moved from Kwangtung to Kiangsu
2 infantry moved from Anhwe to Kiangsu
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kiangsu to Hopei
1 bomber moved from Tsinghai to Chahar
1 aaGun moved from Suiyuyan to Hopei
1 bomber moved from Tsinghai to Hopei
1 tactical_bomber moved from 42 Sea Zone to Philippines
2 tactical_bombers moved from 44 Sea Zone to Philippines
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Korea to 35 Sea Zone
5 tactical_bombers moved from Korea to Kiangsu
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
8 infantry and 2 mech_infantrys placed in Korea
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Japanese :
Korea : 1 factory_upgrade, 3 fighters, 11 infantry and 2 mech_infantrys
Kiangsu : 1 factory_minor, 4 infantry, 3 mech_infantrys and 5 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 13 infantry
Shensi : 1 flag, 1 armour and 1 artillery
Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, 5 infantry
Hopei : 1 flag, 1 aaGun, 1 bomber and 1 mech_infantry
Chahar : 1 flag, 1 bomber
Anhwe : 1 flag, Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 6 infantry and 3 tactical_bombers
Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 1 artillery and 1 infantry
Whoo, that was nasty. But what the original outcome should have been. The Chinese are truly a force to be reckoned with for the Japanese. And someday, I’ll be able to snuff them out. Practice makes perfect. My poor, Bonzai brigades. Wah, wah.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from Germans
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
Americans take Celebes from Japanese
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
Americans take Java from Japanese
2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Western Germany
Bombing raid in Western Germany causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Recording Battle Statistics
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from 12 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 artillery
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 3 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 3 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 artillery placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - British
Giving bonus movement to units
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
Combat - British
Battle in Iraq
British attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
British win with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Recording Battle Statistics
Non Combat Move - British
2 fighters moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Siam to French Indo China
3 aaGuns, 2 artilleries, 13 infantry and 3 mech_infantrys moved from Burma to Yunnan
8 infantry moved from India to Burma
1 tactical_bomber moved from Burma to Persia
1 fighter moved from Burma to Persia
2 fighters moved from French West Africa to Anglo Egyptian Sudan
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
5 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Burma to Yunnan
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 26 PUs (6 lost to blockades); end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
Some units change owners in territory India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Syria to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Syria to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery and 1 mech_infantry moved from Algeria to Morocco
3 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry
British defend with 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians roll dice for 1 cruiser in Egypt, round 1 : 1/1 hits
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Egypt, round 1 : 4/12 hits
British roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 1 : 7/12 hits
1 infantry owned by the British , 1 armour owned by the British , 2 artilleries owned by the Italians , 1 artillery owned by the British , 2 mech_infantrys owned by the British and 5 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 bomber and 2 fighters in Egypt, round 2 : 1/5 hits
British roll dice for 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber in Egypt, round 2 : 5/7 hits
1 armour owned by the British , 2 fighters owned by the Italians , 2 armour owned by the Italians and 1 bomber owned by the Italians lost in Egypt
British win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -40
Casualties for British: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Italians: 2 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry
Battle in Morocco
Italians attack with 1 artillery and 1 mech_infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 1 : 1/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 1 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Italians win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Romania
Italians attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Romania, round 1 : 0/4 hits
Russians roll dice for 2 infantry in Romania, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry
Recording Battle Statistics
Non Combat Move - Italians
4 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
3 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, Alexandria : 1 flag, Malta : 1 flag, Morocco : 1 flag, 1 artillery
Algeria : 1 flag, Syria : 1 flag, Tunisia : 1 flag, Slovakia Hungary : 2 aaGuns, 1 armour, 1 artillery and 3 infantry
Romania : 1 artillery
Northern Italy : 3 artilleries, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Wow, that battle for Egypt didn’t go nearly as well as I planned. I used the battle calculator ahead of time, and the odds were much in my favor. Hopefully that will not be a mark of things to come. I used up a lot of resources breaking on the wall of Fighter defense barbarity. Good show sir.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 46 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs