@mike64 All three.
Antholin vs Stalingradski, round 3\.
-
I think those small details become fantastic learning opportunities, when you take the long view. I think you are quickly becoming a formidable opponent, and all it takes is seeing situational play repeatedly, if you have the desire to be skilled at this game, which you do.
I say that realizing that I have many, many more lumps to take and lessons to learn…
I’m looking forward to us getting back into the tournament and taking it out on others… :evil:
-
Thank you sir, your moves really keep me on my toes and thinking on different strategies. Which is a large part of this game, just growing with the challenges presented and learning from them. Your USSR is very well played and I keep looking at them in awe, as this is the first time for Global, that I have seen a Russia so formidable early on. Well played.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to French West AfricaTurn Complete - French
-
I can’t believe I thought it was your turn… I’ve been waiting… :-D
-
Hah, no big deal. I was waiting for you FRANZAC moves. Is Anzac in there?
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Germans
Germans buy 10 artilleries, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
2 bombers moved from Tobruk to Egypt
4 infantry moved from 98 Sea Zone to Egypt
3 artilleries moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to EgyptCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 1 : 2/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians and 1 destroyer owned by the Germans lost in 114 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Egypt
Germans attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 1/2 hits
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Egypt, round 1 : 5/12 hits
British roll dice for 1 armour, 1 bomber, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 1 : 6/15 hits
4 infantry owned by the British , 1 infantry owned by the French , 1 infantry owned by the ANZAC , 4 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Egypt
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Egypt, round 2 : 4/6 hits
British roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/9 hits
3 infantry owned by the British , 1 armour owned by the Germans , 1 mech_infantry owned by the British , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Egypt
British win with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 armour, 3 artilleries, 1 fighter and 4 infantry
Casualties for French: 1 infantry
Casualties for British: 7 infantry and 1 mech_infantry
2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Recording Battle StatisticsNon Combat Move - Germans
3 aaGuns, 5 armour, 2 artilleries, 18 infantry and 2 mech_infantrys moved from Poland to Slovakia Hungary
7 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Bulgaria to Greece
3 armour moved from Romania to Greece
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 carrier moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
2 bombers moved from Egypt to Southern Italy
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 infantry moved from Germany to Slovakia Hungary
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 114 Sea Zone to Slovakia Hungary
1 fighter moved from 114 Sea Zone to Slovakia HungaryPlace Units - Germans
1 transport placed in 93 Sea Zone
1 fighter placed in Southern France
10 artilleries placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Morocco : 1 flag, Normandy Bordeaux : 1 flag, 3 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 5 armour, 2 artilleries, 1 fighter, 26 infantry, 3 mech_infantrys and 1 tactical_bomber
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 1 infantry
Germany : 10 artilleries and 1 factory_major
Southern Italy : 2 bombers, 1 fighter and 1 tactical_bomber
125 Sea Zone : 1 destroyer
93 Sea Zone : 1 transport
Bulgaria : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 infantry moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to PolandCombat - Russians
Battle in Poland
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
4 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
1 aaGun moved from Novosibirsk to Tsinghai
2 infantry moved from Volgograd to Caucasus
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
I am completely impressed with your Axis play in Europe. This game is a monster!
-
Thanks, but the outcome is very far from over. I’ve created a monster with Russia. Now, it is going to be an epic slugfest for the ages.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 bomber moved from Anhwe to Tsinghai
1 bomber moved from Kiangsi to Tsinghai
6 infantry moved from Suiyuyan to Kansu
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Japanese
Battle in Kansu
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry in Kansu, round 1 : 1/6 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 7 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 6 infantry; Chinese defend with 1 fighter and 7 infantry
AA guns fire in Tsinghai : 0/2 hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 infantry and 1 mech_infantry in Tsinghai, round 1 : 5/14 hits
Chinese roll dice for 1 aaGun, 1 fighter and 13 infantry in Tsinghai, round 1 : 5/14 hits
4 infantry owned by the Russians , 5 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Tsinghai
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/9 hits
Chinese roll dice for 1 fighter and 9 infantry in Tsinghai, round 2 : 1/10 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 6/8 hits
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 2/6 hits
1 fighter owned by the Chinese , 1 infantry owned by the Japanese , 5 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 3 artilleries and 2 bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 7 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 6 infantry
Casualties for Chinese: 1 fighter and 7 infantry
Japanese win with 1 armour, 3 artilleries and 2 bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 7 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 6 infantry
Casualties for Chinese: 1 fighter and 7 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 42 Sea Zone to Philippines
2 tactical_bombers moved from 44 Sea Zone to Philippines
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
3 fighters moved from Korea to 35 Sea Zone
2 infantry moved from Anhwe to Kiangsu
1 bomber moved from Tsinghai to Suiyuyan
1 bomber moved from Tsinghai to Suiyuyan
1 aaGun moved from Suiyuyan to Kansu
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
3 tactical_bombers moved from Korea to Kiangsu
2 tactical_bombers moved from Korea to Kiangsu
1 fighter moved from Korea to Japan
3 mech_infantrys moved from Kwangtung to Kiangsu
1 fighter moved from Japan to Korea
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPlace Units - Japanese
10 infantry placed in Korea
1 factory_minor placed in Kwangtung
4 infantry placed in Japan
2 mech_infantrys placed in Japan
Japanese undo move 4.
2 mech_infantrys placed in Kiangsu
Japanese undo move 4.
2 mech_infantrys placed in Japan
Japanese undo move 4.
Japanese undo move 1.
8 infantry and 2 mech_infantrys placed in Korea
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Japanese :
Korea : 1 factory_upgrade, 3 fighters, 11 infantry and 2 mech_infantrys
Kiangsu : 1 factory_minor, 4 infantry, 4 mech_infantrys and 5 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 13 infantry
Shensi : 1 flag, Suiyuyan : 1 flag, 2 bombers
Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, 1 aaGun and 6 infantry
Hopei : 1 flag, Tsinghai : 1 flag, 1 armour and 3 artilleries
Chahar : 1 flag, Anhwe : 1 flag, Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 6 infantry and 3 tactical_bombers
Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 1 artillery and 1 infantry -
Let me know when you’re ready for my US turn, sir.
-
Will do, I’m going to repost Japan quickly. As I’ll be doing all the same moves, with just no stop-gaps in between. 1 fell swoop, so to speak.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
6 infantry moved from Suiyuyan to Kansu
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 bomber moved from Kiangsi to Tsinghai
1 bomber moved from Anhwe to TsinghaiCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 7 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 6 infantry; Chinese defend with 1 fighter and 7 infantry
AA guns fire in Tsinghai : 0/2 hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 infantry and 1 mech_infantry in Tsinghai, round 1 : 1/14 hits
Chinese roll dice for 1 aaGun, 1 fighter and 13 infantry in Tsinghai, round 1 : 6/14 hits
6 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Tsinghai
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 5/8 hits
Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 : 4/14 hits
5 infantry owned by the Russians , 1 infantry owned by the Japanese , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Tsinghai
1 armour owned by the Japanese and 1 artillery owned by the Japanese retreated to Shensi
Chinese win with 1 fighter and 8 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 2 artilleries, 7 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Kansu
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry in Kansu, round 1 : 0/6 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
3 mech_infantrys moved from Kwangtung to Kiangsu
2 infantry moved from Anhwe to Kiangsu
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kiangsu to Hopei
1 bomber moved from Tsinghai to Chahar
1 aaGun moved from Suiyuyan to Hopei
1 bomber moved from Tsinghai to Hopei
1 tactical_bomber moved from 42 Sea Zone to Philippines
2 tactical_bombers moved from 44 Sea Zone to Philippines
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Korea to 35 Sea Zone
5 tactical_bombers moved from Korea to Kiangsu
1 destroyer moved from 35 Sea Zone to 21 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
8 infantry and 2 mech_infantrys placed in Korea
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Japanese :
Korea : 1 factory_upgrade, 3 fighters, 11 infantry and 2 mech_infantrys
Kiangsu : 1 factory_minor, 4 infantry, 3 mech_infantrys and 5 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 13 infantry
Shensi : 1 flag, 1 armour and 1 artillery
Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, 5 infantry
Hopei : 1 flag, 1 aaGun, 1 bomber and 1 mech_infantry
Chahar : 1 flag, 1 bomber
Anhwe : 1 flag, Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 6 infantry and 3 tactical_bombers
Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 1 artillery and 1 infantry -
Whoo, that was nasty. But what the original outcome should have been. The Chinese are truly a force to be reckoned with for the Japanese. And someday, I’ll be able to snuff them out. Practice makes perfect. My poor, Bonzai brigades. Wah, wah.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from Germans
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
Americans take Celebes from Japanese
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
Americans take Java from Japanese
2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Battle in 21 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Western Germany
Bombing raid in Western Germany causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from 12 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 artillery
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 3 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 3 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 artillery placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - British
Giving bonus movement to units
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Battle in Iraq
British attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
British win with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Siam to French Indo China
3 aaGuns, 2 artilleries, 13 infantry and 3 mech_infantrys moved from Burma to Yunnan
8 infantry moved from India to Burma
1 tactical_bomber moved from Burma to Persia
1 fighter moved from Burma to Persia
2 fighters moved from French West Africa to Anglo Egyptian Sudan
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
5 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Burma to YunnanPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 26 PUs (6 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Syria to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Syria to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery and 1 mech_infantry moved from Algeria to Morocco
3 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to RomaniaCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry
British defend with 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians roll dice for 1 cruiser in Egypt, round 1 : 1/1 hits
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Egypt, round 1 : 4/12 hits
British roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 1 : 7/12 hits
1 infantry owned by the British , 1 armour owned by the British , 2 artilleries owned by the Italians , 1 artillery owned by the British , 2 mech_infantrys owned by the British and 5 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 bomber and 2 fighters in Egypt, round 2 : 1/5 hits
British roll dice for 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber in Egypt, round 2 : 5/7 hits
1 armour owned by the British , 2 fighters owned by the Italians , 2 armour owned by the Italians and 1 bomber owned by the Italians lost in Egypt
British win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -40
Casualties for British: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Italians: 2 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry
Battle in Morocco
Italians attack with 1 artillery and 1 mech_infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 1 : 1/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 1 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Italians win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Romania
Italians attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Romania, round 1 : 0/4 hits
Russians roll dice for 2 infantry in Romania, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry
Recording Battle StatisticsNon Combat Move - Italians
4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter placed in Southern Italy
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, Alexandria : 1 flag, Malta : 1 flag, Morocco : 1 flag, 1 artillery
Algeria : 1 flag, Syria : 1 flag, Tunisia : 1 flag, Slovakia Hungary : 2 aaGuns, 1 armour, 1 artillery and 3 infantry
Romania : 1 artillery
Northern Italy : 3 artilleries, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour -
Wow, that battle for Egypt didn’t go nearly as well as I planned. I used the battle calculator ahead of time, and the odds were much in my favor. Hopefully that will not be a mark of things to come. I used up a lot of resources breaking on the wall of Fighter defense barbarity. Good show sir.