@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Antholin vs Stalingradski, round 3\.
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No scramble, sir.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
Giving bonus movement to units
2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 1/2 hits
Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Germans win with 2 submarines remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Air Battle in Egypt
Germans attacks with 3 units heading to Egypt
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Egypt
AA guns fire in Egypt : 0/3 hits
Bombing raid in Egypt causes: 6 damage to unit: harbour
Bombing raid in Egypt causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 12 damage total.
Damaged units is as follows: harbour = 6, factory_minor = 6
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour moved from Greater Southern Germany to Poland
1 mech_infantry moved from Greater Southern Germany to Poland
1 aaGun, 2 artilleries and 6 infantry moved from Slovakia Hungary to Poland
4 armour, 5 infantry and 1 mech_infantry moved from Germany to Poland
3 armour moved from Greece to Romania
5 infantry moved from Greece to Bulgaria
2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries moved from 96 Sea Zone to Tobruk
2 infantry moved from 96 Sea Zone to Tobruk
1 carrier and 2 destroyers moved from 93 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 93 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 battleship moved from 91 Sea Zone to 95 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanPlace Units - Germans
1 fighter placed in Western Germany
2 destroyers placed in 113 Sea Zone
8 infantry placed in Germany
1 transport placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Alexandria : 1 tactical_bomber
Gibraltar : 1 flag, 1 harbour
Morocco : 1 flag, Normandy Bordeaux : 1 flag, 3 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers
Romania : 3 armour
Poland : 3 aaGuns, 5 armour, 2 artilleries, 19 infantry and 2 mech_infantrys
Germany : 1 factory_major and 8 infantry
Tobruk : 2 artilleries, 2 bombers and 2 infantry
Southern Italy : 1 artillery
113 Sea Zone : 2 destroyers
96 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
95 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
93 Sea Zone : 1 transport
Bulgaria : 1 flag, 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
2 aaGuns, 3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
1 aaGun, 1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Bryansk to Belarus
1 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Novgorod to Belarus
2 infantry moved from Russia to Bryansk
1 armour moved from Russia to Belarus
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 117 Sea Zone to 101 Sea Zone
2 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Volgograd to KazakhstanPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 factory_upgrade, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
2 infantry moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Kiangsu to Kwangtung
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
3 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
6 infantry moved from Chahar to Suiyuyan
2 artilleries and 5 infantry moved from Kweichow to Shensi
1 armour, 1 artillery and 2 infantry moved from Hopei to Shensi
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Java
1 bomber moved from Kwangsi to Philippines
1 fighter moved from 36 Sea Zone to Celebes
1 tactical_bomber moved from 36 Sea Zone to Celebes
1 fighter moved from Caroline Islands to 45 Sea Zone
1 bomber moved from Kwangsi to SuiyuyanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 1 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 3 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries and 7 infantry in Shensi, round 1 : 1/11 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 bomber and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 bomber and 4 infantry in Philippines, round 1 : 1/5 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 4 : 1/3 hits
Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 bomber and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 6 infantry in Suiyuyan, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 infantry and 3 mech_infantrys
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 infantry and 3 mech_infantrys in Kwangtung, round 1 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Japanese win with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 aaGun moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
2 infantry moved from Jehol to Anhwe
6 fighters and 5 tactical_bombers moved from Hunan to Korea
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Caroline Islands to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 bomber moved from Philippines to Kiangsi
1 bomber moved from Suiyuyan to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 battleship moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
Units in Korea being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 3 infantry placed in Korea
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Paulau Island : 1 infantry
Korea : 1 factory_upgrade, 6 fighters, 3 infantry and 5 tactical_bombers
Kiangsu : 1 factory_minor, 2 infantry and 1 mech_infantry
Kiangsi : 1 bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Shensi : 1 flag, 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Yunnan : 1 flag, Suiyuyan : 1 flag, 1 aaGun and 6 infantry
Kweichow : 1 flag, Hunan : 1 flag, Hopei : 1 flag, Szechwan : 1 flag, 1 artillery
Chahar : 1 flag, Anhwe : 1 flag, 1 bomber and 2 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour, 2 infantry and 3 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Americans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
???
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Iwo Jima from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Americans win with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Recording Battle StatisticsNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to 108 Sea Zone
1 bomber moved from 108 Sea Zone to United KingdomPlace Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - British
Giving bonus movement to units
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from India to 41 Sea Zone
1 bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 bomber moved from Anglo Egyptian Sudan to Alexandria
1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alexandria
British attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 infantry
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 mech_infantry moved from Kenya to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from 41 Sea Zone to Burma
3 aaGuns, 2 artilleries, 13 infantry and 3 mech_infantrys moved from India to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 battleship moved from 61 Sea Zone to 62 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to French West Africa
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 89 Sea Zone to 87 Sea ZonePlace Units - British
1 fighter and 2 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs (4 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Place Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some units change owners in territory India -
You’ve done a great job kicking the snot out of China.
I think I might have saved Egypt for a turn…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
3 fighters moved from Tobruk to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Malta to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Syria
Italians take Syria from French
1 infantry moved from 99 Sea Zone to Syria
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 3 fighters and 1 transport
British defend with 1 cruiser and 2 destroyers
Italians roll dice for 1 bomber, 1 cruiser, 3 fighters and 1 transport in 98 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the British , 1 fighter owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 18
Casualties for British: 1 cruiser and 2 destroyers
Casualties for Italians: 1 fighter
Italians win with 1 bomber, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 18
Casualties for British: 1 cruiser and 2 destroyers
Casualties for Italians: 1 fighter
Recording Battle StatisticsNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Tobruk
1 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from 98 Sea Zone to Southern Italy
1 artillery moved from Tobruk to Alexandria
5 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Slovakia Hungary to RomaniaPlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Alexandria : 1 flag, 1 artillery
Malta : 1 flag, Algeria : 1 flag, 1 artillery and 1 mech_infantry
Syria : 1 flag, 1 armour and 1 infantry
Tunisia : 1 flag, Slovakia Hungary : 2 aaGuns, 1 armour, 2 artilleries and 6 infantry
Romania : 1 infantry
Tobruk : 1 armour, 2 fighters and 1 infantry
Northern Italy : 1 artillery, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
95 Sea Zone : 1 transport
99 Sea Zone : 1 transport -
You’ve done a great job kicking the snot out of China.
I think I might have saved Egypt for a turn…
I hate China with a very strong passion, and I want to totally obliterate them. But, I realize that it is near impossible due to the Allies intervening and they can crop up anywhere. Reminds me of my black plague histories. :x
I think you might be able to save Egypt for a while as well. And for the life of me I cannot fathom why I didn’t place my German Fighter & Tac in South Italy instead of SZ95. It truly astounds me how I often look over these, at the time minute details, that come up with profound differences later on. Oh well, eventually that will impact me.
Well, good game so far and I am very much looking forward to the weekend moves. Until then.
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I think those small details become fantastic learning opportunities, when you take the long view. I think you are quickly becoming a formidable opponent, and all it takes is seeing situational play repeatedly, if you have the desire to be skilled at this game, which you do.
I say that realizing that I have many, many more lumps to take and lessons to learn…
I’m looking forward to us getting back into the tournament and taking it out on others… :evil:
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Thank you sir, your moves really keep me on my toes and thinking on different strategies. Which is a large part of this game, just growing with the challenges presented and learning from them. Your USSR is very well played and I keep looking at them in awe, as this is the first time for Global, that I have seen a Russia so formidable early on. Well played.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to French West AfricaTurn Complete - French
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I can’t believe I thought it was your turn… I’ve been waiting… :-D
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Hah, no big deal. I was waiting for you FRANZAC moves. Is Anzac in there?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Germans
Germans buy 10 artilleries, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
2 bombers moved from Tobruk to Egypt
4 infantry moved from 98 Sea Zone to Egypt
3 artilleries moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to EgyptCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 1 : 2/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians and 1 destroyer owned by the Germans lost in 114 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Egypt
Germans attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 1/2 hits
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Egypt, round 1 : 5/12 hits
British roll dice for 1 armour, 1 bomber, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 1 : 6/15 hits
4 infantry owned by the British , 1 infantry owned by the French , 1 infantry owned by the ANZAC , 4 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Egypt
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Egypt, round 2 : 4/6 hits
British roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/9 hits
3 infantry owned by the British , 1 armour owned by the Germans , 1 mech_infantry owned by the British , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Egypt
British win with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 armour, 3 artilleries, 1 fighter and 4 infantry
Casualties for French: 1 infantry
Casualties for British: 7 infantry and 1 mech_infantry
2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Recording Battle StatisticsNon Combat Move - Germans
3 aaGuns, 5 armour, 2 artilleries, 18 infantry and 2 mech_infantrys moved from Poland to Slovakia Hungary
7 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Bulgaria to Greece
3 armour moved from Romania to Greece
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 carrier moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
2 bombers moved from Egypt to Southern Italy
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 infantry moved from Germany to Slovakia Hungary
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 114 Sea Zone to Slovakia Hungary
1 fighter moved from 114 Sea Zone to Slovakia HungaryPlace Units - Germans
1 transport placed in 93 Sea Zone
1 fighter placed in Southern France
10 artilleries placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Morocco : 1 flag, Normandy Bordeaux : 1 flag, 3 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 5 armour, 2 artilleries, 1 fighter, 26 infantry, 3 mech_infantrys and 1 tactical_bomber
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 1 infantry
Germany : 10 artilleries and 1 factory_major
Southern Italy : 2 bombers, 1 fighter and 1 tactical_bomber
125 Sea Zone : 1 destroyer
93 Sea Zone : 1 transport
Bulgaria : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 infantry moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to PolandCombat - Russians
Battle in Poland
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
4 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
1 aaGun moved from Novosibirsk to Tsinghai
2 infantry moved from Volgograd to Caucasus
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
I am completely impressed with your Axis play in Europe. This game is a monster!
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Thanks, but the outcome is very far from over. I’ve created a monster with Russia. Now, it is going to be an epic slugfest for the ages.





