Antholin vs Stalingradski, round 3\.
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Mmm, Turkey did not seem to like me much. Oh well. But Spain has come back into the Roman Imperial fold. It is truly an Italian Lake.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun and 1 infantry moved from Siam to French Indo China
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Hainan to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from French Indo China to Shan State
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 armour placed in New South Wales
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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Well, I did out my whole turn for Germany. But at the end I accidentally clicked “Done” instead of “Post Turn Summary” and now I have no idea how to get it back. So, I’m not sure exactly what to do with this as I can’t bring the completion of the turn back up. What is your recommendation sir?
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You could save the file to your desktop and just send it as a normal file on this thread? Then, I can manually go in and reset the e-mail addresses, etc…
I think? :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 1 factory_major and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone
2 artilleries and 2 infantry moved from 100 Sea Zone to Caucasus
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Caucasus
4 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to Bryansk
8 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 carrier and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
4 infantry moved from Trans-Jordan to Saudi Arabia
3 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Sweden
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Sweden
1 tactical_bomber moved from 113 Sea Zone to SwedenCombat - Germans
Battle in Saudi Arabia
Germans attack with 4 infantry
Neutral_True defend with 2 infantry
Germans roll dice for 4 infantry in Saudi Arabia, round 1 : 1/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Saudi Arabia
Germans roll dice for 3 infantry in Saudi Arabia, round 2 : 1/3 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
Germans win, taking Saudi Arabia from Neutral_True with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 2 infantry
Germans win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Bryansk
Germans attack with 1 armour, 1 bomber and 4 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Bryansk, round 1 : 3/6 hits
Russians roll dice for 3 infantry in Bryansk, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Germans win with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 8 armour and 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour and 6 mech_infantrys in Ukraine, round 1 : 2/14 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 cruiser in Norway, round 1 : 1/1 hits
Americans roll dice for 1 artillery in Norway, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Germans win with 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 2 artilleries and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 4 infantry in Caucasus, round 1 : 3/6 hits
Russians roll dice for 2 infantry in Caucasus, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Sweden
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans roll dice for 1 battleship in Sweden, round 1 : 0/1 hits
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Sweden, round 1 : 3/6 hits
Neutral_True roll dice for 6 infantry in Sweden, round 1 : 2/6 hits
2 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sweden, round 2 : 1/4 hits
Neutral_True roll dice for 3 infantry in Sweden, round 2 : 2/3 hits
1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 fighter and 1 infantry in Sweden, round 3 : 0/2 hits
Neutral_True roll dice for 2 infantry in Sweden, round 3 : 0/2 hits
Germans roll dice for 1 fighter and 1 infantry in Sweden, round 4 : 1/2 hits
Neutral_True roll dice for 2 infantry in Sweden, round 4 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 fighter in Sweden, round 5 : 1/1 hits
Neutral_True roll dice for 1 infantry in Sweden, round 5 : 0/1 hits
1 infantry owned by the Neutral_True lost in Sweden
Germans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 4 infantry and 1 tactical_bomber
Casualties for Neutral_True: 6 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 4 infantry and 1 tactical_bomber
Casualties for Neutral_True: 6 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from Sweden to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Romania
1 bomber moved from Bryansk to Romania
2 fighters moved from Egypt to 100 Sea Zone
3 aaGuns, 18 artilleries and 27 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Germany to Poland
1 infantry moved from Egypt to Trans-JordanPlace Units - Germans
1 airfield and 1 factory_major placed in Romania
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag, 1 infantry
Egypt : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
Cyprus : 1 flag, Morocco : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_minor and 1 harbour
Romania : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 2 tactical_bombers
Poland : 2 infantry
Germany : 1 factory_major
Norway : 2 infantry
Bryansk : 1 flag, 1 armour and 2 mech_infantrys
Eastern Poland : 1 infantry
Ukraine : 1 flag, 8 armour, 1 factory_minor and 6 mech_infantrys
Western Ukraine : 3 aaGuns, 18 artilleries and 27 infantry
Caucasus : 1 flag, 2 artilleries and 4 infantry
100 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
Saudi Arabia : 1 flag, 3 infantry
Bulgaria : 1 flag, -
Well, I went through it again and did out all the same moves, except for combat movement of 2 planes. But, everything else was the same. However, It didn’t quite work out as good as my initial run. But, oh well. So is the fate of an ill fated war. Let me know if you see any inconsistencies.
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J - I won’t even look - but I have no problem if we just edit to what should have happened the first time if it was favorable for you… I won’t take my Russian turn til you let me know. But I don’t like to cheat the first set of rolls.
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R-I appreciate it. But, it was the battle for Sweden. And because I didn’t bring those 2 extra planes this time around, I won’t take it back. As that would definitely not be fair. I’m happy in the knowledge that I crushed a lot of the blood thirsty Swedes underfoot. They were a menace to the free world. Mark my words.
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Marked! :-D
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Ummm… a wicked nice move into Caucasus. I salute you. I figured you’d be expanding south, not into the underbelly of Russia…
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Well, I’m always trying to think outside the box. Unfortunately, this move is probably a bit too late to make a difference. However, we will see how it plays out.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Baltic States to Poland
3 artilleries moved from Smolensk to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Rostov
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Syria
Russians take Syria from Italians
5 infantry moved from Iraq to Turkey
1 fighter moved from Russia to Caucasus
1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Buyant-Uhaa to Manchuria
3 infantry moved from Belarus to Bryansk
3 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Poland
1 armour moved from Belarus to Poland
12 armour, 7 artilleries, 33 infantry and 12 mech_infantrys moved from Belarus to BryanskCombat - Russians
Battle in Manchuria
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 12 armour, 12 artilleries, 37 infantry and 12 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
Russians win, taking Bryansk from Germans with 12 armour, 12 artilleries, 37 infantry and 12 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Russians win with 12 armour, 12 artilleries, 37 infantry and 12 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Eastern Poland
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Turkey
Russians attack with 5 infantry
Italians defend with 1 armour
Russians win, taking Turkey from Italians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Russians win with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Caucasus
Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 4 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 6 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 6 infantry
Recording Battle StatisticsNon Combat Move - Russians
3 aaGuns moved from Belarus to Bryansk
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Finland to Sweden
Russians take Sweden from Neutral_True
2 armour moved from Karelia to Archangel
2 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 mech_infantry moved from Russia to Rostov
1 armour moved from Russia to Samara
1 armour moved from Samara to KazakhstanPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Russians player Adding units owned by PlayerID named:Russians to Buryatia: 1 infantry
EDIT: Russians player Removing units owned by PlayerID named:Russians from Ulaanbaatar: 1 infantry
EDIT: Russians player Adding units owned by PlayerID named:Russians to Ulaanbaatar: 1 infantry
EDIT: Russians player Adding units owned by PlayerID named:Russians to Dzavhan: 1 infantry
EDIT: Russians player Removing units owned by PlayerID named:Russians from Olgiy: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs (4 lost to blockades); end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
Communism is spreading. Little do they know, but I’ve actually switched over to ObamaCare.
That was a non-partisan jab at all partisan parties.
Japan!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 bombers moved from India to Volgograd
5 artilleries and 2 infantry moved from Amur to Ulaanbaatar
5 artilleries and 1 infantry moved from Amur to Buryatia
2 infantry moved from Shantung to Kiangsu
1 fighter moved from Korea to 19 Sea Zone
2 infantry moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
2 tactical_bombers moved from Korea to Manchuria
1 infantry moved from Shantung to Kiangsu
9 infantry moved from Shantung to Jehol
2 fighters moved from Korea to Jehol
2 tactical_bombers moved from Korea to Jehol
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 1 : 3/6 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 5 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 5 artilleries and 2 infantry in Ulaanbaatar, round 1 : 1/7 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 5 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 5 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsu
Japanese attack with 3 infantry
Americans defend with 1 artillery
Japanese roll dice for 3 infantry in Kiangsu, round 1 : 0/3 hits
Chinese roll dice for 1 artillery in Kiangsu, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Japanese win with 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 2 fighters, 9 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 9 infantry and 2 tactical_bombers in Jehol, round 1 : 5/13 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 2 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Buryatia
Japanese attack with 5 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 5 artilleries and 1 infantry in Buryatia, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Buryatia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 5 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 5 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Volgograd causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Recording Battle StatisticsNon Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from West India to India
1 fighter moved from 19 Sea Zone to Korea
1 bomber moved from Volgograd to Romania
2 fighters and 3 tactical_bombers moved from Korea to Kwangtung
2 fighters and 2 tactical_bombers moved from Jehol to Korea
2 fighters moved from Manchuria to Korea
2 tactical_bombers moved from Manchuria to KoreaPlace Units - Japanese
1 armour and 1 mech_infantry placed in Korea
3 infantry placed in Kwangtung
3 infantry placed in India
1 infantry placed in Japan
Japanese undo move 4.
1 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 26 PUs (6 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Japanese :
Korea : 1 armour, 1 factory_upgrade, 5 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Kiangsu : 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
Jehol : 8 infantry
Manchuria : 1 infantry
India : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 factory_minor, 2 fighters, 1 harbour, 14 infantry and 3 tactical_bombers
Sakha : 1 flag, 1 infantry
Amur : 1 flag, Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 5 artilleries -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 9 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to 113 Sea Zone
1 fighter moved from Karelia to 113 Sea Zone
3 bombers moved from Belarus to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
2 fighters moved from Iceland to Norway
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 77 Sea Zone
2 infantry and 1 transport moved from 77 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
Americans take West India from Japanese
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in Norway
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans win, taking 109 Sea Zone from Germans, taking Norway from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Americans win with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 113 Sea Zone
Americans attack with 4 bombers and 3 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
Units damaged: 1 battleship owned by the Germans
Americans win with 3 bombers remaining. Battle score for attacker is 45
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
Casualties for Americans: 1 bomber and 3 fighters
Americans win with 3 bombers remaining. Battle score for attacker is 45
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
Casualties for Americans: 1 bomber and 3 fighters
Battle in Morocco
Americans attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry; Italians defend with 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 destroyers and 1 submarine moved from 109 Sea Zone to 104 Sea Zone
3 destroyers and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 aaGun moved from Quebec to Eastern United States
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
3 transports moved from 125 Sea Zone to 123 Sea Zone
1 transport moved from 125 Sea Zone to 123 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
2 submarines moved from 125 Sea Zone to 110 Sea Zone
2 carriers moved from 125 Sea Zone to 112 Sea Zone
3 destroyers moved from 125 Sea Zone to 112 Sea Zone
2 destroyers moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 32 Sea Zone
1 fighter moved from 32 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Western United States to 1 Sea Zone
1 fighter moved from 1 Sea Zone to Soviet Far East
2 bombers moved from 113 Sea Zone to Sweden
1 bomber moved from 113 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 117 Sea Zone
1 fighter moved from 117 Sea Zone to IcelandPlace Units - Americans
1 bomber and 1 fighter placed in Eastern United States
2 transports placed in 101 Sea Zone
1 artillery and 4 infantry placed in Eastern United States
2 submarines and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
3 infantry placed in French Indo ChinaTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hunan
1 infantry placed in Chahar
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - British
British buy 1 armour, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from Iraq to Turkey
1 mech_infantry moved from Turkey to Greece
British take Greece from Germans
1 cruiser and 1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 cruiser and 1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 77 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 carrier moved from 71 Sea Zone to 77 Sea Zone
1 carrier moved from 77 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Saudi Arabia
3 armour moved from Iraq to Saudi Arabia
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from GermansCombat - British
Battle in 80 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
British win with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
British win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Persia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Saudi Arabia
British attack with 3 armour and 2 infantry
Germans defend with 3 infantry
British win, taking Saudi Arabia from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
British win with 3 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea ZonePlace Units - British
2 transports placed in 109 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from Kenya: 2 mech_infantrys
EDIT: British player Changing ownership of Mozambique from Neutral_True to British
EDIT: British player Changing ownership of Angola from Neutral_True to British
EDIT: British player Removing units owned by PlayerID named:Neutral_True from Mozambique: 2 infantry
EDIT: British player Removing units owned by PlayerID named:Neutral_True from Angola: 2 infantry
EDIT: British player Adding units owned by PlayerID named:British to Mozambique: 2 infantry and 1 mech_infantry
EDIT: British player Adding units owned by PlayerID named:British to Angola: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs (2 lost to blockades); end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Italians
Italians buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
4 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 6 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 5 infantry moved from 99 Sea Zone to Turkey
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 99 Sea Zone to Turkey
1 fighter moved from 99 Sea Zone to Greece
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Bessarabia to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Greece, round 1 : 2/3 hits
British roll dice for 1 mech_infantry in Greece, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Turkey
Italians attack with 1 artillery, 1 fighter and 5 infantry
Russians defend with 4 infantry
Italians roll dice for 1 cruiser in Turkey, round 1 : 1/1 hits
Italians roll dice for 1 artillery, 1 fighter and 5 infantry in Turkey, round 1 : 4/7 hits
Russians roll dice for 4 infantry in Turkey, round 1 : 2/4 hits
4 infantry owned by the Russians and 2 infantry owned by the Italians lost in Turkey
Italians win, taking Turkey from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 4 infantry
Casualties for Italians: 2 infantry
Italians win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 4 infantry
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - Italians
2 artilleries moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
1 aaGun and 4 infantry moved from Spain to Gibraltar
1 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Turkey to Romania
1 fighter moved from Greece to Romania
1 aaGun, 2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Bessarabia to Eastern PolandPlace Units - Italians
6 infantry and 4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Italians :
Alexandria : 1 flag, Gibraltar : 1 flag, 1 aaGun, 1 harbour and 8 infantry
Malta : 1 flag, Morocco : 1 infantry
Normandy Bordeaux : 2 artilleries and 2 infantry
Algeria : 1 flag, Southern France : 1 infantry
Tunisia : 1 flag, Slovakia Hungary : 1 infantry
Romania : 2 fighters
Northern Italy : 1 aaGun, 1 factory_major, 6 infantry and 4 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag, 2 aaGuns, 3 artilleries and 3 infantry
Bessarabia : 1 flag, Western Ukraine : 1 flag, Turkey : 1 flag, 1 artillery and 3 infantry
Greece : 1 flag, 1 artillery
99 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 4 transports -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
ANZAC take Paulau Island from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 aaGun, 2 armour and 7 infantry moved from French Indo China to Shan State
2 fighters moved from 36 Sea Zone to Shan State
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
2 infantry placed in New South Wales
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs