@SuperbattleshipYamato no scramble thanks
Part VI
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 6 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Evenki National Okrug to Novosibirsk
1 artillery moved from Yakut S.S.R. to Novosibirsk
1 bomber moved from Manchuria to Novosibirsk
4 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from Manchuria to Sinkiang
2 infantry moved from French Indochina to India
1 artillery moved from French Indochina to India
2 armour moved from French Indochina to India
2 armour moved from French Indochina to SinkiangCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 2 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Japanese win with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in India
Japanese attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 aaGun, 1 factory and 3 infantry
Japanese win, taking India from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Japanese win with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters moved from 34 Sea Zone to Caucasus
1 fighter moved from French Indochina to Caucasus
2 fighters moved from 36 Sea Zone to Caucasus
1 infantry moved from Trans-Jordan to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 battleship moved from 34 Sea Zone to 16 Sea Zone
1 carrier moved from 34 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from 36 Sea Zone to French Indochina
2 transports moved from 36 Sea Zone to 61 Sea Zone
4 infantry moved from Japan to 61 Sea Zone
4 infantry moved from 61 Sea Zone to Manchuria
1 infantry moved from Manchuria to China
1 bomber moved from Novosibirsk to French IndochinaPlace Units - Japanese
3 armour placed in French Indochina
3 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 4 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
5 armour, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 5 infantry and 5 transports moved from 8 Sea Zone to 7 Sea Zone
5 armour and 5 infantry moved from 7 Sea Zone to Western Europe
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany costs: 3 production.
AA raid costs 3 production in Germany
Battle in 7 Sea Zone
Americans attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 5 transports
Germans defend with 1 destroyer and 2 submarines
Units damaged: 1 battleship owned by the Americans
Americans win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Americans win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
4 fighters moved from Eastern United States to United KingdomPlace Units - Americans
4 armour, 1 bomber and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans repair 6 damage on 6 factories; Remaining resources: 46 PUs;
Germans buy 4 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
British are now being played by: Human
Russians are now being played by: Human
Americans are now being played by: HumanCombat Move - Germans
1 armour moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to West Russia
Germans take West Russia from Russians
1 bomber moved from Belgian Congo to Western Europe
1 infantry moved from Ukraine S.S.R. to Caucasus
4 armour moved from Ukraine S.S.R. to Caucasus
1 transport moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 armour moved from 16 Sea Zone to Caucasus
1 battleship moved from 13 Sea Zone to 16 Sea Zone
2 fighters moved from French Indochina to Caucasus
1 artillery moved from Southern Europe to Western Europe
6 infantry moved from Germany to Western Europe
2 armour moved from Southern Europe to Western Europe
2 armour moved from Germany to Western Europe
1 artillery moved from Germany to Western Europe
2 fighters moved from Germany to Western EuropeCombat - Germans
Battle in Western Europe
Germans attack with 4 armour, 2 artilleries, 1 bomber, 2 fighters and 6 infantry
Americans defend with 5 armour and 5 infantry
Germans win, taking Western Europe from Americans with 4 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Americans: 5 armour and 5 infantry
Germans win with 4 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Americans: 5 armour and 5 infantry
Battle in Caucasus
Germans attack with 5 armour, 2 fighters and 2 infantry
Russians defend with 1 aaGun, 3 armour, 1 artillery and 1 factory
Germans win, taking Caucasus from Russians with 5 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 3 armour and 1 artillery
Germans win with 5 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 3 armour and 1 artillery
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from Caucasus to 16 Sea Zone
2 fighters moved from Western Europe to Germany
1 bomber moved from Western Europe to Germany
1 infantry moved from Belorussia to Karelia S.S.R.
1 submarine moved from 13 Sea Zone to 14 Sea Zone
1 armour moved from Union of South Africa to Italian East AfricaPlace Units - Germans
4 armour, 1 artillery, 1 fighter and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
2 armour, 1 artillery and 3 infantry moved from Norway to Karelia S.S.R.
3 armour and 3 infantry moved from United Kingdom to 3 Sea Zone
3 armour, 3 infantry and 3 transports moved from 3 Sea Zone to 6 Sea Zone
3 armour and 3 infantry moved from 6 Sea Zone to Western Europe
1 submarine moved from 31 Sea Zone to 47 Sea Zone
1 carrier moved from 3 Sea Zone to 6 Sea ZoneCombat - British
Battle in Western Europe
British attack with 3 armour and 3 infantry
Germans defend with 4 armour
British win, taking Western Europe from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 4 armour
Casualties for British: 2 armour and 3 infantry
British win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 4 armour
Casualties for British: 2 armour and 3 infantry
Battle in Karelia S.S.R.
British attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 1 infantry
British win, taking Karelia S.S.R. from Germans with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
British win with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from 3 Sea Zone to RussiaPlace Units - British
3 armour and 3 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 5 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Novosibirsk to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Caucasus
2 armour moved from India to Caucasus
Japanese take Persia from British
3 armour moved from Sinkiang to Caucasus
3 armour moved from French Indochina to Persia
1 bomber moved from French Indochina to RussiaCombat - Japanese
Strategic bombing raid in Russia
1 bomber killed by AA guns
AA raid costs 0 production in Russia
Recording Battle StatisticsNon Combat Move - Japanese
4 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from China to Sinkiang
1 infantry moved from India to Persia
1 artillery moved from India to Persia
1 infantry moved from French Indochina to India
1 artillery moved from French Indochina to India
1 infantry moved from Japan to 61 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 armour moved from Japan to 61 Sea Zone
4 infantry moved from Manchuria to China
2 armour, 2 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
2 armour moved from 36 Sea Zone to French Indochina
1 transport moved from 36 Sea Zone to 60 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 battleship moved from 16 Sea Zone to 14 Sea Zone
1 carrier and 1 fighter moved from 16 Sea Zone to 14 Sea Zone
1 transport moved from 16 Sea Zone to 34 Sea ZonePlace Units - Japanese
3 armour placed in India
2 armour and 1 fighter placed in French Indochina
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 4 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany costs: 1 production.
AA raid costs 1 production in Germany
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
4 fighters moved from United Kingdom to Russia
1 bomber moved from Eastern United States to United Kingdom
4 armour and 4 infantry moved from Eastern United States to Eastern Canada
5 transports moved from 7 Sea Zone to 1 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 7 Sea Zone to 6 Sea ZonePlace Units - Americans
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to West Russia
2 fighters moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour
Russians win, taking West Russia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Russians win with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters moved from West Russia to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans repair 1 damage on 1 factory; Remaining resources: 52 PUs;
Germans buy 3 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to West Russia
4 armour moved from Germany to Karelia S.S.R.
4 infantry moved from Germany to Western Europe
3 fighters moved from Germany to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
1 artillery moved from Germany to Western Europe
1 fighter moved from 14 Sea Zone to Western Europe
3 armour moved from Caucasus to West Russia
1 infantry moved from Caucasus to 16 Sea Zone
1 armour moved from Caucasus to 16 Sea Zone
1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Western Europe
1 armour moved from 13 Sea Zone to Western Europe
1 battleship moved from 16 Sea Zone to 13 Sea Zone
1 submarine moved from 14 Sea Zone to 13 Sea ZoneCombat - Germans
Battle in West Russia
Germans attack with 4 armour
Russians defend with 1 artillery
Germans win, taking West Russia from Russians with 4 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Germans win with 4 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Europe
Germans attack with 1 armour, 1 artillery, 1 fighter and 5 infantry
British defend with 1 armour
Germans win, taking Western Europe from British with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Germans win with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Karelia S.S.R.
Germans attack with 4 armour, 1 bomber and 3 fighters
British defend with 2 armour, 1 artillery and 3 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour
Casualties for British: 2 armour, 1 artillery and 3 infantry
Germans win with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour
Casualties for British: 2 armour, 1 artillery and 3 infantry
Recording Battle StatisticsNon Combat Move - Germans
3 fighters moved from Karelia S.S.R. to Germany
1 bomber moved from Karelia S.S.R. to Germany
1 armour moved from Italian East Africa to Trans-Jordan
1 fighter moved from Western Europe to GermanyPlace Units - Germans
1 artillery and 3 infantry placed in Caucasus
2 armour and 7 infantry placed in Germany
1 armour and 1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour and 3 infantry moved from United Kingdom to 6 Sea Zone
3 armour, 1 carrier, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 armour and 2 infantry moved from 5 Sea Zone to Eastern Europe
British take Eastern Europe from Germans
2 fighters moved from Russia to Karelia S.S.R.
1 submarine moved from 47 Sea Zone to 51 Sea ZoneCombat - British
Battle in Karelia S.S.R.
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 armour
British win, taking Karelia S.S.R. from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
British win with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from Karelia S.S.R. to 5 Sea ZonePlace Units - British
1 armour, 1 fighter and 5 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 5 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
6 armour moved from Caucasus to Eastern Europe
1 infantry moved from French Indochina to 36 Sea Zone
1 armour moved from French Indochina to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Australia
1 armour moved from 38 Sea Zone to AustraliaCombat - Japanese
Battle in Australia
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 infantry
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 infantry
Battle in Alaska
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Alaska from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Europe
Japanese attack with 6 armour
British defend with 2 armour and 2 infantry
Japanese win, taking Eastern Europe from British with 4 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for British: 2 armour and 2 infantry
Japanese win with 4 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for British: 2 armour and 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from Persia to 34 Sea Zone
1 artillery moved from Persia to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Southern Europe
1 artillery moved from 14 Sea Zone to Southern Europe
1 carrier moved from 34 Sea Zone to 14 Sea Zone
1 submarine moved from 34 Sea Zone to 14 Sea Zone
1 carrier moved from 14 Sea Zone to 13 Sea Zone
1 battleship moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
3 armour moved from Persia to Caucasus
3 armour moved from India to Caucasus
1 infantry moved from India to Persia
1 artillery moved from India to Persia
1 infantry moved from Sinkiang to Novosibirsk
4 infantry moved from China to Sinkiang
3 armour moved from French Indochina to Sinkiang
1 fighter moved from French Indochina to Caucasus
1 fighter moved from Japan to Sinkiang
1 battleship moved from 36 Sea Zone to 34 Sea ZonePlace Units - Japanese
3 armour placed in India
2 armour and 1 fighter placed in French Indochina
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 8 armour; Remaining resources: 2 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA guns
Bombing raid in Germany costs: 5 production.
AA raid costs 5 production in Germany
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
5 fighters moved from Russia to Norway
2 fighters moved from 6 Sea Zone to Norway
1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 12 Sea Zone
1 submarine moved from 9 Sea Zone to 12 Sea Zone
2 fighters moved from Eastern United States to 7 Sea Zone
2 fighters moved from Eastern United States to United Kingdom
4 armour, 1 artillery and 5 infantry moved from Eastern Canada to 1 Sea Zone
4 armour, 1 artillery, 5 infantry and 5 transports moved from 1 Sea Zone to 7 Sea ZonePlace Units - Americans
8 armour placed in Western United StatesTurn Complete - Americans
Americans collect 36 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 7 infantry moved from Russia to West Russia
2 fighters moved from Russia to Eastern Europe
1 infantry moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 artillery and 8 infantry
Germans defend with 4 armour
Russians win, taking West Russia from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 4 armour
Casualties for Russians: 2 infantry
Russians win with 1 artillery and 6 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 4 armour
Casualties for Russians: 2 infantry
Battle in Eastern Europe
Russians attack with 2 fighters
Japanese defend with 4 armour
Germans win with 3 armour remaining. Battle score for attacker is -15
Casualties for Japanese: 1 armour
Casualties for Russians: 2 fighters
Recording Battle StatisticsNon Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Germans
Germans repair 5 damage on 5 factories; Remaining resources: 48 PUs;
Germans buy 9 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Germany to Karelia S.S.R.
4 fighters moved from Germany to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
1 submarine moved from 13 Sea Zone to 12 Sea Zone
1 battleship moved from 13 Sea Zone to 12 Sea ZoneCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 bomber and 4 fighters
British defend with 1 armour and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 infantry
Germans win with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 infantry
Battle in 12 Sea Zone
Germans attack with 1 battleship and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans win with 1 battleship and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Germans win with 1 battleship and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Recording Battle StatisticsNon Combat Move - Germans
1 infantry moved from Western Europe to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
3 infantry moved from Western Europe to Germany
1 artillery moved from Western Europe to Germany
1 armour moved from Western Europe to Germany
4 fighters moved from Karelia S.S.R. to Germany
1 infantry moved from Southern Europe to Germany
1 armour moved from Southern Europe to Germany
1 bomber moved from Karelia S.S.R. to Germany
1 armour moved from Trans-Jordan to CaucasusPlace Units - Germans
9 armour and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 transports moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 3 infantry moved from United Kingdom to 6 Sea Zone
2 infantry moved from 5 Sea Zone to Western Europe
British take Western Europe from Germans
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Western Europe
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 fighters moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.Combat - British
Battle in Karelia S.S.R.
British attack with 1 armour, 3 fighters and 1 infantry
Germans defend with 1 armour
British win, taking Karelia S.S.R. from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
British win with 1 armour and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to United KingdomPlace Units - British
3 armour and 3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Japanese
Japanese buy 5 armour and 2 bombers; Remaining resources: 0 PUs;Combat Move - Japanese
6 armour moved from Caucasus to West Russia
1 fighter moved from Caucasus to West Russia
1 armour moved from Eastern Europe to West Russia
2 armour moved from Eastern Europe to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 armour moved from Alaska to Eastern Canada
Japanese take Western Canada from British
Japanese take Eastern Canada from British
1 infantry moved from Alaska to Western Canada
5 infantry moved from Novosibirsk to Russia
1 artillery moved from Novosibirsk to Russia
3 armour moved from Sinkiang to Russia
1 fighter moved from Sinkiang to Russia
1 artillery moved from Southern Europe to Western EuropeCombat - Japanese
Battle in West Russia
Japanese attack with 7 armour and 1 fighter
Russians defend with 1 artillery and 6 infantry
Japanese win, taking West Russia from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 4 armour
Casualties for Russians: 1 artillery and 6 infantry
Japanese win with 3 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 4 armour
Casualties for Russians: 1 artillery and 6 infantry
Battle in Western Europe
Japanese attack with 2 armour, 1 artillery and 1 infantry
British defend with 4 infantry
Japanese win, taking Western Europe from British with 2 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantry
Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantry
Battle in Russia
Japanese attack with 3 armour, 1 artillery, 1 fighter and 5 infantry
Russians defend with 1 aaGun, 1 factory and 6 infantry
Japanese captures 12PUs while taking Russians capital
Japanese win, taking Russia from Russians with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 5 infantry
Casualties for Russians: 6 infantry
Japanese win with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 5 infantry
Casualties for Russians: 6 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from West Russia to Germany
1 battleship moved from 13 Sea Zone to 12 Sea Zone
1 carrier moved from 13 Sea Zone to 12 Sea Zone
1 carrier moved from 14 Sea Zone to 12 Sea Zone
1 submarine moved from 14 Sea Zone to 12 Sea Zone
1 transport moved from 14 Sea Zone to 12 Sea Zone
1 infantry moved from Persia to 34 Sea Zone
1 artillery moved from Persia to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Southern Europe
1 artillery moved from 14 Sea Zone to Southern Europe
1 battleship moved from 34 Sea Zone to 14 Sea Zone
1 transport moved from 63 Sea Zone to 64 Sea Zone
1 fighter moved from French Indochina to Caucasus
4 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Persia to Caucasus
3 armour moved from India to Caucasus
2 armour moved from French Indochina to Persia
1 fighter moved from Japan to Sinkiang
1 fighter moved from Russia to CaucasusPlace Units - Japanese
3 armour placed in India
2 armour and 1 bomber placed in French Indochina
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 72 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 armour moved from Western United States to Western Canada
4 armour moved from Western United States to Eastern Canada
4 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 5 infantry and 5 transports moved from 7 Sea Zone to 5 Sea Zone
4 armour, 2 fighters and 5 infantry moved from 5 Sea Zone to Germany
1 artillery moved from 5 Sea Zone to Germany
7 fighters moved from Norway to Germany
1 bomber moved from United Kingdom to Germany
2 fighters moved from United Kingdom to Eastern CanadaCombat - Americans
Battle in Western Canada
Americans attack with 4 armour
Japanese defend with 1 infantry
Americans win, taking Western Canada from Japanese with 4 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Americans win with 4 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Canada
Americans attack with 4 armour and 2 fighters
Japanese defend with 1 armour
Americans win, taking Eastern Canada from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour
Americans win with 3 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour
Battle in Germany
Americans attack with 4 armour, 1 artillery, 1 bomber, 9 fighters and 5 infantry
Japanese defend with 1 fighter; Germans defend with 1 aaGun, 11 armour, 1 artillery, 1 bomber, 1 factory, 4 fighters and 12 infantry
Germans win with 11 armour, 1 artillery, 5 fighters and 2 infantry remaining. Battle score for attacker is -99
Casualties for Germans: 1 bomber and 10 infantry
Casualties for Americans: 4 armour, 1 artillery, 1 bomber, 9 fighters and 5 infantry
Recording Battle StatisticsNon Combat Move - Americans
2 fighters moved from Eastern Canada to Eastern United StatesPlace Units - Americans
3 armour, 2 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Germans
Germans buy 10 armour; Remaining resources: 1 PUs;Combat Move - Germans
11 armour moved from Germany to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 11 armour
British defend with 1 armour
Germans win, taking Karelia S.S.R. from Russians with 10 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Germans win with 10 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Recording Battle StatisticsNon Combat Move - Germans
Place Units - Germans
10 armour placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 3 PUs;Combat Move - British
3 transports moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to Western Europe
1 carrier moved from 5 Sea Zone to 6 Sea Zone
3 armour and 3 infantry moved from United Kingdom to 6 Sea Zone
3 armour and 3 infantry moved from 6 Sea Zone to Western Europe
1 fighter moved from United Kingdom to Western EuropeCombat - British
Battle in Western Europe
British attack with 3 armour, 3 fighters and 3 infantry
Japanese defend with 2 armour and 1 artillery
British win, taking Western Europe from Germans with 3 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 armour and 1 artillery
British win with 3 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 armour and 1 artillery
Recording Battle StatisticsNon Combat Move - British
3 fighters moved from Western Europe to United KingdomPlace Units - British
3 armour and 3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship, 3 bombers, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 fighter moved from Germany to Western Europe
1 artillery and 1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 battleship moved from 12 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Western EuropeCombat - Japanese
Battle in Western Europe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 3 armour and 3 infantry
British win with no units remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 3 armour and 3 infantry
Japanese win with no units remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 3 armour and 3 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 transport moved from 12 Sea Zone to 14 Sea Zone
2 carriers and 1 submarine moved from 12 Sea Zone to 14 Sea Zone
1 aaGun, 3 armour and 1 artillery moved from Russia to West Russia
6 armour moved from West Russia to Ukraine S.S.R.
3 armour moved from Caucasus to Balkans
2 fighters moved from Caucasus to Balkans
1 infantry moved from Caucasus to Ukraine S.S.R.
2 armour moved from Persia to India
2 armour moved from French Indochina to Kwantung
1 bomber moved from French Indochina to 61 Sea Zone
1 bomber moved from 61 Sea Zone to JapanPlace Units - Japanese
1 armour, 3 bombers and 1 infantry placed in Japan
1 battleship and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total