Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
UK is up !
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - British
Giving bonus movement to units
EDIT: 1 infantry moved from Italian Somaliland to 76 Sea Zone
EDIT: 1 artillery moved from Italian Somaliland to 76 Sea Zone
EDIT: 2 destroyers moved from 81 Sea Zone to 76 Sea Zone
EDIT: 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
EDIT: 3 infantry moved from Persia to Iraq
EDIT: 1 artillery moved from Trans-Jordan to Iraq
EDIT: 1 armour moved from Egypt to Iraq
EDIT: 1 infantry moved from Burma to Shan State
EDIT: 1 artillery moved from Burma to Yunnan
EDIT: 1 mech_infantry moved from India to Yunnan
EDIT: 1 mech_infantry moved from India to Shan State
EDIT: 1 fighter moved from India to Shan State
EDIT: 1 tactical_bomber moved from India to Shan State
EDIT: 1 fighter moved from India to Yunnan
EDIT: British undo move 12.
EDIT: 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Iraq
EDIT: 1 destroyer moved from 88 Sea Zone to 103 Sea Zone
EDIT: 1 mech_infantry moved from United Kingdom to Eire
EDIT: British takes Eire from Germans
Combat - British
EDIT: Battle in Shan State
EDIT: British attack with 1 fighter, 1 infantry and 1 tactical_bomber
EDIT: Japanese defend with 1 artillery
EDIT: 1 artillery owned by the Japanese lost in Shan State
EDIT: UK_Pacific takes Shan State from Japanese
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Battle in Iraq
EDIT: British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
EDIT: Neutral_Axis defend with 3 infantry
EDIT: 3 infantry owned by the Neutral_Axis lost in Iraq
EDIT: British takes Iraq from Neutral_Axis
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9
EDIT: Battle in Yunnan
EDIT: British attack with 1 artillery, 1 fighter and 1 mech_infantry
EDIT: Japanese defend with 1 infantry
EDIT: 1 infantry owned by the Japanese lost in Yunnan
EDIT: Chinese takes Yunnan from Japanese
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Battle in 103 Sea Zone
EDIT: British attack with 1 destroyer
EDIT: Germans defend with 1 submarine
EDIT: 1 submarine owned by the Germans lost in 103 Sea Zone
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
EDIT: Recording Battle Statistics
Non Combat Move - British
EDIT: 1 infantry moved from Scotland to United Kingdom
EDIT: 1 transport moved from 82 Sea Zone to 71 Sea Zone
EDIT: 2 infantry moved from Union of South Africa to Rhodesia
EDIT: 1 mech_infantry moved from Union of South Africa to Belgian Congo
EDIT: 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
EDIT: 1 infantry moved from Italian Somaliland to Ethiopia
EDIT: 1 bomber moved from Iraq to India
EDIT: 2 fighters moved from Iraq to Egypt
EDIT: 1 tactical_bomber moved from Iraq to Egypt
EDIT: 4 infantry moved from India to Burma
EDIT: 1 mech_infantry moved from India to Burma
EDIT: 1 tactical_bomber moved from Shan State to India
EDIT: 1 fighter moved from Shan State to India
EDIT: 1 fighter moved from Yunnan to India
EDIT: 1 aaGun moved from India to Burma
EDIT: 1 aaGun moved from India to Burma
EDIT: 1 battleship moved from 33 Sea Zone to 17 Sea Zone
EDIT: Turning off Edit Mode
Place Units - British
1 factory_minor placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some units change owners in territory India
oops, had edit mode on, but I don’t think it affected anything. All moves were legal.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Recording Battle Statistics
Non Combat Move - Italians
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from Libya to Tobruk
1 mech_infantry moved from Algeria to Libya
1 armour moved from Germany to Poland
2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Slovakia Hungary to Poland
Place Units - Italians
1 carrier, 1 destroyer and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Hi. Looks like a great game you have going. Am new to site, so apologies in advance if I don’t know the etiquette, but want to play a game of Alpha 3 AA with auto roller…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Caroline Islands to Iwo Jima
1 fighter moved from Caroline Islands to Iwo Jima
1 fighter moved from Caroline Islands to Queensland
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Egypt
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
@bobgordon303:
Hi. Looks like a great game you have going. Am new to site, so apologies in advance if I don’t know the etiquette, but want to play a game of Alpha 3 AA with auto roller…
Hello, and welcome here.
To get started, first go there and follow the instructions : http://www.axisandallies.org/forums/index.php?topic=27127.0
If the program is new to you, play bit on local mode to learn how to use it.
Then, once you’re ready, go there : http://www.axisandallies.org/forums/index.php?board=52.0
And start a thread to ask for an oponent. Won’t be long before you get one !
Cheers.
Infrastructure - you are also France :-D
Bob - welcome!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
Giving bonus movement to units
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
2 bombers and 2 fighters moved from Southern Italy to Eastern Poland
3 artilleries moved from Morocco to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from Gibraltar to 103 Sea Zone
1 fighter moved from 91 Sea Zone to Eire
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
Germans take Scotland from British
2 artilleries and 1 infantry moved from 109 Sea Zone to Eire
Combat - Germans
Battle in Eire
Germans attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Eire from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Germans win with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 2 bombers, 3 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 8 infantry
retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 6 infantry
Casualties for Russians: 7 infantry
Battle in 103 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Recording Battle Statistics
Non Combat Move - Germans
1 fighter moved from 103 Sea Zone to 109 Sea Zone
1 fighter moved from Eire to 109 Sea Zone
1 tactical_bomber moved from 103 Sea Zone to Gibraltar
1 fighter moved from Libya to Southern Italy
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
2 bombers moved from Eastern Poland to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
2 aaGuns moved from Germany to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Bulgaria to Romania
9 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
5 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
2 armour moved from Western Germany to Slovakia Hungary
4 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Slovakia Hungary to Romania
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 118 Sea Zone to 119 Sea Zone
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Romania
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
3 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 mech_infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
2 fighters moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Baltic States
2 mech_infantrys moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Bryansk
2 infantry moved from Caucasus to Rostov
1 aaGun and 2 infantry moved from Novosibirsk to Vologda
17 infantry moved from Amur to Korea
2 aaGuns moved from Amur to Korea
1 infantry moved from Amur to Korea
4 armour moved from Ukraine to Western Ukraine
2 armour moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Russians from 101 Sea Zone: 1 submarine
EDIT: Russians player Adding units owned by PlayerID named:Russians to 88 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Shan State
2 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 armour and 1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
1 bomber moved from Chahar to Suiyuyan
1 bomber moved from Chahar to Sikang
4 fighters moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 43 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 7 fighters and 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Japanese win with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Recording Battle Statistics
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Philippines to Java
3 tactical_bombers moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Sikang to French Indo China
1 bomber moved from Suiyuyan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 armour placed in Manchuria
2 fighters and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Kwangsi: 1 mech_infantry
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Hopei: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
There is 2 tac that went from Kwangsi to Phi but that were suposed to go to Fic.
If you can edit the map before proceeding with allies, that would be cool.
Thanks.
Sorry, ignore my last post. Leave the position as it is. Pomme’s map is good.
Sorry again.
With your permission, please edit the map and put my two bombers at Anhwe.
Thanks
With your permission, please edit the map and put my two bombers at Anhwe.
Thanks
Hi Guys,
Forget my last post. Leave the position as it is.
PS: We’re not Trying to mislead you by Sending false messages! :lol:
Team Headless Neds needs to reevaluate our spying network! We’re getting confusing information! :-D
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
Combat - Americans
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 1 : 0/4 hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 1 : 3/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits
1 armour owned by the Americans lost in Kiangsu
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Recording Battle Statistics
Non Combat Move - Americans
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from Midway to Caroline Islands
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 harbour, 2 infantry and 2 mech_infantrys
Iwo Jima : 1 flag, Korea : 1 flag, Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 2 infantry
Sikang : 2 infantry
Production/PUs Summary :
Germans : 49 / 55
Russians : 37 / 37
Japanese : 56 / 61
Americans : 54 / 74
Chinese : 4 / 4
British : 31 / 33
UK_Pacific : 6 / 5
Italians : 11 / 28
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0