TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 4 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :18
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French
darn elusive japanese. “sooo hard to hit…”
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :19
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 73 PUs;
Turning on Edit Mode
EDIT: Germans player Changing PUs for Germans from 73 to 71
EDIT: Turning off Edit Mode
Germans buy 6 armour, 2 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from 113 Sea Zone to Denmark
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
5 fighters moved from 113 Sea Zone to Sweden
3 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Bulgaria to Rostov
1 fighter moved from Bulgaria to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Ukraine to Kazakhstan
Combat - Germans
Battle in Rostov
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 1 fighter and 1 infantry
British defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Germans win with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Sweden
Germans attack with 5 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Sweden from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Recording Battle Statistics
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
3 fighters moved from Denmark to 113 Sea Zone
1 tactical_bomber moved from Denmark to Western Germany
4 fighters moved from Sweden to 113 Sea Zone
1 fighter moved from Sweden to Western Germany
3 infantry and 3 mech_infantrys moved from Novgorod to Belarus
8 infantry moved from Eastern Poland to Belarus
2 infantry moved from Russia to Tambov
1 artillery and 5 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Kazakhstan to Volgograd
7 infantry moved from Bulgaria to Albania
Place Units - Germans
1 destroyer placed in 113 Sea Zone
2 bombers placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Russia
1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :19
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Sikang
1 armour moved from Caucasus to Tsinghai
Chinese take Tsinghai from Japanese
1 fighter and 1 tactical_bomber moved from Caucasus to Sikang
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Russians win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Recording Battle Statistics
Non Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :19
Purchase Units - Japanese
Japanese buy 4 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
11 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 49 Sea Zone to 55 Sea Zone
2 bombers moved from Shan State to 55 Sea Zone
1 armour, 8 artilleries, 20 infantry and 8 mech_infantrys moved from Burma to India
2 armour and 4 mech_infantrys moved from Shan State to India
1 artillery, 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 11 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Japanese win with 1 artillery, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in India
Japanese attack with 3 armour, 8 artilleries, 20 infantry and 12 mech_infantrys
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_minor
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 8 artilleries, 20 infantry and 12 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Japanese win with 3 armour, 8 artilleries, 20 infantry and 12 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 3 destroyers and 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 3 destroyers and 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 3 destroyers and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle Statistics
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
2 bombers moved from 55 Sea Zone to Philippines
3 armour moved from French Indo China to Kwangtung
1 armour moved from Yunnan to Kwangtung
2 tactical_bombers moved from Burma to Kwangtung
2 armour and 1 mech_infantry moved from Malaya to Yunnan
1 fighter and 2 tactical_bombers moved from Shan State to Philippines
2 fighters moved from Japan to Philippines
11 fighters and 3 tactical_bombers moved from Hawaiian Islands to 23 Sea Zone
Place Units - Japanese
4 bombers placed in Japan
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 53 PUs (12 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
Okay guys, Japan now controls 6 VC on the pacific map
You have to retake a VC before the end of turn 19 or it is over.
You will find 2 tr (undefended) in sz6 and 2inf, 2tnk in Japan
Those units were purchased on J18, and were intended to be unload in Phi
Unfortunately, it seems that there is another bug in the program because it doesn’t let me enter sz35 during my NCM with those 2 transports.
I have checked here (page 10) http://www.axisandallies.org/forums/index.php?topic=28562.msg1038537#new
and apointed rules deputy Kcdzim says it is legal to NCM transports loaded into sz where there is an enemy sub, and that the transports can unload troops into friendly territory.
Since, in this position, it really makes a big difference if those units are in Phi or not, i propose that we roll this battle here, with the forum dicey, if you choose to attack Phi.
Sorry about that, but i hope you’ll be ok with that.
err was tired here…
It can be edited on US turn, so there will be no need to use the forum dicey.
So, 2inf, 2tnk from Japan to Phi, 2tr sz6 to sz35 before USA play.
Thanks.
Playing against you has taught me a lot of rules I didn’ think possible. Thanks! Hopefully I can use them against you at some point!
@Infrastructure:
Playing against you has taught me a lot of rules I didn’ think possible. Thanks! Hopefully I can use them against you at some point!
Believe me, i’ve learned those rules the same way you did with me !
:lol:
Will do tonight, Axisplaya.
We planned for a retake of either Phillipines or Kwangtung, but I don’t believe we saw your bombers hitting that transport off Australia.
After all we’ve been through together, the rest of this turn will decide our fate! :-D
That’s what i think !
According to my calculations, you’re gonna need a miracle to retake Phi or Kwa.
Septimus and I talked about it : we’d love to play another game with you guys after this one.
Maybe you could kick our asses with the Axis, we so need to practice ou allies play !
I have to say - it’s been an epic struggle, regardless of outcome. This is what we play for.
And I can say yes - Infrastructure and I would like a chance for redemption. 0 - 3 vs Imhotep would be unacceptable! :-D
Axisplaya - I’m bringing 2 US infantry, 5 fighters, and a tac bomber to Phillipines.
I’m not attacking your transports in SZ35.
I have all US boats on the SZ, with the exception of the 4 US carriers.
Do you send kamikazes?
I apologize that I can’t send a saved game… the “Select Units to Suicide Attack…” screen came up, and I can’t save it.
I’m using just 1 kami to stop the bombard, and i’ll have 5 more to take care of the Anzac Cruiser.
also, the 2 1st casualties are going to be the bombers for Japan.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :19
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
2 infantry moved from Turkey to Greece
1 bomber moved from Turkey to Greece
1 bomber moved from Caucasus to Greece
1 bomber moved from Caucasus to Russia
2 infantry moved from Java to 42 Sea Zone
1 battleship, 3 cruisers, 5 fighters, 6 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 42 Sea Zone to 44 Sea Zone
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
7 fighters and 1 tactical_bomber moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
1 destroyer moved from 12 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to 3 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Strategic bombing raid in Russia
1 bomber killed by AA guns
Bombing raid in Russia causes 0 damage total.
Battle in Greece
Americans attack with 2 bombers and 2 infantry
Italians defend with 2 mech_infantrys
Americans win, taking Greece from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 infantry
Americans win with 2 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Novgorod
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Denmark
Americans attack with 7 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans win, taking Denmark from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Americans win with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Philippines
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Japanese win with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 1 armour, 1 artillery, 2 bombers and 5 infantry
Casualties for Americans: 5 fighters, 2 infantry and 1 tactical_bomber
Recording Battle Statistics
Non Combat Move - Americans
4 carriers and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from West India to Eastern Persia
1 aaGun moved from Turkey to Caucasus
2 bombers moved from Greece to Caucasus
7 fighters and 1 tactical_bomber moved from Denmark to 112 Sea Zone
2 infantry moved from Norway to Finland
2 mech_infantrys moved from Norway to Karelia
1 armour and 3 infantry moved from Iceland to 123 Sea Zone
1 armour, 3 infantry and 2 transports moved from 123 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 123 Sea Zone
2 transports moved from 119 Sea Zone to 123 Sea Zone
1 fighter moved from Iceland to United Kingdom
2 transports moved from 106 Sea Zone to 101 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery moved from Norway to Finland
2 infantry moved from Norway to Finland
4 infantry moved from Western United States to Central United States
1 fighter moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 101 Sea Zone to 90 Sea Zone
2 submarines moved from 90 Sea Zone to 91 Sea Zone
2 transports moved from 117 Sea Zone to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 104 Sea Zone to 110 Sea Zone
2 submarines moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Eastern United States to 117 Sea Zone
2 fighters moved from 117 Sea Zone to Iceland
Place Units - Americans
2 destroyers and 2 transports placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 armour placed in Norway
1 battleship placed in 112 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs (2 lost to blockades); end with 71 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Well, I have to say - wow. For now, any crying over early round Japanese luck has to end for Infrastructure and I. That was an incredibly lucky round in the battle where it mattered most.
The Anzac battle is 51% victory in Phillipines. It doesn’t get much closer than that.
Jeez….indeed, the americans were brilliant in that battle…
DO you use any kamikazes on the brit crz and batt entering the phillipines waters?