Team Imhotep (Axis) vs The Headless Neds (Allies) : the Rematch
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Politics - Americans
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 10 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
3 infantry moved from Normandy Bordeaux to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Morocco to 93 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 armour and 1 infantry moved from 91 Sea Zone to Portugal
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Spain
1 bomber moved from Volgograd to Ukraine
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Portugal
Americans attack with 1 armour, 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 2 infantry
Americans win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 2 infantry
Battle in Spain
Americans attack with 3 artilleries, 1 bomber and 10 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Americans win with 3 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in India
Americans attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Americans win, taking India from Japanese with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Americans win with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Recording Battle StatisticsNon Combat Move - Americans
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 submarines moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 44 Sea Zone to 54 Sea Zone
1 fighter moved from 43 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 49 Sea Zone
1 destroyer and 2 submarines moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from 30 Sea Zone to Queensland
2 infantry moved from Tunisia to Libya
1 mech_infantry moved from Alexandria to Trans-Jordan
1 bomber moved from Ukraine to 96 Sea Zone
1 bomber moved from 96 Sea Zone to Libya
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Americans to Morocco: 1 bomber
EDIT: Americans player Removing units owned by PlayerID named:Americans from Spain: 1 bomber
EDIT: Turning off Edit Mode
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer placed in 110 Sea Zone
2 infantry placed in Southern France
2 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to units
1 fighter and 1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - British
British buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from West India to Burma
UK_Pacific take Burma from Japanese
3 infantry moved from Trans-Jordan to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Persia to Saudi Arabia
1 mech_infantry moved from Rostov to Ukraine
British take Ukraine from Germans
5 infantry moved from Iraq to Turkey
2 artilleries moved from Northwest Persia to Turkey
1 mech_infantry moved from Iraq to Turkey
2 mech_infantrys moved from Volgograd to Turkey
2 fighters and 1 tactical_bomber moved from Persia to Turkey
1 fighter moved from Persia to Turkey
2 infantry moved from Northwest Persia to Turkey
2 infantry moved from Northwest Persia to Turkey
1 infantry moved from Northwest Persia to Turkey
5 infantry moved from Northwest Persia to TurkeyCombat - British
Battle in Saudi Arabia
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
British win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 2 artilleries, 3 fighters, 15 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 2 artilleries, 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
British win with 2 artilleries, 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Recording Battle StatisticsNon Combat Move - British
4 aaGuns, 3 artilleries and 7 infantry moved from West India to India
2 armour and 1 mech_infantry moved from Persia to West India
1 fighter moved from Java to 41 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 battleship and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
3 infantry moved from Tambov to Volgograd
1 aaGun moved from Volgograd to Caucasus
2 armour moved from Kansu to Yenisey
1 armour moved from Egypt to Iraq
1 infantry moved from Caucasus to Turkey
1 fighter and 1 tactical_bomber moved from Saudi Arabia to Persia
1 fighter and 1 tactical_bomber moved from Turkey to Caucasus
2 fighters moved from Turkey to Persia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to SpainPlace Units - British
2 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Persia
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs (2 lost to blockades); end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some units change owners in territory India -
i thought that game was in the bag, but i must say i hadn’t thought you would attack the true neutrals… Now we’ll have to work very hard for some much more time than i was hoping for…
Well played. This allies turn 12 rocks !I will sleep on that one before i go with Italy. And i can tell that there is going to be some “serious” chating with Septimus before he goes with Germany !
:mrgreen:
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Thank you Axisplaya!
We’re fighting hard, and needed to open new fronts… your team is playing a strong game, and if we hadn’t changed things up, we were heading for a loss. This gives us a little more flexibility… for now.
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Let’s be serious then :mrgreen:
Imhoteply speaking, I’d say we have to send all these Barbarians back to where they come from. Attacking poor and armless Neutrals is not a gentleman’s way of doing things. 8-) -
No, it wasn’t… :evil:
Certain nations weren’t willing to… comply… with our reasonable expectations to use their resources to righteously battle the marauding hordes at their doorsteps. It was time to help them see the error of their ways!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Setting uses for triggers used this phase.Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Gibraltar to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Italians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Southern France
Italians attack with 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Italians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Southern France to Gibraltar
1 fighter moved from Normandy Bordeaux to Gibraltar
1 armour moved from Romania to Northern Italy
1 aaGun and 1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from Java to India
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Java to Queensland
3 submarines moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from West India to India
1 infantry moved from Northwest Persia to Turkey
3 destroyers moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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Hello Team Imhotep - is this game officially in the dustbin? Or just mothballs? We’re ok either way, but would like to know -
Septimus - did I offend you with those Faith No More Youtube links? :-D
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Hi mates,
no not at all, we’re taking time sorry.
We’ve had several discussions about the coming turns, but we haven’t reached a clear conclusion so far, that’s all there is to it.
Moreover, I’m truly overcharged by work these times.Btw, music was good I’ll give you a feedback.
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All is well, and take your time - we just wanted to know if we should put energy into thinking about our future moves…
Now we know the answer is yes!
Thanks -
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Germans are back. We couldn’t miss the Oktoberfest that just got started 8-) (if only…)
I need the British decision about scrambling in sz110 please.
CM attached
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Setting uses for triggers used this phase.Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 19 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
2 armour and 1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Ukraine
1 armour moved from Smolensk to Ukraine
2 armour moved from Russia to Ukraine
4 infantry moved from Bryansk to Rostov
3 artilleries and 5 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Tambov
25 armour, 16 artilleries, 40 infantry and 4 mech_infantrys moved from Russia to Samara
1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Germans win with 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Germans win with 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 3 artilleries and 9 infantry
Russians defend with 3 infantry
Germans win, taking Tambov from Russians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Germans win with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Samara
Germans attack with 25 armour, 16 artilleries, 40 infantry and 4 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Samara from Russians with 25 armour, 16 artilleries, 39 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Germans win with 25 armour, 16 artilleries, 39 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour and 1 infantry
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from British with 3 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Germans win with 3 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 submarine and 3 transports moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 mech_infantry moved from Switzerland to France
1 armour, 7 infantry and 1 mech_infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Gibraltar
1 bomber, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to SamaraPlace Units - Germans
3 artilleries placed in France
3 mech_infantrys placed in Novgorod
10 infantry placed in Germany
1 fighter and 9 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
there is a fgt and a tac in Wger that should have landed in Gib. Sorry about that.
If you can place them in Gib that’s cool.
Thanks.
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No problem!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Setting uses for triggers used this phase.Combat Move - Russians
Giving bonus movement to units
1 mech_infantry moved from Tsinghai to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Tsinghai to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Sikang to Kweichow
Chinese take Kweichow from Japanese
1 mech_infantry moved from Sikang to Yunnan
Chinese take Yunnan from Japanese
Turning on Edit Mode
EDIT: Russians player Adding units owned by PlayerID named:Germans to Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Russians player Removing units owned by PlayerID named:Germans from Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeCombat - Russians
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
2 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Novosibirsk
4 aaGuns, 12 artilleries and 33 infantry moved from Kazakhstan to Caucasus
12 armour moved from Sikang to CaucasusTurn Complete - Russians