Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 mech_infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
2 fighters moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Baltic States
2 mech_infantrys moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Bryansk
2 infantry moved from Caucasus to Rostov
1 aaGun and 2 infantry moved from Novosibirsk to Vologda
17 infantry moved from Amur to Korea
2 aaGuns moved from Amur to Korea
1 infantry moved from Amur to Korea
4 armour moved from Ukraine to Western Ukraine
2 armour moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Russians from 101 Sea Zone: 1 submarine
EDIT: Russians player Adding units owned by PlayerID named:Russians to 88 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Shan State
2 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 armour and 1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
1 bomber moved from Chahar to Suiyuyan
1 bomber moved from Chahar to Sikang
4 fighters moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 43 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 7 fighters and 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Japanese win with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Recording Battle Statistics
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Philippines to Java
3 tactical_bombers moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Sikang to French Indo China
1 bomber moved from Suiyuyan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 armour placed in Manchuria
2 fighters and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Kwangsi: 1 mech_infantry
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Hopei: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
There is 2 tac that went from Kwangsi to Phi but that were suposed to go to Fic.
If you can edit the map before proceeding with allies, that would be cool.
Thanks.
Sorry, ignore my last post. Leave the position as it is. Pomme’s map is good.
Sorry again.
With your permission, please edit the map and put my two bombers at Anhwe.
Thanks
With your permission, please edit the map and put my two bombers at Anhwe.
Thanks
Hi Guys,
Forget my last post. Leave the position as it is.
PS: We’re not Trying to mislead you by Sending false messages! :lol:
Team Headless Neds needs to reevaluate our spying network! We’re getting confusing information! :-D
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
Combat - Americans
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 1 : 0/4 hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 1 : 3/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits
1 armour owned by the Americans lost in Kiangsu
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Recording Battle Statistics
Non Combat Move - Americans
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from Midway to Caroline Islands
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 harbour, 2 infantry and 2 mech_infantrys
Iwo Jima : 1 flag, Korea : 1 flag, Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 2 infantry
Sikang : 2 infantry
Production/PUs Summary :
Germans : 49 / 55
Russians : 37 / 37
Japanese : 56 / 61
Americans : 54 / 74
Chinese : 4 / 4
British : 31 / 33
UK_Pacific : 6 / 5
Italians : 11 / 28
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
OK Antholin we have learned 2 things.
Don’t take my advise and that an 86% chance battle is not worth risking 2 transports…
Sorry again.
I wont have time for my turn until late tonight. If you or Stal want to take it to keep things moving feel free.
Nonsense, it was a bold move but could have had great payoff. Its good to take gambles once in a while, and I believe it was certainly worth the try.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - British
Giving bonus movement to units
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Burma to Shan State
1 bomber and 1 fighter moved from India to Shan State
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 battleship moved from 17 Sea Zone to 23 Sea Zone
1 battleship moved from 23 Sea Zone to 33 Sea Zone
Combat - British
Battle in Shan State
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Recording Battle Statistics
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 bomber and 1 fighter moved from Shan State to India
1 mech_infantry moved from Burma to India
3 aaGuns moved from Burma to India
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Iraq to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 cruiser and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
British undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Persia
2 armour and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: British player Changing ownership of Scotland from Germans to British
EDIT: British player Removing units owned by PlayerID named:Germans from Scotland: 1 infantry
EDIT: British player Removing units owned by PlayerID named:British from United Kingdom: 6 infantry
EDIT: British player Adding units owned by PlayerID named:British to Scotland: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from United Kingdom: 1 aaGun
EDIT: British player Adding units owned by PlayerID named:British to Scotland: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 23 PUs (10 lost to blockades); end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some units change owners in territory India
Team Imhotep - I had to hurry and do the Allied move as I have a lot to do today and didn’t want to hold up the game all weekend. When I got to the end of UK’s turn, I had the sickening realization that in my haste, I’d forgotten the most obvious battle - Scotland. I felt bad for my teammates. So, I got out an old fashioned d6 and rolled on my honor - 6 infantry and 2 fighters. Germany rolled a 1 for their infantry, straight up, after UK missed everything but one fighter at a 2. I edited the map. I apologize.
I’m not sure if the 2 Scottish IPCs were added to our economy or not.
My wife is made at me for still sitting at the computer.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 2 fighters and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Romania to Eastern Poland
2 armour, 1 artillery and 1 infantry moved from Poland to Eastern Poland
2 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
2 aaGuns moved from Poland to Eastern Poland
4 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Alexandria to Libya
1 armour moved from Tobruk to Libya
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Italians undo move 1.
2 fighters placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
I doublechecked the UK income, and 23 IPC seems the correct amount.
Anzac and France are up !
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 cruiser moved from 17 Sea Zone to 23 Sea Zone
1 cruiser moved from 23 Sea Zone to 33 Sea Zone
2 fighters moved from Iwo Jima to 23 Sea Zone
2 fighters moved from 23 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
1 aaGun moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 4 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 fighter moved from Poland to Karelia
2 infantry moved from Finland to Karelia
1 bomber moved from Western Germany to Ukraine
Combat - Germans
Battle in Karelia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Karelia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Ukraine
1 bomber killed by AA guns
Bombing raid in Ukraine causes 0 damage total.
Recording Battle Statistics
Non Combat Move - Germans
1 bomber moved from Baltic States to Eastern Poland
1 fighter moved from Karelia to Finland
2 aaGuns, 5 armour, 1 artillery, 11 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 aaGuns, 1 armour, 7 artilleries and 10 infantry moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Romania to Western Germany
1 artillery moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 109 Sea Zone
1 artillery moved from 109 Sea Zone to Eire
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 aaGun, 5 artilleries and 5 infantry moved from Germany to Poland
3 armour and 1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from Romania to Bessarabia
3 armour and 14 infantry moved from Romania to Eastern Poland
Place Units - Germans
4 armour, 5 infantry and 1 mech_infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Sorry guys, may I ask for an edit please ?
My 3 artilleries won’t be in Ireland but in my transports in sz109.
Thank you.
Vodka was good, Stalingradski, thanks ! maybe too good actually… :roll: