The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
2 carriers moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
4 fighters moved from Hawaiian Islands to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,3
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Korea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Korea, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
Non Combat Move - Americans
3 fighters moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to Central United States
1 bomber moved from Wake Island to Midway
2 fighters could not land in 6 Sea Zone and were removed
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier, 3 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery and 2 infantry
Korea : 1 flag, 1 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Midway : 1 airfield and 1 bomber
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 3 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 56 / 66
Americans : 54 / 74
Chinese : 4 / 6
British : 31 / 22
UK_Pacific : 6 / 10
Italians : 11 / 40
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
oh well Antholin, forgot to mention to you that carrs don’t have to move until non-combat… Kind of important, I’ll take the blame on that one since I recomended that move. Sorry.
Will post later today, hopefully sooner than later.
Thats fine, as I wanted to bring as much with me as possible for the assault. And I think we made out pretty well against the Kamikaze strikes.
Yeah, we were very surprised to have the chance to use kamis.
Every surface warship could have been moved on NCM since Kamis can’t target transports.
But indeed, to loose only 2 planes is a lucky result considering 3 ACs were targeted.
Oh well, live and learn. I dread the thought if the Kamikaze pilots had more Sake in their systems. Then all would have been truly lost. Game on sirs.
Hey, I’m not sure what to say. I double checked this time with Kreighund on HGD site, since I was wrong before. He clarified that technically it is illegal to make noncombat move during combat except in volatile seazones and therefore you cannot trigger kamikazes with non-combat units…
Technically he could have brought the bombarding ships, and technicallty this isn’t a tournament game, but I thought I would straighten out the rules for us newbies to tripleA.
Shall I just continue on? I’m content with whatever and am truly not trying to be a rules-monger. I just want to be ready on this platform for our next round of torunament.
Here is what i propose : edit the game, and get that AC and 2 planes back.
If we happen to have the possibility of using kamis again, we’ll roll them with the forum’s dicey and edit the results.
Thanks Axisplaya - for my part, I’ve never seen that rule have to be adjudicated before, and I learned something new from it.
It will probably bite us later with those kamikazes…
here is edited map.
UK is up !
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - British
Giving bonus movement to units
EDIT: 1 infantry moved from Italian Somaliland to 76 Sea Zone
EDIT: 1 artillery moved from Italian Somaliland to 76 Sea Zone
EDIT: 2 destroyers moved from 81 Sea Zone to 76 Sea Zone
EDIT: 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
EDIT: 3 infantry moved from Persia to Iraq
EDIT: 1 artillery moved from Trans-Jordan to Iraq
EDIT: 1 armour moved from Egypt to Iraq
EDIT: 1 infantry moved from Burma to Shan State
EDIT: 1 artillery moved from Burma to Yunnan
EDIT: 1 mech_infantry moved from India to Yunnan
EDIT: 1 mech_infantry moved from India to Shan State
EDIT: 1 fighter moved from India to Shan State
EDIT: 1 tactical_bomber moved from India to Shan State
EDIT: 1 fighter moved from India to Yunnan
EDIT: British undo move 12.
EDIT: 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Iraq
EDIT: 1 destroyer moved from 88 Sea Zone to 103 Sea Zone
EDIT: 1 mech_infantry moved from United Kingdom to Eire
EDIT: British takes Eire from Germans
Combat - British
EDIT: Battle in Shan State
EDIT: British attack with 1 fighter, 1 infantry and 1 tactical_bomber
EDIT: Japanese defend with 1 artillery
EDIT: 1 artillery owned by the Japanese lost in Shan State
EDIT: UK_Pacific takes Shan State from Japanese
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Battle in Iraq
EDIT: British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
EDIT: Neutral_Axis defend with 3 infantry
EDIT: 3 infantry owned by the Neutral_Axis lost in Iraq
EDIT: British takes Iraq from Neutral_Axis
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9
EDIT: Battle in Yunnan
EDIT: British attack with 1 artillery, 1 fighter and 1 mech_infantry
EDIT: Japanese defend with 1 infantry
EDIT: 1 infantry owned by the Japanese lost in Yunnan
EDIT: Chinese takes Yunnan from Japanese
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Battle in 103 Sea Zone
EDIT: British attack with 1 destroyer
EDIT: Germans defend with 1 submarine
EDIT: 1 submarine owned by the Germans lost in 103 Sea Zone
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
EDIT: Recording Battle Statistics
Non Combat Move - British
EDIT: 1 infantry moved from Scotland to United Kingdom
EDIT: 1 transport moved from 82 Sea Zone to 71 Sea Zone
EDIT: 2 infantry moved from Union of South Africa to Rhodesia
EDIT: 1 mech_infantry moved from Union of South Africa to Belgian Congo
EDIT: 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
EDIT: 1 infantry moved from Italian Somaliland to Ethiopia
EDIT: 1 bomber moved from Iraq to India
EDIT: 2 fighters moved from Iraq to Egypt
EDIT: 1 tactical_bomber moved from Iraq to Egypt
EDIT: 4 infantry moved from India to Burma
EDIT: 1 mech_infantry moved from India to Burma
EDIT: 1 tactical_bomber moved from Shan State to India
EDIT: 1 fighter moved from Shan State to India
EDIT: 1 fighter moved from Yunnan to India
EDIT: 1 aaGun moved from India to Burma
EDIT: 1 aaGun moved from India to Burma
EDIT: 1 battleship moved from 33 Sea Zone to 17 Sea Zone
EDIT: Turning off Edit Mode
Place Units - British
1 factory_minor placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some units change owners in territory India
oops, had edit mode on, but I don’t think it affected anything. All moves were legal.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Recording Battle Statistics
Non Combat Move - Italians
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from Libya to Tobruk
1 mech_infantry moved from Algeria to Libya
1 armour moved from Germany to Poland
2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Slovakia Hungary to Poland
Place Units - Italians
1 carrier, 1 destroyer and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Hi. Looks like a great game you have going. Am new to site, so apologies in advance if I don’t know the etiquette, but want to play a game of Alpha 3 AA with auto roller…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Caroline Islands to Iwo Jima
1 fighter moved from Caroline Islands to Iwo Jima
1 fighter moved from Caroline Islands to Queensland
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Egypt
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
@bobgordon303:
Hi. Looks like a great game you have going. Am new to site, so apologies in advance if I don’t know the etiquette, but want to play a game of Alpha 3 AA with auto roller…
Hello, and welcome here.
To get started, first go there and follow the instructions : http://www.axisandallies.org/forums/index.php?topic=27127.0
If the program is new to you, play bit on local mode to learn how to use it.
Then, once you’re ready, go there : http://www.axisandallies.org/forums/index.php?board=52.0
And start a thread to ask for an oponent. Won’t be long before you get one !
Cheers.
Infrastructure - you are also France :-D
Bob - welcome!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French