• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 carrier, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Korea
                1 fighter moved from Japan to Korea
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 2 infantry moved from 6 Sea Zone to Korea

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                    Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                    Japanese win with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :14

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                    Some units change owners in territory India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 mech_infantrys moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                1 armour moved from Belgian Congo to South West Africa
                      Italians take Rhodesia from British
                      Italians take South West Africa from British
                1 infantry moved from Tanganyika Territory to Rhodesia
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Romania to Eastern Poland

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery
                    Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Trans-Jordan
                    Italians attack with 1 armour and 2 mech_infantrys
                    British defend with 2 artilleries
                    British win with 2 artilleries remaining. Battle score for attacker is -14
                    Casualties for Italians: 1 armour and 2 mech_infantrys
                Battle in Eastern Poland
                    Italians attack with 6 infantry
                    Russians defend with 2 artilleries and 3 infantry
                    Italians win, taking Eastern Poland from Russians with 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 2 artilleries and 3 infantry
                    Casualties for Italians: 4 infantry
                    Italians win with 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 2 artilleries and 3 infantry
                    Casualties for Italians: 4 infantry
                Recording Battle Statistics

    Non Combat Move - Italians

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Egypt
                1 destroyer placed in 97 Sea Zone
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 armour moved from Java to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 carrier, 4 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                ???
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :14

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French


  • i did not use any of your kamikaze attacks in the Philippines.  if this needs to be changed take a look at what i have sitting there and let me know what ships you want to use them on and well let em fly


  • Yes 4 Kami’s on the crusiers, and 2 on the carrier if you would please


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 carrier, 4 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Western Australia to South Australia
                1 infantry moved from Queensland to New South Wales

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits.  Rolls: 2,6
                    Units damaged: 1 carrier owned by the ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • 1 hit on a cruiser and one on the carrier


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :14

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :15

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from Western Germany to Norway
                1 infantry moved from Slovakia Hungary to Eastern Poland
                4 infantry moved from Germany to Poland
                3 infantry moved from Slovakia Hungary to Poland
                1 artillery moved from Germany to Poland
                1 artillery moved from Slovakia Hungary to Poland
                1 armour moved from Germany to Poland
                1 armour moved from Romania to Poland
                1 armour moved from Western Germany to Poland
                1 infantry moved from Germany to Slovakia Hungary

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 2 transports
                    Germans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                    Germans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Poland
                    Germans attack with 3 armour, 2 artilleries and 7 infantry
                    Russians defend with 7 armour, 4 artilleries and 1 infantry
                    2 armour owned by the Germans retreated to Slovakia Hungary
                    Russians win with 6 armour remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour, 2 artilleries and 7 infantry
                    Casualties for Russians: 1 armour, 4 artilleries and 1 infantry
                Battle in Norway
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Norway from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                    Germans win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Recording Battle Statistics

    Non Combat Move - Germans
                1 fighter moved from Norway to Germany
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Romania to Slovakia Hungary

    Place Units - Germans
                2 artilleries and 4 infantry placed in Germany
                1 artillery and 1 infantry placed in Normandy Bordeaux
                1 armour, 1 artillery and 2 infantry placed in Germany
                1 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :15

    Purchase Units - Russians
                Russians buy 3 armour, 3 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                3 artilleries and 5 infantry moved from Bessarabia to Romania
                2 armour, 2 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 3 infantry moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Buryatia to Amur
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Kansu to Suiyuyan
                1 tactical_bomber moved from Novosibirsk to Buryatia
                2 artilleries and 2 infantry moved from Russia to Bryansk
                2 armour moved from Russia to Western Ukraine
                1 artillery and 2 infantry moved from Novgorod to Karelia
                6 armour moved from Poland to Eastern Poland
                1 infantry moved from Baltic States to Poland
                1 artillery and 1 infantry moved from Baltic States to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 8 armour, 3 artilleries and 4 infantry
                    Germans defend with 1 infantry; Italians defend with 2 infantry
                    Russians win, taking Eastern Poland from Italians with 8 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 2 infantry
                    Russians win with 8 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Romania
                    Russians attack with 3 artilleries and 5 infantry
                    Germans defend with 3 infantry
                    Russians win, taking Romania from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 3 infantry
                    Russians win with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                3 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :15

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
                1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 carrier, 3 cruisers, 2 destroyers and 1 transport
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier and 1 fighter remaining. Battle score for attacker is 32
                    Casualties for Japanese: 4 destroyers and 1 tactical_bomber
                    Casualties for ANZAC: 1 carrier, 3 cruisers, 2 destroyers and 1 transport
                    Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 32
                    Casualties for Japanese: 4 destroyers and 1 tactical_bomber
                    Casualties for ANZAC: 1 carrier, 3 cruisers, 2 destroyers and 1 transport
                Battle in Shantung
                    Japanese attack with 2 artilleries and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 artilleries and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 21 PUs; end with 23 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :15

    Place Units - UK_Pacific
                5 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                    Some units change owners in territory India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :15

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Tobruk
                1 infantry moved from Yugoslavia to Bulgaria
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 4 artilleries and 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for British: 4 artilleries and 1 infantry
                    Casualties for Italians: 2 infantry
                    Italians win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for British: 4 artilleries and 1 infantry
                    Casualties for Italians: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 artillery and 4 infantry placed in Northern Italy
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :15

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                ???
                Battle in 35 Sea Zone
                    ANZAC attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 carrier and 1 fighter
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking Formosa from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is -21
                    Casualties for ANZAC: 1 fighter and 1 tactical_bomber
                Recording Battle Statistics
                    1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 artillery and 1 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • not sure what happened there  i hit once on the carrier and you hit twice on my 2 planes and when the battle was over your fighter was gone.  must the Japanese version of the Bermuda triangle and and for some reason i can’t post the french turn so feel free to move past it the french have no move to make.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :16

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 destroyer moved from 112 Sea Zone to 119 Sea Zone
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                1 fighter moved from Germany to 110 Sea Zone
                2 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                1 infantry moved from Germany to Poland
                2 armour and 2 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Germany to Romania
                2 infantry moved from Norway to Finland
                      Germans take Finland from Russians
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                2 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Western Germany to Denmark

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 3 armour and 2 infantry
                    Russians defend with 3 artilleries and 2 infantry
                    Germans win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 armour and 2 infantry
                    Casualties for Russians: 3 artilleries and 2 infantry
                    Germans win with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 armour and 2 infantry
                    Casualties for Russians: 3 artilleries and 2 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 destroyer
                    Americans defend with 1 transport
                    Germans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Germans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 2 destroyers
                    Americans win with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Germans

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                1 armour, 1 artillery, 1 fighter and 1 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Germany
                1 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • What happened was my Order Of Loss should have been the Tact. then the fighter then the carrier, planes cant land on a damaged CV so they went down at sea. Not important now but in the future if the the league and touny players call us up to their games we have to be sure to ask about scrambleing, intercepters and ool. maybe in our next game.
    Heres to mud in your eye……(Humphry Bogart)


  • ok ill know for next time i took the tip goining with our usual cost loss order\ :-o

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