japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Go for a second time
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Japanese win with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :14
Place Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :14
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 mech_infantrys moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to South West Africa
Italians take Rhodesia from British
Italians take South West Africa from British
1 infantry moved from Tanganyika Territory to Rhodesia
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Trans-Jordan
Italians attack with 1 armour and 2 mech_infantrys
British defend with 2 artilleries
British win with 2 artilleries remaining. Battle score for attacker is -14
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Eastern Poland
Italians attack with 6 infantry
Russians defend with 2 artilleries and 3 infantry
Italians win, taking Eastern Poland from Russians with 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 2 artilleries and 3 infantry
Casualties for Italians: 4 infantry
Italians win with 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 2 artilleries and 3 infantry
Casualties for Italians: 4 infantry
Recording Battle StatisticsNon Combat Move - Italians
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 destroyer placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 armour moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 4 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
???
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :14
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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i did not use any of your kamikaze attacks in the Philippines. if this needs to be changed take a look at what i have sitting there and let me know what ships you want to use them on and well let em fly
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Yes 4 Kami’s on the crusiers, and 2 on the carrier if you would please
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 4 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Western Australia to South Australia
1 infantry moved from Queensland to New South WalesCombat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits. Rolls: 2,6
Units damaged: 1 carrier owned by the ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to CelebesPlace Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
1 hit on a cruiser and one on the carrier
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :14
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :15
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
1 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Germany to Poland
3 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Poland
1 armour moved from Germany to Poland
1 armour moved from Romania to Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Poland
Germans attack with 3 armour, 2 artilleries and 7 infantry
Russians defend with 7 armour, 4 artilleries and 1 infantry
2 armour owned by the Germans retreated to Slovakia Hungary
Russians win with 6 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour, 2 artilleries and 7 infantry
Casualties for Russians: 1 armour, 4 artilleries and 1 infantry
Battle in Norway
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans win, taking Norway from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Germans win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from Norway to Germany
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Romania to Slovakia HungaryPlace Units - Germans
2 artilleries and 4 infantry placed in Germany
1 artillery and 1 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 2 infantry placed in Germany
1 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :15
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
3 artilleries and 5 infantry moved from Bessarabia to Romania
2 armour, 2 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Buryatia to Amur
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
1 tactical_bomber moved from Novosibirsk to Buryatia
2 artilleries and 2 infantry moved from Russia to Bryansk
2 armour moved from Russia to Western Ukraine
1 artillery and 2 infantry moved from Novgorod to Karelia
6 armour moved from Poland to Eastern Poland
1 infantry moved from Baltic States to Poland
1 artillery and 1 infantry moved from Baltic States to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 8 armour, 3 artilleries and 4 infantry
Germans defend with 1 infantry; Italians defend with 2 infantry
Russians win, taking Eastern Poland from Italians with 8 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Italians: 2 infantry
Russians win with 8 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Romania
Russians attack with 3 artilleries and 5 infantry
Germans defend with 3 infantry
Russians win, taking Romania from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Russians win with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Recording Battle StatisticsNon Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :15
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 carrier, 3 cruisers, 2 destroyers and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier and 1 fighter remaining. Battle score for attacker is 32
Casualties for Japanese: 4 destroyers and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 3 cruisers, 2 destroyers and 1 transport
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 32
Casualties for Japanese: 4 destroyers and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 3 cruisers, 2 destroyers and 1 transport
Battle in Shantung
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 21 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :15
Place Units - UK_Pacific
5 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :15
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Yugoslavia to Bulgaria
1 destroyer moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 4 artilleries and 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 4 artilleries and 1 infantry
Casualties for Italians: 2 infantry
Italians win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 4 artilleries and 1 infantry
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 4 infantry placed in Northern Italy
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
???
Battle in 35 Sea Zone
ANZAC attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Formosa from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is -21
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Recording Battle Statistics
1 fighter owned by the Japanese could not land and were killedNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
not sure what happened there i hit once on the carrier and you hit twice on my 2 planes and when the battle was over your fighter was gone. must the Japanese version of the Bermuda triangle and and for some reason i can’t post the french turn so feel free to move past it the french have no move to make.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :16
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
2 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
2 armour and 2 infantry moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
2 infantry moved from Norway to Finland
Germans take Finland from Russians
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to DenmarkCombat - Germans
Battle in Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 3 armour and 2 infantry
Russians defend with 3 artilleries and 2 infantry
Germans win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 3 artilleries and 2 infantry
Germans win with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 3 artilleries and 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 destroyers
Americans win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Germans
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 armour, 1 artillery, 1 fighter and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
1 infantry placed in Western Germany
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
What happened was my Order Of Loss should have been the Tact. then the fighter then the carrier, planes cant land on a damaged CV so they went down at sea. Not important now but in the future if the the league and touny players call us up to their games we have to be sure to ask about scrambleing, intercepters and ool. maybe in our next game.
Heres to mud in your eye……(Humphry Bogart) -
ok ill know for next time i took the tip goining with our usual cost loss order\ :-o