when you go to triplea download page do not hit large red box. that would give a 2.5 version. below the box are three links. chose the one with prerelease in it. follow and download the latest 2.7 version. 2.7 will open 2.5 or 2.6 or 2.7 versions. there are 4-5 numbers after any version that are not as important. you can install 2.7 over the 2.5 or have both versions on your computer. to have both select install different directory. you may want to name shortcut 2.7 if doing both. a little fuzzy on shortcut naming.one reason for keeping more than one are to play other people who have 2.5 version. also the PLAY ONLINE area with the lobby and where you play live is 2.5. if you have 2.7 only you will get a download list when you hit the game link in the forum thread. you can then hit OPEN FILE in list and it will launch triplea and game file. if you have more than one version and want to play 2.5 then after the download list shows up ignore it and open your apps list and select the version you want. when on start page you can select LOCAL version for now and later on can move on to sending dice rolls to opponent. hope this helps. was doing from memory so may be a little off
Go for a second time
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ok ill know for next time i took the tip goining with our usual cost loss order\ :-o
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :16
Purchase Units - Russians
Russians buy 4 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 artillery and 2 infantry moved from Karelia to Finland
1 tactical_bomber moved from Vyborg to Finland
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Bessarabia to Romania
1 artillery and 2 infantry moved from Ukraine to Bessarabia
8 armour, 3 artilleries and 4 infantry moved from Eastern Poland to Slovakia Hungary
2 armour moved from Western Ukraine to Slovakia Hungary
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
3 armour moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Romania
1 artillery and 2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Buryatia to 19 Sea Zone
1 infantry moved from Sakha to Amur
1 infantry moved from Amur to Korea
1 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Northwest Persia to IraqCombat - Russians
Battle in 19 Sea Zone
Russians attack with 1 tactical_bomber
Japanese defend with 2 transports
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Finland
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Finland from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 10 armour, 3 artilleries and 4 infantry
Germans defend with 2 infantry
Russians win, taking Slovakia Hungary from Germans with 10 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 10 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Romania from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Russians win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 1 infantry
Japanese defend with 1 artillery
Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Russians win with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Recording Battle StatisticsNon Combat Move - Russians
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Finland to Novgorod
1 tactical_bomber moved from Romania to BessarabiaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
4 armour, 2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 47 PUs (1 lost to blockades); end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs -
if you want add 2 fighters to japan or the nearest island
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I will start a new one with ya tomorrow and go a head and try to edit this game and suffer just 1 loss of a tact.
Its late and I have to be in Pulaski tomorrow, but look for it in the evening. S.A. -
ok
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Look for the S.A. VS D.I.T.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :16
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Hainan: 1 harbour
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Hainan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Japanese buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 fighter moved from Hainan to 20 Sea Zone
1 tactical_bomber moved from Hainan to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to OkinawaPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Hainan: 1 harbour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 12 PUs; end with 13 PUs total -
It looks grim for the Axis, Japan with 13 $ it would take a miracle to turn this around.
Lets keep beating on this one -
if you say so feel free to start a new one ill let you be the axis again cause this was a good game
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :16
Place Units - UK_Pacific
3 armour, 2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some units change owners in territory India