@Gargantua:
ANZAC Build ground units, Build Ground units, Build Ground units, until there’s no point in building more ground units. then build fighters. or subs later. Anzac’s primary job, is to turn into FORTRESS ANZAC, If the Japanese can’t take the island, suddenly their only path to victory, is the capture of hawaii. If you are doing VERY well economically, build a factory in queensland, so you can build MORE ground units.
Crazy Garg. First you want to turn prussia into a naval power and now you’re advocating a land power aussie. So what exactly is Japan doing if the aussies have so much cash that they can afford to build a spare IC? This likely either means US has a fleet that’s protecting the cash islands OR Japan is concentrating mostly on China/USSR and haven’t really ventured south much. I just don’t see many situations where anzac is getting that much income and where they are under threat of a naval invasion by Japan. Yes, they need a couple of ground pounders just in case, but their main shield will typically be the USN sitting in sz54 or whatever it is.
16+ ipcs for me usually means fighter + 2inf. That’s not a bad build if you’re facing an invasion. Especially if you’ve been doing it for some time. If the USN can’t effectively screen australia, then I love to land any carrier fighters I have and sail the USN away to safety to load up some more fighters. You can get 10+ fighters defending that capital fairly easy. That plus some fodder units means that only a very serious effort will take the capital, and something like that will be seen turns away and prepped for. It’s much much easier to get US help against a hostile takeover then it is to get help in India.
Usually it doesn’t come to that though and personally I fall into build navy/air with australia in most cases. Anzac fighters are so nice to fly into a recently captured AB or onto empty US carriers. Not only do they help keep the USN afloat, but they can mimick the Doolittle raid. Nothing beats killing some unguarded/lighty defended trans by moving the host US cv 2-3 spaces and then flying from there. The aussie navy will never contend with the USN or IJN in size/strength. But that’s not what they’re there for. Anzac dds make great blockers after the USN’s made it’s move. Which means the USN can keep more of it’s strength together and not fritter itself away as blockers. And lastly anzac units make great cannon fodder pieces whenever the bigger navies clash.
90+% of the time the allies must contend with the IJN on the high seas. So much of Japan’s income is easily accessible by sea, they have to have a navy in order to win the game. Once their main naval strength is gone they’re toast. It might take some turns, but it’ll happen. Most axis players recognize this and will try to keep at least near parity with the allied fleet in order to protect it’s cash flow. By automatically building infantry you take away a HUGE asset and make make Japan’s life that much easier. Force the IJN into building more navy. Get them into an arms race on the seas and they won’t have as much to deal with India/China. Keep those two around and kicking for some time and Japan WILL lose the game.