Practice tripleA jim vs Axisplaya

  • '10

    red october attacked your fleet in sz110 and hit !

    Do you want to take the hit on AC or CA ?

  • Customizer

    I thought it was a BB.  I can’t tell with these icons.

    Damage CV.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Politics - Russians
                Notification to player Russians: Russia has joined the Allies, and declared war on the European Axis!
                Trigger Russians War European Axis: Changing Relationship for Germans and Russians from Neutrality to War
                Trigger Russians War European Axis: Changing Relationship for Italians and Russians from Neutrality to War
                Trigger Russians War European Axis: Changing Relationship for Russians and British from Neutrality to Allied
                Trigger Russians War European Axis: Changing Relationship for Russians and French from Neutrality to Allied
                Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Setting uses for triggers used this phase.

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans
                2 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 infantry moved from Vyborg to Finland
                1 submarine moved from 124 Sea Zone to 110 Sea Zone

    Combat - Russians
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 12 transports
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 12 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Recording Battle Statistics
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in United Kingdom

    Non Combat Move - Russians
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Turkmenistan to Persia
                      Russians take Persia from Neutral_Allies
                1 armour moved from Novgorod to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Belarus
                2 aaGuns, 2 armour, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                3 artilleries, 8 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
                4 infantry moved from Ukraine to Bessarabia
                1 artillery and 4 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Eastern Persia
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                1 fighter moved from Belarus to Eastern Poland
                1 tactical_bomber moved from Belarus to Volgograd
                2 aaGuns, 2 artilleries, 1 fighter and 15 infantry moved from Belarus to Eastern Poland

    Place Units - Russians
                3 armour placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs

  • Customizer

    You seem all business.  No banter back and forth?

  • '10

    @jim010:

    You seem all business.  No banter back and forth?

    Been playin a bit too much these days…have too many games going, and the Alpha 2 Tournament is not finished. My game could start any day now.

    In this game, you took France with so few losses, that’s insane. Also, sz110 has been EXTREMELY good for you. So you have a game as good as it can be. Your “bad luck” in London is actually not THAT bad when we consider that you didn’t send any plane there, and it definately doesn’t make up for previous luck (IMO at least).
    So, that leaves me with interesting challenge. I’ll have to hit hard and to hit fast if i want to survive…

    Now, i’m going to pray a lot for the sz110 battle on US3 to go my way. It would be a game changer !

  • Customizer

    @Axisplaya:

    Now, i’m going to pray a lot for the sz110 battle on US3 to go my way. It would be a game changer !

    Yes, I certainly recognize that those 4 planes make it.  I juggled buying a DD but passed in favour of more land units.  I missed the Red October, though.  And I thought my CA was actually a BB.

    You should get those TTs, I think.

  • Customizer

    At least your bmbs won’t be a part of it.

  • Customizer

    In this game, you took France with so few losses, that’s insane. Also, sz110 has been EXTREMELY good for you. So you have a game as good as it can be. Your “bad luck” in London is actually not THAT bad when we consider that you didn’t send any plane there, and it definately doesn’t make up for previous luck (IMO at least).

    Well, London probably balances out Paris, then, I’d say.

    My real problem is that I set Italy up for something else, and then left them to hang when I changed my mind.

    I have never won as Axis when Italy was weak.

  • Liaison TripleA '11 '10

    I have never won as Axis when Italy was weak.

    Yep…

  • Customizer

    I want to move a loaded TT to sz42.

    Is there a reason that I am not seeing as to why TripleA is not letting me?

  • Customizer

    Also, in sz54, I can’t tell what is ANZAC and what is US.

    Is there some why of adjusting the colours?

  • Customizer

    I’ll have to get you to edit for me.  It won’t let me delete 1 inf, 1 art and 1 TT from Kwa and sz36.

  • Customizer

    Sumatra went well for you.  I’ll miss those bmbs.

  • '10

    When it doesn’t allow you to move 3 spaces while you should be able, do that : move it 2 spaces, then one more.

    tr from sz36 to Cel, then move it from sz44 to sz42

    sz54, only 1 CA is Anzac’s

    a BB is Indian

    Rest is US

  • Customizer

    Gave me some error when I finished Japan.

    The map is here, but 1 inf, and 1 art in Kwa have to be removed.

    1 TT from sz36 has to be removed as well.  It would not let me remove them in Edit Mode even.

    Sorry, but this program is frustrating me.


  • @jim010:

    Well, here it is.

    I prefer Battlemap.

    And with Battlemap, I can move units around to see what the game could like like in future turns.  Helps me plan.

    Maybe you figured it out already (didn’t get far in your thread), but selecting the terr instead of the units brings up all the units in a list and you can select all or some of them for movement instead of one by one. You can also continue clicking units individually before clicking the destination and they’ll stack up, so you could easily pick an inf, art, and fighter to make an attack. Oh and if you want to cheat ahead, sometimes I’ll change it to internal dice server and make some moves without posting just to get a better feel for what’s coming. Alternately, there’s the edit function, but it’s more cumbersome then on battlemap.

  • '10

    @jim010:

    Gave me some error when I finished Japan.

    The map is here, but 1 inf, and 1 art in Kwa have to be removed.

    1 TT from sz36 has to be removed as well.  It would not let me remove them in Edit Mode even.

    Sorry, but this program is frustrating me.

    Do i just remove them or do they have to be also added somewhere ?

  • Customizer

    @Axisplaya:

    @jim010:

    Gave me some error when I finished Japan.

    The map is here, but 1 inf, and 1 art in Kwa have to be removed.

    1 TT from sz36 has to be removed as well.  It would not let me remove them in Edit Mode even.

    Sorry, but this program is frustrating me.

    Do i just remove them or do they have to be also added somewhere ?

    They have to be removed.

  • Customizer

    Oh and if you want to cheat ahead, sometimes I’ll change it to internal dice server and make some moves without posting just to get a better feel for what’s coming.

    I like to do this too, but as it rolls whacky, I can’t get a realistic sense of what I would be facing some turns down the road.

    Alternately, there’s the edit function, but it’s more cumbersome then on battlemap

    No kidding.


  • @jim010:

    I want to move a loaded TT to sz42.

    Is there a reason that I am not seeing as to why TripleA is not letting me?

    Sometimes it won’t let you do so if you moved them. Just wait until your done with your movement phases and you should be able to edit them at that point.

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