Practice tripleA jim vs Axisplaya

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 1 artillery and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Hunan
                1 artillery moved from Kwangsi to Hunan
                1 artillery moved from Kiangsi to Hunan
                1 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Anhwe
                1 artillery moved from Shantung to Anhwe
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Manchuria to Chahar
                1 artillery moved from Jehol to Chahar
                1 fighter moved from Kiangsu to Yunnan
                1 tactical_bomber moved from Kiangsu to Yunnan
                1 bomber moved from Japan to Yunnan
                1 bomber moved from Japan to Yunnan
                1 fighter moved from Formosa to Hunan
                1 tactical_bomber moved from Manchuria to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                    Japanese win with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 bomber moved from Yunnan to Kwangsi
                1 bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Hunan to Kwangsi
                1 fighter moved from Hunan to Kwangsi
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                1 fighter moved from 33 Sea Zone to Kwangsi
                1 tactical_bomber moved from 33 Sea Zone to Kwangsi
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 fighter moved from Okinawa to Kwangsi
                1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Manchuria to Kwangsi
                1 fighter moved from Manchuria to Kwangsi
                1 fighter moved from Manchuria to Kwangsi
                1 fighter moved from Korea to 36 Sea Zone
                1 fighter moved from 6 Sea Zone to Kwangsi
                1 fighter moved from 6 Sea Zone to Kwangsi
                1 tactical_bomber moved from 6 Sea Zone to Kwangsi
                1 tactical_bomber moved from 6 Sea Zone to Kwangsi
                1 fighter moved from Japan to Kwangsi
                1 tactical_bomber moved from Japan to Kwangsi
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from Japan to Kwangsi
                1 fighter moved from Japan to Kwangsi

    Place Units - Japanese
                1 artillery placed in Japan
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 31 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs

  • '16 '15 '10

    @jim010:

    Well, here it is.

    I prefer Battlemap.

    And with Battlemap, I can move units around to see what the game could like like in future turns.  Helps me plan.

    TripleA is actually far superior when it comes to planning your turn.

    As you learn to use the software, get in the habit of practicing your turn in “local” mode as many times as you need to feel good about your movements, then go back and play your turn with the play-by-forum functions on.

  • '10

    @Zhukov44:

    @jim010:

    Well, here it is.

    I prefer Battlemap.

    And with Battlemap, I can move units around to see what the game could like like in future turns.  Helps me plan.

    TripleA is actually far superior when it comes to planning your turn.

    As you learn to use the software, get in the habit of practicing your turn in “local” mode as many times as you need to feel good about your movements, then go back and play your turn with the play-by-forum functions on.

    I find the colors much more pleasant with battlemap.
    Also, and that’s a fact : the only way to be sure to play with all the rules correctly applied is battlemap. We’re still finding a lot of bugs in TripleA. Some are not very important, but some are.

  • '16 '15 '10

    Every Battlemap game features many unintended errors in terms of placement, movement and rule interpretation.  Once all the bugs are weeded out (which has nearly been accomplished already), TripleA is a much more secure way to play.  With TripleA, there’s no need to check my opponent’s map and movements to be sure they didn’t mess up or place a unit too many.

    I felt the same way about the colors at first (i was used to GTO’s bright palette) but I find that stuff is subjective and depends on what one is used to–for example there are people who prefer the dark (ugly) look from Battlemap’s Revised map and hate the brighter colors in the AA50 module…people like what they are used to.

    I’m just glad people are finding out about TripleA.  I don’t have the time or patience to play Global with Battlemap–it’s tedious and constantly freezing up.

  • '10

    @Zhukov44:

    With TripleA, there’s no need to check my opponent’s map and movements to be sure they didn’t mess up or place a unit too many.

    I felt the same way about the colors at first (i was used to GTO’s bright palette) but I find that stuff is subjective and depends on what one is used to

    I must admit that you are totally right on those ones…

    I’d like to play a Triple A Global game with you if you have time and if you’re interested.
    I would play as Axis (so you can show me how you use the 18 russian inf in the far east to put pressure on Japan  :wink:).

  • Customizer

    @Zhukov44:

    @jim010:

    Well, here it is.

    I prefer Battlemap.

    And with Battlemap, I can move units around to see what the game could like like in future turns.  Helps me plan.

    TripleA is actually far superior when it comes to planning your turn.

    As you learn to use the software, get in the habit of practicing your turn in “local” mode as many times as you need to feel good about your movements, then go back and play your turn with the play-by-forum functions on.

    But how do I plan 2-3 turns in advance?

  • Liaison TripleA '11 '10

    You can play a “local game” and cycle through your turns.

    Or use the edit feature.

    That said, I agree with what you’re saying Jim, it’s not as plyable as battlemap,  but once you get going, you remember how much all that typing SUCKED, and the graphics get easier to look at.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 bomber moved from Central United States to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Eastern United States
                1 fighter moved from Western United States to Eastern United States
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from Philippines to 30 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 armour moved from Central United States to Western United States
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                2 carriers and 1 destroyer placed in 101 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 fighter and 2 infantry moved from Szechwan to Yunnan
                2 infantry moved from Suiyuyan to Shensi
                4 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • '10

    I need scrambling orders in sz97

    Map

  • Customizer

    19 pips vs 19 pips … but you have more soak.

    Odds give you 52%.

    What the hell, I’ll scramble.

  • '10

    attacker got 4 hits.

    OOL ?

  • Customizer

    4 hits?

    I guess scrambling was a bad idea.  Maybe my defence will make it up.

    Lose 1 CA, dmg 1 BB lose 2 Italian fht.

  • Customizer

    Use this e-mail for all tripleA stuff:

    jim010@hotmail.ca

    My regular e-mail is filling too fast.

  • Customizer

    Looks like I didn’t roll so well …  :cry:

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Combat Move - British
                Giving bonus movement to units
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier and 1 fighter
                    Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
                    British win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier and 1 fighter
                    Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
                Battle in 106 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                    British win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 96 Sea Zone
                    British attack with 1 cruiser
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 cruiser remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                    British win with 1 cruiser remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from 97 Sea Zone to Malta
                1 bomber moved from 97 Sea Zone to Malta
                1 tactical_bomber moved from 97 Sea Zone to Malta
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 98 Sea Zone to 72 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 fighter and 2 infantry moved from Burma to India
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 battleship moved from 37 Sea Zone to 54 Sea Zone
                1 destroyer moved from 71 Sea Zone to 79 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 artillery and 1 infantry moved from Ontario to Quebec

    Place Units - British
                9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Summary Text: The site gave an error: 'Warning - while you were typing a new reply has been posted. You may wish to review your post.

  • '10

    sorry Jim, i didn’t use the email you just gave me for this time.

    I will next time.

    you got 3 hits total in Taranto.

  • Customizer

    That’s not great.  Oh well, time to move on.

  • Customizer

    Your units were not placed.  The 3 inf and 2 mec were to go in India, right?

  • '10

    yup. Thanks

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