Ok. I was feeling pretty good about how I was going this game. USSR aren’t supposed to reach Norway without the other allies helping.
If you change your mind, we can probably continue.
Nwe twol…forgot to roll the ftrs
Noncom
3bmr Ger => UK
bmr Wus => UK
inf art Lib => Egy
2ftr Nwe => sz7
2dd cv sz12 => sz7
inf Haw => Wus
3inf 3art Eus => Eca
Mobilize
3trn in sz10
2sub 2dd in sz56
Collect: 62
The war machines are running in the US now 8-)
three more aa misses… 0-for-forever. :-P
well played… this is a stomping.
three more aa misses… 0-for-forever. :-P
well played… this is a stomping.
I feel kinda guilty about how the dice are doing you :|
it ain’t the dice so much (aa fire is lucky to hit most times anyway)… i can’t figure out whether i’m really playing that badly, or you’re just that much better than me. i haven’t had a butt-whipping like this in a while. there’ve been a couple of “what-was-i-thinking” moments, but for the most part it’s been a lightning fast assault against europe. i thought the italian straffe attempt on turn 1 was risky, but i’m beginning to think it wouldn’t have mattered. japan is becoming its usual monster self, but germany is going to be dead in about 3 turns… the assault on france was a great move. i really didn’t see that coming. you got some good dice, but they weren’t just absurd… it was a good aggressive move that wiped out half the luftwaffe… i couldn’t really afford that.
of course, if the dice had been kinder i don’t think the delimma would be as grave right now, but i’d have had to have spectacular dice to be winning this game, and that just usually doesn’t happen very much - to anyone, not just me.
let me see what the gerries can do…
germany 6
purchase
repair 4
5 inf, 2 rtl, arm… spend $32, save $3
combat
nwe (inf, arm)
2 inf, rtl, 2 ftr ger
fra (inf, 2 arm)
3 inf, rtl, arm ger
arm pol
bul (2 arm)
3 inf, rtl pol
bmb ger
any of these go really south and we might be done…
nwe
inf @ 1, inf/rtl @ 2, 2 ftr @ 3
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (2)2@2: (5, 2)2@3: (4, 2)
vs
inf @ 2, arm @ 3
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
nwe liberated w/ loss of inf
fra
2 inf @ 1, inf/rtl @ 2, 2 arm @ 3
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (3, 1)2@2: (5, 1)2@3: (1, 6)
vs
inf @ 2, 2 arm @ 3
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (4, 1)
fra liberated w/ loss of inf
bul
2 inf @ 1, inf/rtl @ 2, bmb @ 4
Rolls: 2@1 2@2 1@4; Total Hits: 12@1: (5, 2)2@2: (2, 5)1@4: (6)
vs
2 arm @ 3
Rolls: 2@3; Total Hits: 02@3: (5, 4)
1 rus arm killed…
bul
2 inf @ 1, inf/rtl @ 2, bmb @ 4
Rolls: 2@1 2@2 1@4; Total Hits: 22@1: (4, 6)2@2: (4, 2)1@4: (4)
vs
arm @ 3
Rolls: 1@3; Total Hits: 01@3: (4)
can’t complain too much there (you probably could… :wink: )
noncombat
2 ftr nwe > ger
bmb bul > ger
inf, rtl, 3 arm pol > cze
2 inf ger > cze
7 arm pol > ger
deployment
5 inf, 2 rtl, arm > ger
collect
$30 + $3 saved = $33
dice-wise, overall, i’m ahead by about +5 to average, but most of your bad dice came on G1 and J1… you’re slightly above average since then. where it’s costing me is 0-for-15 on aa fire. that’s not terribly unexpected, but it hurts nonetheless.
Rus6-Buy: 2 arm, 7 inf, art, ftr…save 0
Combat
2inf art Bst/inf Epl => Pol inf
4inf 2art Ukr/bmr Rus => Bul 3inf art
Pol
A-3inf art
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 5)2@2: (5, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
Pol
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (3, 4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
Pol
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (6, 6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
Stalin is headed to the front lines for some heads! :x
Pol
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (6, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
:roll:
Pol
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (6, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)
Pol
A-inf art
Rolls: 2@2; Total Hits: 12@2: (6, 2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
Pol twlo 3 worthless infantry
Ukr
A-4inf 2art bmr
Rolls: 2@1 4@2 1@4; Total Hits: 32@1: (3, 1)4@2: (6, 3, 5, 2)1@4: (2)
D-3inf art
Rolls: 4@2; Total Hits: 24@2: (2, 1, 6, 6)
Ukr
A-2inf 2art bmr
Rolls: 4@2 1@4; Total Hits: 34@2: (2, 4, 6, 1)1@4: (4)
D-art
Rolls: 1@2; Total Hits: 01@2: (6)
Bul twlo 2inf
Noncom
bmr Bul => Rus
10inf 3art 3arm Bel => Epl
2inf 2art 3arm Ukr => Epl
3inf Cau => Kaz
arm Cau => Rus
inf Rus => Ura
2inf Rus => Kaz
Mobilize
3inf art in Cau
3inf 2arm ftr in Rus
inf in Kar
Collect: 47
it ain’t the dice so much (aa fire is lucky to hit most times anyway)… i can’t figure out whether i’m really playing that badly, or you’re just that much better than me. i haven’t had a butt-whipping like this in a while. there’ve been a couple of “what-was-i-thinking” moments, but for the most part it’s been a lightning fast assault against europe. i thought the italian straffe attempt on turn 1 was risky, but i’m beginning to think it wouldn’t have mattered. japan is becoming its usual monster self, but germany is going to be dead in about 3 turns… the assault on france was a great move. i really didn’t see that coming. you got some good dice, but they weren’t just absurd… it was a good aggressive move that wiped out half the luftwaffe… i couldn’t really afford that.
of course, if the dice had been kinder i don’t think the delimma would be as grave right now, but i’d have had to have spectacular dice to be winning this game, and that just usually doesn’t happen very much - to anyone, not just me.
There are some good Allies players on here I have learned from since I began last year…mostly due to getting my butt kicked…Bold, JWW, Darth, Rising Dragon, Soul, Lucky Lindy…to name a few.