@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsWheatbeer (axis) v axisplaya (allies +8)
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kcdzim seems to be saying that neither Japan nor the UK aren’t technically powers that that begin the game neutral … I am not 100% sure, but he may be saying that the rule on page 15 won’t apply to our SZ36 scenario.
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*are
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even if Japan and UK start the game being “at war”, they are not at war with each other. So the rules p.15 still apply. I’m 99,9% sure about that.
That issue, in that sea zone precisely, has been adressed by Krieg in the past. Just can’t find it in the 195 pages thread. -
I was confused by what he said about neutrality. Maybe he said that with reference to the China issue, not the transport issue.
Veqryn’s going to be really unhappy if they’re both errors.
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So the rules p.15 still apply. I’m 99,9% sure about that.
kcdzim gave a more explicit answer, and you’re correct
Do you can if I offload the men on my transports in SZ36?
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lol, no. offload them. I’m not going to stick a dd in there anyway.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Combat Move - British
Giving bonus movement to units
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - British
Battle in 106 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
British win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 battleship moved from 111 Sea Zone to 118 Sea Zone
1 battleship moved from 110 Sea Zone to 117 Sea Zone
1 cruiser moved from 110 Sea Zone to 117 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
1 transport moved from 98 Sea Zone to 72 Sea Zone
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Burma to India
1 fighter moved from Burma to India
1 infantry moved from Malaya to Shan State
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:Russians from Kazakhstan: 1 mech_infantry
EDIT: British player Adding units owned by PlayerID named:Russians to Turkmenistan: 1 mech_infantry
EDIT: Turning off Edit ModePlace Units - British
10 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some units change owners in territory India -
Italy attacked SZ97 (UK dest, cruiser, carrier, fig) with all available units (sub, dest, cru, 2 fig, 1 strat).
I rolled 3 hits for round 1, what OOL do you want?
(note: also attacked Yugoslavia, Tunisia, Kenya, Sudan / Buy 1 dest)
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kill AC and fgt
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Ethiopia to KenyaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 2 artilleries and 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Yugoslavia, round 1 : 2/5 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 1 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Italians win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 1/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 1 : 3/4 hits
1 destroyer owned by the Italians , 1 fighter owned by the Italians , 1 submarine owned by the Italians , 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
1 cruiser owned by the Italians retreated to 95 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2
Casualties for British: 1 carrier and 1 fighter
Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
Recording Battle Statistics
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.Non Combat Move - Italians
1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy
1 aaGun and 1 armour moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Tobruk to LibyaPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs (3 lost to blockades); end with 14 PUs totalProduction/PUs Summary :
Germans : 40 / 73
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 15 / 14
ANZAC : 10 / 10
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
I really needed the UK to under-hit there not over-hit. Now it’s likely Germany will lose even more planes to mop up.
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yeah, 3 hits out of 4…that’s disgusting…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Queensland to Northern TerritoryCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Politics - French
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Giving bonus movement to units
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 cruiser moved from 110 Sea Zone to 117 Sea ZoneCombat - French
Recording Battle StatisticsNon Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
Giving bonus movement to units
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
2 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
3 armour moved from Romania to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy BordeauxCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 2/3 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 1 : 1/2 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
1 artillery owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery
Battle in Greece
Germans attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Greece, round 1 : 4/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Germans win with 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Battle in 97 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Recording Battle StatisticsNon Combat Move - Germans
2 infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Southern France to Yugoslavia
6 armour and 2 mech_infantrys moved from France to Germany
1 aaGun moved from Western Germany to Holland Belgium
2 fighters moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
1 bomber and 1 tactical_bomber moved from 96 Sea Zone to Western Germany
1 bomber moved from 97 Sea Zone to Western Germany
2 tactical_bombers moved from 97 Sea Zone to Western Germany
1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
6 artilleries and 4 infantry placed in Germany
1 artillery and 4 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 3 infantry placed in Western Germany
1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 15 / 14
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Bryansk
1 artillery and 4 infantry moved from Russia to Bryansk
2 artilleries moved from Novgorod to Belarus
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Novgorod to Belarus
1 submarine moved from 124 Sea Zone to 117 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
5 infantry placed in Russia
Russians undo move 3.
Russians undo move 2.
3 infantry placed in Ukraine
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Siam to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to Malaya
2 fighters moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
Japanese take French Indo China from French
1 battleship and 1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 battleship and 1 cruiser moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 1 : 4/5 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 1 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 1 : 4/10 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Japanese win with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Szechwan, round 1 : 2/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 1 : 1/2 hits
2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Chinese: 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 artilleries and 5 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Chahar to Anhwe
1 aaGun and 4 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 battleship and 1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Malaya to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
2 fighters moved from Shan State to Kwangsi
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
2 tactical_bombers moved from Philippines to 44 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 3 tactical_bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Kwangtung to KwangsiPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs totalProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 50 / 50
Americans : 50 / 52
Chinese : 6 / 15
British : 26 / 33
UK_Pacific : 10 / 21
Italians : 15 / 14
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I screwed up my Buy. I didn’t realize how vulnerable SZ6 was until after I started NCM because I’m so zoomed in.
When I saw I couldn’t hold it, I didn’t place the transport. And I assumed the program would refund me for any non-placed units. It looks like it does not.
Do you care if I alter my Buy? Or even just save all income from that turn and place nothing.
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I screwed up my Buy. I didn’t realize how vulnerable SZ6 was until after I started NCM because I’m so zoomed in.
When I saw I couldn’t hold it, I didn’t place the transport. And I assumed the program would refund me for any non-placed units. It looks like it does not.
Do you care if I alter my Buy? Or even just save all income from that turn and place nothing.
Just change your buy and/or edit whatever you need, no problem at all.





