@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsWheatbeer (axis) v axisplaya (allies +8)
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(I bring it up now, because it will make a big difference to Italy’s turn)
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I’m guessing you’re not aware Germany can sink the US transports in SZ91.
Actually, i’m aware of this technique, i’m even using it myself when i can…
I just didn’t pay enough attention to it in this position. Just checked that Italy couldn’t make any landing spot for Germany and that’s all. So i deserve to have all my transports sunk, just as you deserved to have the Japan fleet sunk because you didn’t doublecheck the odds. -
Now that I think about it some more … France could move a cruiser to SZ91 and reduce Germany’s odds of sinking the US transports to 50% … I probably shouldn’t have said anything :lol:
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Actually, that makes only a 33% chance to sink both the cruisers and the transports.
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lol…you can be sure that the french cruiser will end up there !!
:-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Italians
Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
7 infantry moved from Northern Italy to FrancePlace Units - Italians
3 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs totalProduction/PUs Summary :
Germans : 52 / 77
Russians : 19 / 22
Japanese : 40 / 44
Americans : 60 / 80
Chinese : 10 / 12
British : 35 / 40
UK_Pacific : 9 / 9
Italians : 14 / 12
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I may want to adjust Italy’s turn if you don’t mind.
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sure, go ahead
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 3 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Italians
6 infantry moved from Northern Italy to Southern Italy
1 aaGun and 5 infantry moved from Northern Italy to France
1 bomber moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
3 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs (2 lost to blockades); end with 15 PUs totalProduction/PUs Summary :
Germans : 52 / 77
Russians : 19 / 22
Japanese : 40 / 44
Americans : 60 / 80
Chinese : 10 / 12
British : 35 / 40
UK_Pacific : 9 / 9
Italians : 14 / 15
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
one sec
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Western Europe is crazy complex because we have 4-5 powers at work.
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Alright, this is the same as the map I just posted except that I also NCM’d 2 fighters from SITA to Western Germany.
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And that last is final. I’m not especially happy with it, but I will drive myself crazy running the odds on 1-2 punch battles all over Western Europe and trying to defend everywhere.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 fighters moved from Northern Territory to 26 Sea Zone
1 fighter moved from Northern Territory to CeylonCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Combat Move - French
Giving bonus movement to units
1 cruiser moved from 92 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
4 artilleries, 1 fighter and 18 infantry moved from France to Southern France
4 artilleries, 1 fighter and 5 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Belarus to Archangel
3 tactical_bombers moved from Bryansk to Archangel
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Yenisey to Novosibirsk
1 bomber moved from Eastern Poland to Novosibirsk
1 bomber moved from Eastern Poland to Southern FranceCombat - Germans
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Archangel, round 1 : 0/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 0/1 hits
Germans roll dice for 1 infantry and 3 tactical_bombers in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 1 : 1/2 hits
Russians roll dice for 1 armour in Novosibirsk, round 1 : 0/1 hits
1 armour owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Germans win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kazakhstan
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 1 : 2/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Germans win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Southern France
Germans attack with 8 artilleries, 1 bomber, 2 fighters and 23 infantry
French defend with 1 fighter; British defend with 1 aaGun, 1 fighter and 3 infantry; Americans defend with 2 armour, 7 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 3 mech_infantrys
AA guns fire in Southern France : 0/3 hits
Germans roll dice for 8 artilleries, 1 bomber, 2 fighters and 23 infantry in Southern France, round 1 : 8/34 hits
Americans roll dice for 1 aaGun, 2 armour, 7 artilleries, 2 fighters, 14 infantry and 3 mech_infantrys in Southern France, round 1 : 13/28 hits
1 infantry owned by the British , 13 infantry owned by the Germans , 6 infantry owned by the Americans and 1 aaGun owned by the British lost in Southern France
Germans roll dice for 8 artilleries, 1 bomber, 2 fighters and 10 infantry in Southern France, round 2 : 10/21 hits
Americans roll dice for 2 armour, 7 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys in Southern France, round 2 : 5/21 hits
2 infantry owned by the British , 3 mech_infantrys owned by the Americans , 5 infantry owned by the Germans and 5 infantry owned by the Americans lost in Southern France
Germans roll dice for 8 artilleries, 1 bomber, 2 fighters and 5 infantry in Southern France, round 3 : 6/16 hits
Americans roll dice for 2 armour, 7 artilleries and 2 fighters in Southern France, round 3 : 5/11 hits
6 artilleries owned by the Americans and 5 infantry owned by the Germans lost in Southern France
Germans roll dice for 8 artilleries, 1 bomber and 2 fighters in Southern France, round 4 : 4/11 hits
Americans roll dice for 2 armour, 1 artillery and 2 fighters in Southern France, round 4 : 3/5 hits
1 artillery owned by the Americans , 2 armour owned by the Americans , 1 fighter owned by the French and 3 artilleries owned by the Germans lost in Southern France
5 artilleries owned by the Germans retreated to France
Americans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 3 artilleries and 23 infantry
Casualties for French: 1 fighter
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 2 armour, 7 artilleries, 11 infantry and 3 mech_infantrys
Recording Battle StatisticsNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
4 artilleries and 3 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 aaGun moved from Volgograd to Tambov
1 bomber moved from Novosibirsk to Yenisey
3 tactical_bombers moved from Archangel to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Southern France to Southern Italy
9 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Karelia to Novgorod
2 transports moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Southern France to Eastern Poland
1 fighter moved from Southern France to Western Germany
1 battleship and 1 carrier moved from 113 Sea Zone to 112 Sea Zone
2 artilleries and 11 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer and 2 fighters placed in 112 Sea Zone
3 armour placed in Ukraine
2 infantry placed in France
4 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 56 / 67
Russians : 15 / 22
Japanese : 40 / 44
Americans : 60 / 80
Chinese : 10 / 12
British : 35 / 40
UK_Pacific : 9 / 9
Italians : 14 / 15
ANZAC : 18 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assumed you would want a UK fighter survivor on SFR rather than a French fighter, but please change if I was wrong.
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UK fgt is fine.
I clicked on done, and then on Post turn summary just after, it resulted in a bug…
Here is a map. If you got a bug and can’t post your turn, i’ll redo Russia
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It seems to be fine.
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When I used EDIT to adjust Italian NCM on their last turn I accidentally removed fighters and added them back as strategic bombers (the Italian ones don’t look strategic bomber-y enough!). I can fix that on Japan’s turn, but can I assume their being on the map erroneously did not affect ANZAC, French, or Russian decisions?





