mike-vs-jcat-g40 scramble 97.tsvg scramble 97 ?
Wheatbeer (axis) v axisplaya (allies +8)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 2 fighters, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
British take Malta from Italians
9 bombers moved from India to 38 Sea Zone
2 fighters moved from Northern Territory to 38 Sea Zone
2 bombers moved from Queensland to 38 Sea Zone
8 fighters moved from 55 Sea Zone to 38 Sea Zone
3 submarines moved from 55 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 38 Sea Zone
Americans attack with 11 bombers and 10 fighters
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines, 4 tactical_bombers and 3 transports
4 submarines owned by the Japanese Submerged
Units damaged: 2 battleships owned by the Japanese
Americans win with 6 bombers remaining. Battle score for attacker is 81
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 3 transports
Casualties for Americans: 5 bombers and 10 fighters
Americans win with 6 bombers remaining. Battle score for attacker is 81
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 3 transports
Casualties for Americans: 5 bombers and 10 fighters
Battle in 42 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Recording Battle Statistics
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanNon Combat Move - Americans
6 bombers moved from 38 Sea Zone to Ceylon
1 carrier and 2 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 bombers moved from Western United States to Gibraltar
2 aaGuns and 2 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 8 destroyers and 3 submarines moved from 55 Sea Zone to 33 Sea ZonePlace Units - Americans
2 artilleries and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
6 infantry placed in Central United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Hopei to Szechwan
3 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Szechwan to Suiyuyan
14 infantry moved from Hopei to AnhwePlace Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Combat Move - British
Giving bonus movement to units
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from ItaliansCombat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
British win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
British win with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - British
3 fighters moved from Caucasus to Russia
3 fighters and 1 tactical_bomber moved from India to Eastern Persia
3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 fighter moved from Egypt to Eastern Persia
1 artillery and 8 infantry moved from Egypt to Trans-Jordan
3 aaGuns, 3 artilleries, 21 infantry and 1 mech_infantry moved from India to West India
2 fighters moved from Holland Belgium to United Kingdom
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Turning on Edit Mode
EDIT: British player Adding units owned by PlayerID named:Americans to 97 Sea Zone: 1 submarine
EDIT: British player Removing units owned by PlayerID named:Americans from 94 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePlace Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 5 infantry placed in United Kingdom
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs -
Let me know what happens round 2
after i shot round 2, i knew it would go to the end, so i gave you the best OOL possible.
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No problem … I must have been just eyeballing the odds when I parked my fleet there. Got too used to those bombers sitting idle :lol:
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well, i didn’t like the odds when i had 11 bmb, 8 fgt, and you had 4dd in your fleet.
After you spread out dds and you only got 1 left while i got 2 more fgt, that’s another story… :-D -
Hello.
Just a reminder in case you have forgotten.
:mrgreen:
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I thought I was waiting for you in this match :lol: … sorry about that, should have double checked.
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I’ll have Italy up soon, just need to remember what was going on.
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I’m guessing you’re not aware Germany can sink the US transports in SZ91.
Germany could send the Paris fighter to SZ91 and a single unit to SZ110. Although the odds Germany winning in SZ110 would be miniscule, the possibility of Germany clearing SZ110 means that there’s a chance that the German carrier could pick up the the fighter.
I don’t know if tripleA is coded to handle that scenario or not … but before I even try, I thought I’d ask how you felt about this rule loophole that allows an almost certain suicide mission.
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(I bring it up now, because it will make a big difference to Italy’s turn)
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I’m guessing you’re not aware Germany can sink the US transports in SZ91.
Actually, i’m aware of this technique, i’m even using it myself when i can…
I just didn’t pay enough attention to it in this position. Just checked that Italy couldn’t make any landing spot for Germany and that’s all. So i deserve to have all my transports sunk, just as you deserved to have the Japan fleet sunk because you didn’t doublecheck the odds. -
Now that I think about it some more … France could move a cruiser to SZ91 and reduce Germany’s odds of sinking the US transports to 50% … I probably shouldn’t have said anything :lol:
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Actually, that makes only a 33% chance to sink both the cruisers and the transports.
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lol…you can be sure that the french cruiser will end up there !!
:-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Italians
Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
7 infantry moved from Northern Italy to FrancePlace Units - Italians
3 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs totalProduction/PUs Summary :
Germans : 52 / 77
Russians : 19 / 22
Japanese : 40 / 44
Americans : 60 / 80
Chinese : 10 / 12
British : 35 / 40
UK_Pacific : 9 / 9
Italians : 14 / 12
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I may want to adjust Italy’s turn if you don’t mind.
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sure, go ahead
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 3 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Italians
6 infantry moved from Northern Italy to Southern Italy
1 aaGun and 5 infantry moved from Northern Italy to France
1 bomber moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
3 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs (2 lost to blockades); end with 15 PUs totalProduction/PUs Summary :
Germans : 52 / 77
Russians : 19 / 22
Japanese : 40 / 44
Americans : 60 / 80
Chinese : 10 / 12
British : 35 / 40
UK_Pacific : 9 / 9
Italians : 14 / 15
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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