Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs12L - Gamerman(allies +4) vs EB(axis)
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1 infantry changed to 1 armor - that is absolutely no problem
Yes I was surprised I still control Bur and India and Fukien and Nin, but now I see it was maybe a good idea for you to forgo India.
You also moved 2 infantry from Kwa to FIC per map
You landed fighter from Yun to FIC per map
(Not criticizing - I just list differences between map and typing no matter who I am playing)Maps synched, so will play UK2 now
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Why is my transport still in Z12? You should have sunk it with your German fighter off France. You never moved it anywhere during your turn, so you definitely should have sunk that transport. Because of your very tough start, I will go ahead and remove that transport now. You can’t give me breaks like that! :-)
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Why is my transport still in Z12? You should have sunk it with your German fighter off France. You never moved it anywhere during your turn, so you definitely should have sunk that transport. Because of your very tough start, I will go ahead and remove that transport now. You can’t give me breaks like that! :-)
Thank You Gamerman. I must still be shellshocked from the opening round. Sorry for the mistakes on Jap2. I rushed that turn a bit. I completely missed Fukien as well :|
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No problem
Almost done with UK… -
UK2 with 40, buy 3 INF, TP, FTR, CV (save 1)
Lib - INF, ARM (Alg) INF, 2 ART, FTR, BMB (Egy) 2 BMB (GBr)
Rolls: 1@1 2@2 2@3 3@4; Total Hits: 41@1: (1)2@2: (4, 2)2@3: (3, 4)3@4: (6, 2, 5)
Rolls: 4@2; Total Hits: 24@2: (2, 5, 2, 4) -
Lib - INF (Egy)
TrJ - 2 INF, ART (Egy) FTR, 2 BMB (Lib)
Per - ARM (Egy)
Cng - 2 INF (Rho)
Z22 - TP (Z43)
Z13 - 3 SS (Z7)
Z8 - DD (Z2)
Kar - FTR (GBr)
Z46 - DD (Z48)Place TP, CV, FTR (Z8)
Place 3 INF
Collect 41, 42 on hand -
Italy2
Purchase
10 buys 2armCombat
Ukr - 1inf 1art Ita via 1trn sz16, 1bb 1cru sz16, 1ftr ItaUkr
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 1)2@3: (6, 6)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (6) -
Ukr twol
Noncombat
1ftr Ukr - EPl
1arm 2inf Bul - EPl
1inf 1art Ita - FraCollect
11 -
Wow that was fast!
I think I can do a pretty quick American turn too
Germany will be up! -
USA/China2 with 48, buy 6 SS, BMB
China with 4 TT get 2 INFCombat moves -
Car - 2 INF (WCa)
Iwo - INF (WCa) INF (Mid)NCM -
Chi - 2 INF (Sik)
Z46 - All (Z56) All (Z53)
Z54 - INF, ART, DD (Z20)
Sol - 2 BMB (WCa)Place 2 INF (Chi)
Place boats (Z56)
Place BMB (WUS)
Collect 48, 48 on hand -
1 sub to 52 and 1 to 57 instead of 46
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Ger3
Purchase
51 buys 10arm save 1Combat
Kar - 2inf 2arm Bst, 1ftr Fra, 1ftr Pol, 2bmb BulKar AA
2ftr
Rolls: 2@1; Total Hits: 02@1: (6, 2)
2bmb
Rolls: 2@1; Total Hits: 02@1: (6, 6) -
Kar
Rolls: 2@1 4@3 2@4; Total Hits: 42@1: (1, 3)4@3: (1, 5, 3, 6)2@4: (6, 4)
Rolls: 6@2 1@4; Total Hits: 26@2: (6, 3, 3, 6, 1, 3)1@4: (3) -
Kar rd2
Rolls: 4@3 2@4; Total Hits: 34@3: (4, 5, 4, 1)2@4: (2, 3)
Rolls: 2@2 1@4; Total Hits: 12@2: (6, 3)1@4: (3) -
Kar twlo 2inf 1arm
Noncombat
2ftr 2bmb Kar - Bst
2inf Pol - Bst
4arm Ger - EPl
2arm Ger - Bst
2inf Ger - Pol
1inf Ger - Fra
1trn sz16 - sz14Build
10arm GerCollect
29 + 15 + 1 saved = 45 -
Still awake - will do Russia right now
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R3 with 38, buy 6 INF, 4 ARM
Combat moves -
Kar - INF (Bel) BMB (Rus)
Z14 - SS (Z12)
Ukr - INF (EUk) 2 INF, ART (Cau)Kar AA
Rolls: 1@1; Total Hits: 01@1: (4) -
That’s right, it had better not start working now :lol:
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (4)
Rolls: 1@3; Total Hits: 01@3: (6) -
Well that was lucky
Ukr
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 4)2@2: (6, 4)
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
Mommy! The Italians are picking on me again!
Ukr2
Rolls: 1@1 2@2; Total Hits: 21@1: (4)2@2: (1, 1)
Rolls: 2@2; Total Hits: 02@2: (5, 5)





