@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
12L - Gamerman(allies +4) vs EB(axis)
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US3 with 48, buy TP, 5 DD (save 1)
No combat
NCM -
Z52 - SS (Z57) 6 SS (Z56) DD, 2 CV, 4 FTR (Z46)
Wake - BMB (WUS) 2 BMB (Sol) INF, ART (Z54)
Z56 - DD (Z54)Collect 48, 49 on hand
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Ugh good chance I will be surrendering after Jap4
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Sounds good! :-)
Don’t worry about me - play as long as you want
I have really enjoyed the frequent play. For many months, I’ve only had games where I make one move every few days or few weeks, and have 5 going at a time, so playing a few rounds on a single game in one week has been great.Looking forward to game 2 - odds are good you’ll get a better start
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Ger4
Purchase
45 buys 2ftr 1art 7infCombat
Mos - SBR 2bmb BSt
Kar - 2inf 2arm BSt, 3arm EPl
Ukr - 1arm blitz to BulMos AA
Rolls: 2@1; Total Hits: 12@1: (2, 1) -
1 bmb down
damage Mos
Rolling 1d6:
(2) -
2 damage mos
Kar
Rolls: 2@1 5@3; Total Hits: 32@1: (1, 3)5@3: (5, 2, 3, 4, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Kar twol
Noncombat
1bmb Mos - Ger
2ftr BSt - Ger
2inf Pol - Bul
2arm Ger - Bul
8arm Ger - Bst
5inf 1aa Fra - Ger
1arm Fra - PolBuild
7inf 1art 2ftr GerCollect
29 + 15 = 44 -
You failed to flag Karelia - you collect 46
You forgot to replace the AA gun in Karelia after deleting the Russian one.Both will be right on my map
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R4 with 37, buy 2 RPR, 4 INF, 2 ART, 3 ARM
Combat moves -
EPl - ARM (Cau)
Ukr - INF (Cau)NCM -
Z34 - SS
Arc - INF (Ura)
Bel - INF (Rus)
EUk - 3 INF, ARM (Cau) 7 INF, 2 ARM (Rus)
Rus - INF (Kaz) 3 INF (Ura)
Ura - 2 INF (Eve)
Eve - INF (Yak)Place 4 INF, 2 ART (Rus)
Place 3 ARM (Cau)
Collect 30, 30 on hand -
Jap4
Purchase
48 buys 3dd 2sub 2inf 1arm save 1Combat
Ind - 6inf 1art 1arm Bur
Yak - 3inf 1art Far, 1arm Bry
StC - 1inf BryNoncombat
2inf FIC - Yun
1inf Fuk - Hup
1inf 1art Jap - Man via 1trn sz62
4trn 1bb 1cru 2dd 1ac 2ftr sz36 - sz62Build
3dd 2sub sz62
2inf 1arm JapCollect
43 + 15 = 58 -
You saved one so have 59 on hand, not 58
My map will have it.
Tired - can play tomorrow instead -
UK4 with 44, buy 3 INF, 3 DD, FTR (save 1)
Combat moves -
Fra - INF (GBr) 17-7
Ind - 2 INF, ART (Per) ARM (TrJ) FTR (Rus) BMB (Cau) 2 BMB (Alg)
NWE - INF (GBr) 2-7
Rolls: 1@1 2@2 2@3 3@4; Total Hits: 31@1: (2)2@2: (4, 3)2@3: (5, 3)3@4: (1, 1, 6)
Rolls: 7@2 1@3; Total Hits: 57@2: (6, 1, 6, 2, 4, 1, 1)1@3: (3) -
Per - 2 BMB (Ind) 3 INF, ART (Cau) ARM (Rus)
Z34 - SS (Z16)
GBr - INF (ECa) offload from 2
Z7 - TP, DD, CV, FTR (Z13) TP (Z2)
TrJ - INF, ART (Egy)
Egy - ARM (Alg) 2 INF (Sud) BMB (Ind)
Lib - INF (Alg)
Z60 - DD (Z52)Place 3 DD, FTR (Z7)
Collect 54, 55 on hand -
Italy4
Purchase
9 buys 3infCombat
Fra - 3inf 1art 3arm Ita
Ukr - 1ftr ItaFra
Rolls: 2@1 2@2 3@3; Total Hits: 22@1: (4, 4)2@2: (4, 3)3@3: (4, 3, 3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Fra twol
Ukr 1st to hit
Rolls: 10@3; Total Hits: 610@3: (6, 2, 3, 6, 5, 2, 3, 6, 1, 2)
Rolls: 10@2; Total Hits: 410@2: (1, 2, 6, 5, 6, 1, 6, 1, 3, 4) -
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US4 with 48, buy 4 SS, 2 BMB
USA Combat moves -
Phi - 2 INF (Wake)China Combat moves -
Sik - 4 INF (Chi)Sik
Rolls: 4@1; Total Hits: 14@1: (2, 3, 1, 5)
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Rolls: 3@1; Total Hits: 03@1: (3, 4, 3)
Rolls: 1@2; Total Hits: 11@2: (1) -
Retreat to Chi
Z61 - DD (Z52)
Z51 - TP, 6 DD (Z56) 8 SS, 2 CV, 4 FTR (Z52)
Car - 3 BMB (Wake)Place 4 SS, 2 BMB (WUS)
Collect 55, 55 on hand -
Ger5
Purchase
46 buys 5arm 7infCombat
Nwe - 2inf 2ftr Ger
Ukr - 2inf Bul, 1bmb Ger
EPl - 1arm Pol, 1arm Bul, 1ftr Ger
Fin - 1inf 1arm Kar, 1ftr Ger
Arc - 1inf 1arm KarNwe
Rolls: 2@1 2@3; Total Hits: 22@1: (6, 2)2@3: (2, 2)
Rolls: 1@2; Total Hits: 01@2: (4)





