@gamerman01 Done. Thank you for the reminder and my apologies for the oversight! If you agree, could we play another game of classic with the standard Classic league rules? Since you said you are open to playing either side, I request another shot with the Carolines transport bid, although I do recognize that is not how the bidding system works.
12L - Gamerman(allies +4) vs EB(axis)
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I’m confused on the buy/build
You spent 42 on ART, 3 DD, CV
You said you placed ART, 2 DD, CV, FTR (costs 44)
Your map has ART, 2 DD, CV placed (spent 34)I’ll proceed with UK anyway since it won’t matter for UK turn. Just fix when doing Italy
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Sorry Gamer I changed my mind a million times trying to figure out the best way to defend against all those green boats. What I placed was what I decided upon just forgot to change the initial purchase. Sorry for the confusion. I may need to slow down :-)
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Sorry I meant
1art Jap
3dd 1ac sz62 -
OK, I added the 3rd DD to Z62 for you
UK3 with 42, buy 2 INF, 3 ARM, 3 TP
Combat moves -
Z16 - 3 SS (Z13) FTR, 2 BMB (TrJ) BMB (GBr)
Rolls: 3@2 1@3 3@4; Total Hits: 43@2: (3, 1, 2)1@3: (4)3@4: (1, 4, 6)
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 3)1@4: (1) -
Should have rolled the surprise strike separately. Guess I didn’t expect more than 1 hit.
Both of your cruisers hit so we don’t have to worry about figuring it out. My surprise strike hit your battleship and a cruiser, so one of your cruiser hits doesn’t count.
Z16 clwlo 2 SSMaybe that 3rd sub can get through the Suez and bug the Japs later
Z13 - TP, DD, CV, FTR (Z8) FTR (Z16)
Alg - INF, ARM (GBr) 2 BMB (Z16)
Rus - ARM (Per) FTR (Z16)
Cau - 3 INF, ART (Per) BMB (Z16)
Per - 2 INF, ART (TrJ)
TrJ - ARM (Lib)
Egy - INF, ART (Lib)
Sud - 2 INF (Cng)
Z17 - TP (Z22)
Z52 - DD (Z46)Place 3 TP (Z2)
Place 2 INF, 3 ARM
Collect 44, 44 on handClearly, you can hold your own!
Looking forward to more action tomorrow -
Holding Kar this turn would of provided at least a glimmer of hope. Now I feel as if I am just prolonging the inevitable. :|
Italy3
Purchase
11 buys 1arm 2infCombat
Ukr - 1ftr 1arm 2inf EPlUkr
Rolls: 2@1 2@3; Total Hits: 22@1: (6, 1)2@3: (5, 1)
Rolls: 3@2; Total Hits: 23@2: (2, 4, 1) -
Ukr rd2
Rolls: 2@3; Total Hits: 12@3: (4, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Another crushing blow
Ukr hwlo 2inf 1arm
Noncombat
1ftr Ukr - Ita
1inf 1art Fra - ItaBuild
1arm 2inf ItaCollect
9 -
Ooh - I’m still up and can probably move now.
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US3 with 48, buy TP, 5 DD (save 1)
No combat
NCM -
Z52 - SS (Z57) 6 SS (Z56) DD, 2 CV, 4 FTR (Z46)
Wake - BMB (WUS) 2 BMB (Sol) INF, ART (Z54)
Z56 - DD (Z54)Collect 48, 49 on hand
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Ugh good chance I will be surrendering after Jap4
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Sounds good! :-)
Don’t worry about me - play as long as you want
I have really enjoyed the frequent play. For many months, I’ve only had games where I make one move every few days or few weeks, and have 5 going at a time, so playing a few rounds on a single game in one week has been great.Looking forward to game 2 - odds are good you’ll get a better start
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Ger4
Purchase
45 buys 2ftr 1art 7infCombat
Mos - SBR 2bmb BSt
Kar - 2inf 2arm BSt, 3arm EPl
Ukr - 1arm blitz to BulMos AA
Rolls: 2@1; Total Hits: 12@1: (2, 1) -
1 bmb down
damage Mos
Rolling 1d6:
(2) -
2 damage mos
Kar
Rolls: 2@1 5@3; Total Hits: 32@1: (1, 3)5@3: (5, 2, 3, 4, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Kar twol
Noncombat
1bmb Mos - Ger
2ftr BSt - Ger
2inf Pol - Bul
2arm Ger - Bul
8arm Ger - Bst
5inf 1aa Fra - Ger
1arm Fra - PolBuild
7inf 1art 2ftr GerCollect
29 + 15 = 44 -
You failed to flag Karelia - you collect 46
You forgot to replace the AA gun in Karelia after deleting the Russian one.Both will be right on my map
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R4 with 37, buy 2 RPR, 4 INF, 2 ART, 3 ARM
Combat moves -
EPl - ARM (Cau)
Ukr - INF (Cau)NCM -
Z34 - SS
Arc - INF (Ura)
Bel - INF (Rus)
EUk - 3 INF, ARM (Cau) 7 INF, 2 ARM (Rus)
Rus - INF (Kaz) 3 INF (Ura)
Ura - 2 INF (Eve)
Eve - INF (Yak)Place 4 INF, 2 ART (Rus)
Place 3 ARM (Cau)
Collect 30, 30 on hand -
Jap4
Purchase
48 buys 3dd 2sub 2inf 1arm save 1Combat
Ind - 6inf 1art 1arm Bur
Yak - 3inf 1art Far, 1arm Bry
StC - 1inf BryNoncombat
2inf FIC - Yun
1inf Fuk - Hup
1inf 1art Jap - Man via 1trn sz62
4trn 1bb 1cru 2dd 1ac 2ftr sz36 - sz62Build
3dd 2sub sz62
2inf 1arm JapCollect
43 + 15 = 58 -
You saved one so have 59 on hand, not 58
My map will have it.
Tired - can play tomorrow instead





