ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP-01 Dominators (Axis) vs. The Little Threats
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :4 Purchase Units - Italians 
 Italians buy 1 armour, 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians 
 Giving bonus movement to units
 1 armour and 2 infantry moved from Southern Italy to 97 Sea Zone
 1 artillery moved from Northern Italy to 97 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to AlgeriaCombat - Italians 
 Battle in Algeria
 Italians attack with 1 armour, 1 artillery and 2 infantry
 French defend with 1 fighter and 2 infantry
 Italians roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 1 : 2/4 hits
 French roll dice for 1 fighter and 2 infantry in Algeria, round 1 : 2/3 hits
 2 infantry owned by the French and 2 infantry owned by the Italians lost in Algeria
 Italians roll dice for 1 armour and 1 artillery in Algeria, round 2 : 1/2 hits
 French roll dice for 1 fighter in Algeria, round 2 : 1/1 hits
 1 artillery owned by the Italians and 1 fighter owned by the French lost in Algeria
 Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is 6
 Casualties for French: 1 fighter and 2 infantry
 Casualties for Italians: 1 artillery and 2 infantry
 Italians win with 1 armour remaining. Battle score for attacker is 6
 Casualties for French: 1 fighter and 2 infantry
 Casualties for Italians: 1 artillery and 2 infantry
 Recording Battle StatisticsNon Combat Move - Italians 
 2 transports moved from 98 Sea Zone to 97 Sea Zone
 2 destroyers moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians 
 1 armour and 1 artillery placed in Southern Italy
 1 cruiser and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians 
 Italians collect 17 PUs; end with 17 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians : Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry 
 Algeria : 1 flag, 1 armour
 Southern France : 1 flag, 1 factory_minor and 1 harbour
 Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
 Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
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 Round :4 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC 
 Giving bonus movement to units
 2 transports moved from 62 Sea Zone to 54 Sea Zone
 1 artillery moved from New South Wales to Queensland
 3 infantry moved from New South Wales to QueenslandCombat - ANZAC 
 Recording Battle StatisticsNon Combat Move - ANZAC Place Units - ANZAC 
 1 factory_minor placed in Queensland
 1 destroyer placed in 62 Sea Zone
 1 artillery placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsRound :4 Combat Move - French 
 Giving bonus movement to unitsNon Combat Move - French 
 1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French 
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 Fascinating game guys… Impressive to see the Germans right at the door of Washington! 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :5 Purchase Units - Germans 
 Germans buy 4 artilleries, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans 
 Giving bonus movement to units
 1 carrier, 1 cruiser and 1 fighter moved from 101 Sea Zone to 90 Sea Zone
 1 submarine moved from 106 Sea Zone to 90 Sea Zone
 1 infantry moved from Vyborg to Finland
 1 armour and 2 artilleries moved from Norway to Finland
 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Finland
 1 infantry moved from Western Ukraine to Ukraine
 1 infantry moved from Western Ukraine to Ukraine
 1 fighter moved from Eastern Poland to Ukraine
 1 infantry moved from Novgorod to Karelia
 Germans take Karelia from Russians
 1 infantry moved from 127 Sea Zone to Nenetsia
 Germans take Nenetsia from Russians
 1 artillery and 2 infantry moved from 127 Sea Zone to Finland
 1 tactical_bomber moved from Eastern Poland to Finland
 1 artillery and 2 infantry moved from Novgorod to ArchangelCombat - Germans 
 Battle in Archangel
 Germans attack with 1 artillery and 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
 Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Archangel
 Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Ukraine
 Germans attack with 1 fighter and 2 infantry
 Russians defend with 1 factory_minor and 1 infantry
 Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 1 : 1/3 hits
 Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Ukraine
 Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Germans win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Finland
 Germans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
 Russians defend with 1 armour, 1 artillery and 8 infantry
 Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Finland, round 1 : 3/11 hits
 Russians roll dice for 1 armour, 1 artillery and 8 infantry in Finland, round 1 : 3/10 hits
 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
 Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers in Finland, round 2 : 4/8 hits
 Russians roll dice for 1 armour, 1 artillery and 5 infantry in Finland, round 2 : 2/7 hits
 4 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Finland
 Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in Finland, round 3 : 2/6 hits
 Russians roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 3 : 1/3 hits
 1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Finland
 Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Finland, round 4 : 3/5 hits
 Russians roll dice for 1 armour in Finland, round 4 : 0/1 hits
 1 armour owned by the Russians lost in Finland
 Germans win, taking Finland from Russians with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
 Casualties for Germans: 3 artilleries and 3 infantry
 Casualties for Russians: 1 armour, 1 artillery and 8 infantry
 Germans win with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
 Casualties for Germans: 3 artilleries and 3 infantry
 Casualties for Russians: 1 armour, 1 artillery and 8 infantry
 Recording Battle StatisticsNon Combat Move - Germans 
 1 bomber and 2 tactical_bombers moved from Finland to Vyborg
 1 fighter moved from Finland to Vyborg
 2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Belarus
 2 aaGuns, 8 armour, 5 artilleries and 5 infantry moved from Eastern Poland to Belarus
 11 armour moved from Western Ukraine to Belarus
 2 infantry moved from Western Ukraine to Eastern Poland
 1 armour moved from Poland to Belarus
 3 armour moved from Germany to Eastern Poland
 1 fighter moved from Ukraine to Belarus
 1 destroyer moved from 112 Sea Zone to 127 Sea ZonePlace Units - Germans 
 3 transports placed in 112 Sea Zone
 3 artilleries placed in Novgorod
 1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans : Morocco : 1 flag, Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour 
 France : 1 flag, 1 airfield and 1 factory_minor
 Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
 Germany : 1 factory_major
 Belarus : 1 flag, 4 aaGuns, 20 armour, 9 artilleries, 1 fighter and 20 infantry
 Karelia : 1 flag, 1 infantry
 Baltic States : 1 flag, Nenetsia : 1 flag, 1 infantry
 Vyborg : 1 flag, 1 bomber, 1 fighter and 2 tactical_bombers
 Archangel : 1 flag, 1 artillery and 2 infantry
 Eastern Poland : 1 flag, 3 armour and 2 infantry
 Bessarabia : 1 flag, Ukraine : 1 flag, 1 factory_minor and 2 infantry
 Western Ukraine : 1 flag, 1 infantry
 Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
 112 Sea Zone : 1 destroyer and 3 transports
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 I know, Garg? Crazy, right? Little_Boot, do you give up yet? If not, come at me, bro. 
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 Pfft, not even close. Russia5 
 Game HistoryRound :5 Purchase Units - Russians 
 Russians buy 1 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 Giving bonus movement to unitsCombat - Russians 
 Recording Battle StatisticsNon Combat Move - Russians 
 2 aaGuns and 18 infantry moved from Buryatia to Amur
 1 armour and 1 mech_infantry moved from Iraq to Caucasus
 3 infantry moved from Iraq to Northwest Persia
 2 armour, 6 artilleries, 2 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians 
 1 armour, 2 fighters and 7 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 30 PUs; end with 30 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
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 Pfft, not even close. lol Little boot, you know you can just -click- “post turn summary” right? And it will automatically upload everything to the site? 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :5 Politics - Japanese 
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese 
 Japanese buy 1 carrier, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese 
 Giving bonus movement to units
 1 artillery moved from Philippines to 35 Sea Zone
 1 infantry moved from Philippines to 35 Sea Zone
 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 Japanese take Sumatra from UK_Pacific
 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
 1 artillery moved from 43 Sea Zone to Borneo
 Japanese take Borneo from UK_Pacific
 2 battleships and 1 cruiser moved from 37 Sea Zone to 20 Sea Zone
 2 armour and 2 infantry moved from Japan to 6 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
 2 armour and 2 infantry moved from 20 Sea Zone to Kwangtung
 2 bombers moved from Paulau Island to Kwangtung
 2 fighters and 2 tactical_bombers moved from Siam to Kwangtung
 1 tactical_bomber moved from Siam to Kwangtung
 2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
 1 armour moved from Tsinghai to Volgograd
 Japanese take Kazakhstan from Russians
 Japanese take Volgograd from Russians
 1 infantry moved from Kansu to Timguska
 Japanese take Timguska from RussiansCombat - Japanese 
 Battle in Kwangtung
 Japanese attack with 2 armour, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
 British defend with 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_minor
 Japanese roll dice for 2 battleships and 1 cruiser in Kwangtung, round 1 : 3/3 hits
 Japanese roll dice for 2 armour, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Kwangtung, round 1 : 8/14 hits
 UK_Pacific roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 1 : 4/6 hits
 3 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the Japanese , 2 infantry owned by the Japanese , 2 fighters owned by the British and 1 fighter owned by the Japanese lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
 Casualties for Japanese: 1 armour, 1 fighter and 2 infantry
 Casualties for British: 2 fighters, 3 infantry and 1 tactical_bomber
 Japanese win with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
 Casualties for Japanese: 1 armour, 1 fighter and 2 infantry
 Casualties for British: 2 fighters, 3 infantry and 1 tactical_bomber
 Recording Battle Statistics
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Setting uses for triggers used this phase.
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
 Setting uses for triggers used this phase.
 Setting uses for triggers used this phase.Non Combat Move - Japanese 
 3 fighters and 4 tactical_bombers moved from Kwangtung to Kiangsi
 2 bombers moved from Kwangtung to Kiangsi
 2 artilleries moved from Anhwe to Kiangsi
 4 infantry moved from Anhwe to Kiangsi
 1 infantry moved from Anhwe to Hunan
 1 infantry moved from Sikang to Kazakhstan
 1 infantry moved from Suiyuyan to Kansu
 1 infantry moved from Chahar to Suiyuyan
 1 infantry moved from Jehol to Chahar
 1 infantry moved from Manchuria to Korea
 1 infantry moved from Manchuria to Jehol
 2 artilleries and 1 infantry moved from Shensi to Kweichow
 3 fighters and 3 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone
 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 32 Sea Zone to 26 Sea Zone
 1 fighter moved from Marshall Islands to Hawaiian Islands
 1 fighter moved from Japan to Kiangsi
 1 battleship moved from 6 Sea Zone to 26 Sea Zone
 1 submarine moved from 20 Sea Zone to 35 Sea Zone
 1 submarine moved from 35 Sea Zone to 45 Sea ZonePlace Units - Japanese 
 1 carrier placed in 6 Sea Zone
 1 fighter and 1 tactical_bomber placed in 6 Sea Zone
 1 fighter placed in JapanTurn Complete - Japanese 
 Japanese collect 54 PUs; end with 54 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Korea : 1 infantry
 Kiangsi : 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
 Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
 Jehol : 1 infantry
 Manchuria : 1 aaGun, 1 airfield and 1 infantry
 Shensi : 1 flag, Suiyuyan : 1 flag, 1 infantry
 Kweichow : 1 flag, 2 artilleries and 1 infantry
 Hunan : 1 flag, 1 infantry
 Kansu : 1 flag, 1 infantry
 Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, 1 infantry
 Chahar : 1 flag, 1 infantry
 Sikang : 1 flag, Anhwe : 1 flag, Borneo : 1 flag, 1 artillery
 Kwangtung : 1 flag, 1 armour, 1 factory_minor and 1 harbour
 Philippines : 1 flag, 1 airfield and 1 harbour
 Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
 Timguska : 1 flag, 1 infantry
 Kazakhstan : 1 flag, 1 infantry
 Sumatra : 1 flag, 1 infantry
 41 Sea Zone : 1 transport
 43 Sea Zone : 1 transport
 45 Sea Zone : 1 submarine
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 Gargantua, it doesn’t work for me, so I just copy and paste. Ohmss, scramble in SZ 26? 
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 Gargantua, it doesn’t work for me, so I just copy and paste. Ohmss, scramble in SZ 26? Scramble away! 
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 Don’t know if you have topic notifications on. Just replying again to make sure you see I said to scramble. May the roll gods be kind to me! 
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 Sorry about that. I do have notifications on, but I didn’t get the email for your reply. The second one did the trick. 
 What do you want to destroy first? Planes or cruisers/carriers/battleships?
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 Go by defense lowest to highest (so lose my carriers first). I’m going to lose regardless so I want to inflict as much damage as possible. 
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 Round :5 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
 Setting uses for triggers used this phase.Purchase Units - Americans 
 Americans buy 3 artilleries, 1 cruiser, 2 destroyers and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 Giving bonus movement to units
 1 armour, 1 artillery and 4 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 10 Sea Zone to 26 Sea Zone
 1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
 2 bombers moved from Western United States to 26 Sea Zone
 4 destroyers moved from 101 Sea Zone to 90 Sea Zone
 Americans take 101 Sea Zone from Germans
 2 fighters moved from Eastern United States to 90 Sea Zone
 Game Loaded
 Japanese are now being played by: Human
 Germans are now being played by: Human
 French is now being played by: Human
 British are now being played by: Human
 Chinese are now being played by: Human
 Dutch is now being played by: Human
 Neutral_Axis are now being played by: Human
 Neutral_Allies are now being played by: Human
 ANZAC is now being played by: Human
 Russians are now being played by: Human
 Mongolians are now being played by: Human
 UK_Pacific is now being played by: Human
 Italians are now being played by: Human
 Neutral_True is now being played by: Human
 Americans are now being played by: HumanCombat - Americans 
 Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
 Battle in 26 Sea Zone
 Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 3 transports
 Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
 Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 1 : 11/18 hits
 Units damaged: 2 battleships owned by the Japanese
 Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 1 : 9/16 hits
 Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
 1 submarine owned by the Americans , 3 destroyers owned by the Americans , 3 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
 Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 2 : 9/15 hits
 Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 9/12 hits
 2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Americans , 3 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 2 destroyers owned by the Japanese and 3 fighters owned by the Japanese lost in 26 Sea Zone
 Americans roll dice for 2 bombers, 2 carriers, 3 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 3 : 3/8 hits
 Japanese roll dice for 2 battleships and 1 fighter in 26 Sea Zone, round 3 : 2/3 hits
 1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 26 Sea Zone
 Americans win, taking 26 Sea Zone from Neutral with 2 bombers, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 46
 Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
 Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
 Americans win with 2 bombers, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 46
 Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
 Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
 Battle in Hawaiian Islands
 Americans attack with 1 armour, 1 artillery and 4 infantry
 Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
 Americans roll dice for 1 armour, 1 artillery and 4 infantry in Hawaiian Islands, round 1 : 2/6 hits
 Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 1 : 0/2 hits
 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Hawaiian Islands
 Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 armour and 1 infantry
 Americans win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 armour and 1 infantry
 Battle in 90 Sea Zone
 Americans attack with 4 destroyers and 2 fighters
 Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 submarine
 Germans roll dice for 1 submarine in 90 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 4 destroyers and 2 fighters in 90 Sea Zone, round 1 : 2/6 hits
 Units damaged: 1 carrier owned by the Germans
 Germans roll dice for 1 carrier, 1 cruiser and 1 fighter in 90 Sea Zone, round 1 : 0/3 hits
 1 submarine owned by the Germans lost in 90 Sea Zone
 Americans roll dice for 4 destroyers and 2 fighters in 90 Sea Zone, round 2 : 2/6 hits
 Germans roll dice for 1 carrier, 1 cruiser and 1 fighter in 90 Sea Zone, round 2 : 1/3 hits
 1 destroyer owned by the Americans , 1 cruiser owned by the Germans and 1 carrier owned by the Germans lost in 90 Sea Zone
 Americans roll dice for 3 destroyers and 2 fighters in 90 Sea Zone, round 3 : 3/5 hits
 Germans roll dice for 1 fighter in 90 Sea Zone, round 3 : 0/1 hits
 1 fighter owned by the Germans lost in 90 Sea Zone
 Americans win with 3 destroyers and 2 fighters remaining. Battle score for attacker is 36
 Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
 Casualties for Americans: 1 destroyer
 Americans win with 3 destroyers and 2 fighters remaining. Battle score for attacker is 36
 Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
 Casualties for Americans: 1 destroyer
 Recording Battle StatisticsNon Combat Move - Americans 
 2 fighters moved from 90 Sea Zone to West Indies
 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
 2 bombers moved from 26 Sea Zone to MidwayPlace Units - Americans 
 3 transports placed in 101 Sea Zone
 3 artilleries placed in Eastern United States
 1 cruiser placed in 101 Sea Zone
 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 50 PUs; end with 50 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsRound :5 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
 Chinese buy nothing; Remaining resources:Combat Move - Chinese 
 Giving bonus movement to units
 2 infantry moved from Yunnan to SzechwanCombat - Chinese 
 Battle in Szechwan
 Chinese attack with 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 2 infantry in Szechwan, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
 Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
 Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits
 Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
 1 infantry owned by the Japanese lost in Szechwan
 Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Chinese win with 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Recording Battle StatisticsNon Combat Move - Chinese Turn Complete - Chinese 
 Chinese collect 3 PUs; end with 4 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsRound :5 Combat Move - British 
 Giving bonus movement to units
 1 artillery and 8 infantry moved from Kwangsi to Kwangtung
 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
 3 infantry moved from Yunnan to Hunan
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
 1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 British take Normandy Bordeaux from GermansCombat - British 
 Battle in Hunan
 British attack with 3 infantry
 Japanese defend with 1 infantry
 British roll dice for 3 infantry in Hunan, round 1 : 0/3 hits
 Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
 British roll dice for 3 infantry in Hunan, round 2 : 1/3 hits
 Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Hunan
 British win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 British win with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Kwangtung
 British attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
 Japanese defend with 1 armour, 1 factory_minor and 1 harbour
 British roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Kwangtung, round 1 : 3/11 hits
 Japanese roll dice for 1 armour in Kwangtung, round 1 : 1/1 hits
 1 infantry owned by the British and 1 armour owned by the Japanese lost in Kwangtung
 British win, taking Kwangtung from Japanese with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 armour
 Casualties for British: 1 infantry
 British win with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 armour
 Casualties for British: 1 infantry
 Recording Battle StatisticsNon Combat Move - British 
 1 artillery and 2 infantry moved from Shan State to Yunnan
 1 artillery and 4 infantry moved from Burma to Yunnan
 1 armour moved from India to Yunnan
 4 infantry moved from India to BurmaPlace Units - British 
 1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British 
 British collect 28 PUs (3 lost to blockades); end with 30 PUs totalRound :5 Place Units - UK_Pacific 
 1 destroyer placed in 39 Sea Zone
 1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
 Some units change owners in territory India
 Some units change owners in territory Kwangtung
 Some units change owners in territory 39 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :5 Purchase Units - Italians 
 Italians buy 1 armour, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians 
 Giving bonus movement to units
 2 destroyers moved from 92 Sea Zone to 90 Sea Zone
 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
 Italians take Trans-Jordan from British
 1 armour moved from Southern Italy to 97 Sea Zone
 1 artillery moved from Southern Italy to 97 Sea Zone
 2 infantry moved from Northern Italy to 97 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
 Italians take Alexandria from British
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
 1 armour moved from Algeria to Tunisia
 Italians take Tunisia from French
 1 armour moved from Tunisia to AlgeriaCombat - Italians 
 Battle in 90 Sea Zone
 Italians attack with 2 destroyers
 Americans defend with 3 destroyers
 Italians roll dice for 2 destroyers in 90 Sea Zone, round 1 : 1/2 hits
 Americans roll dice for 3 destroyers in 90 Sea Zone, round 1 : 0/3 hits
 1 destroyer owned by the Americans lost in 90 Sea Zone
 Italians roll dice for 2 destroyers in 90 Sea Zone, round 2 : 0/2 hits
 Americans roll dice for 2 destroyers in 90 Sea Zone, round 2 : 0/2 hits
 Italians roll dice for 2 destroyers in 90 Sea Zone, round 3 : 1/2 hits
 Americans roll dice for 2 destroyers in 90 Sea Zone, round 3 : 2/2 hits
 2 destroyers owned by the Italians and 1 destroyer owned by the Americans lost in 90 Sea Zone
 Americans win with 1 destroyer remaining. Battle score for attacker is 0
 Casualties for Italians: 2 destroyers
 Casualties for Americans: 2 destroyers
 Recording Battle StatisticsNon Combat Move - Italians 
 1 transport moved from 92 Sea Zone to 93 Sea Zone
 1 submarine moved from 98 Sea Zone to 95 Sea Zone
 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
 2 aaGuns moved from Northern Italy to Southern France
 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
 2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians 
 1 submarine placed in 93 Sea Zone
 1 armour and 1 infantry placed in Southern France
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Italians collect 19 PUs; end with 21 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Italians : Trans-Jordan : 1 flag, 2 armour and 2 infantry 
 Alexandria : 1 flag, 1 artillery and 1 infantry
 Gibraltar : 1 flag, 1 harbour
 Algeria : 1 flag, 1 armour
 Southern France : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
 Tunisia : 1 flag, Northern Italy : 2 aaGuns and 1 factory_major
 Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
 95 Sea Zone : 1 submarine
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 Round :5 Purchase Units - ANZAC 
 ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC 
 Giving bonus movement to units
 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
 1 cruiser moved from 54 Sea Zone to 45 Sea Zone
 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
 2 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
 2 infantry moved from 35 Sea Zone to Philippines
 1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC 
 ???
 Battle in 41 Sea Zone
 ANZAC attack with 1 destroyer and 1 transport
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 41 Sea Zone
 ANZAC win, taking Philippines from Japanese, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 45 Sea Zone
 ANZAC attack with 1 cruiser and 1 destroyer
 Japanese defend with 1 submarine
 Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 1 cruiser and 1 destroyer in 45 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the Japanese lost in 45 Sea Zone
 ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in Sumatra
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
 ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits
 Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Sumatra
 ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in 43 Sea Zone
 ANZAC attack with 1 destroyer and 1 transport
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 43 Sea Zone
 ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Borneo
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 artillery
 ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
 Japanese roll dice for 1 artillery in Borneo, round 1 : 0/1 hits
 ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
 Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
 1 artillery owned by the Japanese lost in Borneo
 ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Recording Battle StatisticsNon Combat Move - ANZAC 
 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 18 PUs; end with 18 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsThe French do nothing. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :6 Purchase Units - Germans 
 Germans buy 2 artilleries, 7 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 Giving bonus movement to units
 1 infantry moved from Nenetsia to Urals
 Germans take Urals from Russians
 1 infantry moved from Archangel to Vologda
 Germans take Vologda from Russians
 1 infantry moved from Archangel to Belarus
 1 artillery moved from Archangel to Belarus
 3 artilleries moved from Novgorod to Belarus
 1 armour moved from Belarus to Bryansk
 Germans take Bryansk from Russians
 1 armour moved from Bryansk to Belarus
 1 armour moved from Belarus to Smolensk
 Germans take Smolensk from Russians
 1 armour moved from Smolensk to Belarus
 2 infantry moved from Ukraine to Rostov
 Germans take Rostov from Russians
 1 destroyer moved from 127 Sea Zone to 125 Sea Zone
 1 bomber moved from Vyborg to 125 Sea Zone
 1 fighter moved from Vyborg to Western Germany
 2 tactical_bombers moved from Vyborg to Western Germany
 1 infantry moved from Karelia to Novgorod
 1 infantry moved from Belarus to Smolensk
 1 infantry moved from Western Ukraine to Bryansk
 2 infantry moved from Eastern Poland to Belarus
 1 fighter moved from Belarus to Western Germany
 1 infantry moved from Western Germany to Holland Belgium
 1 infantry moved from Western Germany to France
 3 armour moved from Eastern Poland to Ukraine
 1 armour moved from Finland to NorwayCombat - Germans 
 Battle in 125 Sea Zone
 Germans attack with 1 bomber and 1 destroyer
 Russians defend with 1 submarine
 Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the Russians lost in 125 Sea Zone
 Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Russians: 1 submarine
 Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Russians: 1 submarine
 Recording Battle StatisticsNon Combat Move - Germans 
 1 bomber moved from 125 Sea Zone to Western Germany
 3 transports moved from 127 Sea Zone to 112 Sea ZonePlace Units - Germans 
 5 submarines placed in 112 Sea Zone
 2 artilleries and 3 infantry placed in Western Germany
 3 infantry placed in Novgorod
 1 infantry placed in UkraineTurn Complete - Germans 
 Germans collect 55 PUs; end with 55 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans : Morocco : 1 flag, France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry 
 Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 3 tactical_bombers
 Germany : 1 factory_major
 Norway : 1 armour
 Holland Belgium : 1 infantry
 Belarus : 1 flag, 4 aaGuns, 20 armour, 13 artilleries and 22 infantry
 Karelia : 1 flag, Baltic States : 1 flag, Bryansk : 1 flag, 1 infantry
 Rostov : 1 flag, 2 infantry
 Nenetsia : 1 flag, Urals : 1 flag, 1 infantry
 Vyborg : 1 flag, Archangel : 1 flag, Eastern Poland : 1 flag, Bessarabia : 1 flag, Ukraine : 1 flag, 3 armour, 1 factory_minor and 1 infantry
 Western Ukraine : 1 flag, Vologda : 1 flag, 1 infantry
 Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
 Smolensk : 1 flag, 1 infantry
 112 Sea Zone : 1 destroyer, 5 submarines and 6 transports
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 Round :6 Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
 Setting uses for triggers used this phase.Purchase Units - Russians 
 Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 Giving bonus movement to units
 2 infantry moved from Buyant-Uhaa to Jehol
 4 infantry moved from Amur to Korea
 2 infantry moved from Olgiy to Timguska
 1 armour and 1 mech_infantry moved from Caucasus to Volgograd
 5 infantry moved from Amur to Manchuria
 2 fighters and 1 tactical_bomber moved from Russia to Volgograd
 1 mech_infantry moved from Russia to Vologda
 2 fighters moved from Russia to Vologda
 1 infantry moved from Russia to VologdaCombat - Russians 
 Battle in Manchuria
 Russians attack with 5 infantry
 Japanese defend with 1 aaGun, 1 airfield and 1 infantry
 Russians roll dice for 5 infantry in Manchuria, round 1 : 1/5 hits
 Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 1 : 0/1 hits
 1 aaGun owned by the Japanese lost in Manchuria
 Russians roll dice for 5 infantry in Manchuria, round 2 : 2/5 hits
 Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
 Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 5
 Casualties for Japanese: 1 aaGun and 1 infantry
 Casualties for Russians: 1 infantry
 Russians win with 4 infantry remaining. Battle score for attacker is 5
 Casualties for Japanese: 1 aaGun and 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Volgograd
 Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
 Japanese defend with 1 armour and 1 factory_minor
 Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 1 : 2/5 hits
 Japanese roll dice for 1 armour in Volgograd, round 1 : 1/1 hits
 1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Volgograd
 Russians win, taking Volgograd from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 armour
 Casualties for Russians: 1 mech_infantry
 Russians win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 armour
 Casualties for Russians: 1 mech_infantry
 Battle in Jehol
 Russians attack with 2 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 2 infantry in Jehol, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
 Russians roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
 1 infantry owned by the Russians lost in Jehol
 Russians roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
 Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
 Russians roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
 Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
 Russians roll dice for 1 infantry in Jehol, round 5 : 0/1 hits
 Japanese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits
 1 infantry owned by the Russians lost in Jehol
 Japanese win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Russians: 2 infantry
 Battle in Vologda
 Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
 Germans defend with 1 infantry
 Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Vologda, round 1 : 0/4 hits
 Germans roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
 1 infantry owned by the Russians lost in Vologda
 Russians roll dice for 2 fighters and 1 mech_infantry in Vologda, round 2 : 2/3 hits
 Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Vologda
 Russians win, taking Vologda from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Russians win with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Korea
 Russians attack with 4 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 4 infantry in Korea, round 1 : 1/4 hits
 Japanese roll dice for 1 infantry in Korea, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Korea
 Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Russians win with 4 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Timguska
 Russians attack with 2 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 2 infantry in Timguska, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Timguska, round 1 : 0/1 hits
 Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
 Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits
 Japanese roll dice for 1 infantry in Timguska, round 3 : 1/1 hits
 1 infantry owned by the Russians lost in Timguska
 Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits
 Japanese roll dice for 1 infantry in Timguska, round 4 : 1/1 hits
 1 infantry owned by the Russians lost in Timguska
 Japanese win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Russians: 2 infantry
 Recording Battle Statistics
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
 Setting uses for triggers used this phase.Non Combat Move - Russians 
 2 aaGuns moved from Amur to Manchuria
 9 infantry moved from Amur to Ulaanbaatar
 1 infantry moved from Dzavhan to Yenisey
 1 infantry moved from Ulaanbaatar to Dzavhan
 2 fighters moved from Vologda to Russia
 2 fighters and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians 
 1 armour and 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUsHad some rotten luck there in the small battles. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Japanese 
 Giving bonus movement to units
 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
 1 bomber moved from Kiangsi to Philippines
 2 battleships moved from 20 Sea Zone to 35 Sea Zone
 1 cruiser moved from 20 Sea Zone to 43 Sea Zone
 1 bomber moved from Kiangsi to 43 Sea Zone
 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers moved from Kiangsi to Kwangtung
 1 fighter moved from Japan to Kwangtung
 2 artilleries and 1 infantry moved from Kweichow to Szechwan
 1 infantry moved from Timguska to Evenkiyskiy
 Japanese take Evenkiyskiy from Russians
 1 infantry moved from Kansu to Novosibirsk
 Japanese take Novosibirsk from Russians
 1 infantry moved from Kazakhstan to Samara
 Japanese take Samara from Russians
 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese 
 Battle in 26 Sea Zone
 Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
 Americans defend with 2 carriers and 3 transports
 Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 : 1/2 hits
 Americans roll dice for 2 carriers and 3 transports in 26 Sea Zone, round 1 : 0/2 hits
 1 carrier owned by the Americans lost in 26 Sea Zone
 Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/2 hits
 Americans roll dice for 1 carrier and 3 transports in 26 Sea Zone, round 2 : 0/1 hits
 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
 2 transports owned by the Americans lost in 26 Sea Zone
 Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 53
 Casualties for Americans: 2 carriers and 3 transports
 Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 53
 Casualties for Americans: 2 carriers and 3 transports
 Battle in 35 Sea Zone
 Japanese attack with 2 battleships and 1 transport
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 35 Sea Zone
 Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 43 Sea Zone
 Japanese attack with 1 bomber and 1 cruiser
 ANZAC defend with 1 destroyer and 1 transport
 Japanese roll dice for 1 bomber and 1 cruiser in 43 Sea Zone, round 1 : 2/2 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the Japanese , 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 cruiser
 Casualties for ANZAC: 1 destroyer and 1 transport
 Japanese win with 1 bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 cruiser
 Casualties for ANZAC: 1 destroyer and 1 transport
 Battle in Szechwan
 Japanese attack with 2 artilleries and 1 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 2 artilleries and 1 infantry in Szechwan, round 1 : 0/3 hits
 Chinese roll dice for 2 infantry in Szechwan, round 1 : 1/2 hits
 1 infantry owned by the Japanese lost in Szechwan
 Japanese roll dice for 2 artilleries in Szechwan, round 2 : 0/2 hits
 Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
 Japanese roll dice for 2 artilleries in Szechwan, round 3 : 0/2 hits
 Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits
 1 artillery owned by the Japanese lost in Szechwan
 1 artillery owned by the Japanese retreated to Kweichow
 Chinese win with 2 infantry remaining. Battle score for attacker is -7
 Casualties for Japanese: 1 artillery and 1 infantry
 Battle in Philippines
 Japanese attack with 1 artillery, 1 bomber and 1 infantry
 ANZAC defend with 2 infantry; Americans defend with 1 airfield and 1 harbour
 Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 1 : 2/3 hits
 Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
 2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Philippines
 Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 2 infantry
 Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 2 infantry
 Battle in Kwangtung
 Japanese attack with 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers
 British defend with 1 armour, 1 artillery, 1 harbour, 7 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_minor
 Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers in Kwangtung, round 1 : 6/13 hits
 UK_Pacific roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Kwangtung, round 1 : 1/10 hits
 6 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
 Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 4 tactical_bombers in Kwangtung, round 2 : 4/12 hits
 UK_Pacific roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/4 hits
 1 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 29
 Casualties for Japanese: 2 infantry
 Casualties for British: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
 Japanese win with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 29
 Casualties for Japanese: 2 infantry
 Casualties for British: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
 Recording Battle StatisticsNon Combat Move - Japanese 
 5 fighters and 4 tactical_bombers moved from Kwangtung to Kiangsi
 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 bomber moved from Philippines to Kiangsi
 1 bomber moved from 43 Sea Zone to Kiangsi
 1 infantry moved from Suiyuyan to Shensi
 1 infantry moved from Chahar to AnhwePlace Units - Japanese 
 1 armour and 1 infantry placed in Japan
 1 carrier placed in 6 Sea Zone
 1 fighter and 1 tactical_bomber placed in 6 Sea Zone
 1 factory_minor placed in KiangsuTurn Complete - Japanese 
 Japanese collect 37 PUs; end with 38 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Kiangsu : 1 factory_minor
 Kiangsi : 2 bombers, 5 fighters and 4 tactical_bombers
 Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 infantry
 Jehol : 1 infantry
 Shensi : 1 flag, 1 infantry
 Suiyuyan : 1 flag, Kweichow : 1 flag, 1 artillery
 Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, 1 infantry
 Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
 Evenkiyskiy : 1 flag, 1 infantry
 Timguska : 1 flag, Kazakhstan : 1 flag,
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 Round :6 Purchase Units - Americans 
 Americans buy 2 armour, 1 artillery, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 Giving bonus movement to units
 2 infantry moved from Central United States to 101 Sea Zone
 4 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
 4 artilleries, 1 cruiser, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
 British take Gibraltar from Italians
 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
 Americans take Morocco from Germans
 1 destroyer moved from 90 Sea Zone to 91 Sea Zone
 2 bombers, 2 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone
 2 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans 
 Battle in 26 Sea Zone
 Americans attack with 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers
 Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
 Americans roll dice for 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 1 : 4/8 hits
 Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 : 3/3 hits
 1 fighter owned by the Americans , 2 destroyers owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 26 Sea Zone
 Americans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11
 Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
 Casualties for Americans: 2 destroyers and 1 fighter
 Americans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11
 Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
 Casualties for Americans: 2 destroyers and 1 fighter
 Recording Battle StatisticsNon Combat Move - Americans 
 2 bombers, 1 fighter and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
 1 fighter moved from West Indies to French West Africa
 1 fighter moved from West Indies to Western United StatesPlace Units - Americans 
 2 armour, 1 artillery and 3 infantry placed in Eastern United States
 3 destroyers and 3 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 51 PUs; end with 51 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsRound :6 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Giving bonus movement to units
 1 infantry moved from Szechwan to Sikang
 Chinese take Sikang from JapaneseCombat - Chinese 
 Recording Battle StatisticsNon Combat Move - Chinese Place Units - Chinese 
 1 artillery and 2 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 8 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsRound :6 Combat Move - British 
 Giving bonus movement to units
 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
 1 fighter moved from United Kingdom to Holland Belgium
 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Trans-JordanCombat - British 
 Battle in Holland Belgium
 British attack with 1 artillery, 1 fighter and 1 infantry
 Germans defend with 1 infantry
 British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 1 : 2/3 hits
 Germans roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
 British win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for British: 1 infantry
 British win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for British: 1 infantry
 Battle in Trans-Jordan
 British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
 Italians defend with 2 armour and 2 infantry
 British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 2/4 hits
 Italians roll dice for 2 armour and 2 infantry in Trans-Jordan, round 1 : 3/4 hits
 1 infantry owned by the British , 1 artillery owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
 British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
 Italians roll dice for 2 armour in Trans-Jordan, round 2 : 0/2 hits
 1 armour owned by the Italians lost in Trans-Jordan
 British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits
 Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits
 1 armour owned by the Italians lost in Trans-Jordan
 British win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 7
 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
 Casualties for Italians: 2 armour and 2 infantry
 British win with 1 armour remaining. Battle score for attacker is 7
 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
 Casualties for Italians: 2 armour and 2 infantry
 Recording Battle StatisticsNon Combat Move - British 
 2 infantry moved from India to West India
 1 fighter moved from India to Kwangsi
 1 armour, 2 artilleries and 6 infantry moved from Yunnan to Kwangsi
 1 infantry moved from Burma to India
 3 infantry moved from Burma to Yunnan
 1 infantry moved from Siam to French Indo China
 1 transport moved from 81 Sea Zone to 71 Sea Zone
 1 transport moved from 81 Sea Zone to 79 Sea Zone
 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
 4 destroyers and 4 transports moved from 110 Sea Zone to 109 Sea Zone
 1 fighter moved from Holland Belgium to United KingdomPlace Units - British 
 1 fighter placed in United Kingdom
 1 destroyer placed in 109 Sea Zone
 1 artillery and 1 infantry placed in Union of South Africa
 1 infantry placed in United KingdomTurn Complete - British 
 British collect 32 PUs (2 lost to blockades); end with 34 PUs totalRound :6 Place Units - UK_Pacific 
 1 harbour placed in West India
 1 artillery placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 18 PUs; end with 18 PUs total
 Some units change owners in territory India
 Some units change owners in territory West India
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