Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
Scramble at SZ35?
Yes, I will scramble the fighter. I’ll lose the land battle regardless, but I might get lucky and win the sea battle.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 fighter and 2 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Anhwe to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 battleships and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from Hopei to Szechwan
2 fighters and 2 tactical_bombers moved from Hopei to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Philippines
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Combat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 destroyers and 2 transports
Americans defend with 1 destroyer, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 destroyers and 2 transports in 35 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 35 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship and 2 transports in 35 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 35 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 1 battleship and 2 destroyers
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Japanese win with 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 1 battleship and 2 destroyers
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Philippines, round 1 : 1/6 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Philippines, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 1 submarine
British defend with 1 battleship, 1 cruiser and 2 destroyers
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships and 1 cruiser in 37 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 37 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 battleships owned by the Japanese
2 destroyers owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 1 cruiser in 37 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 battleship and 1 cruiser in 37 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships and 1 cruiser remaining. Battle score for attacker is 42
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is 42
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
Battle in 20 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 3 fighters
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 1 : 6/7 hits
UK_Pacific roll dice for 3 fighters in Shan State, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 fighters owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 3 fighters
Japanese win with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 3 fighters
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 1 : 3/6 hits
Chinese roll dice for 4 infantry in Szechwan, round 1 : 2/4 hits
1 tactical_bomber owned by the Japanese , 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Japanese win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Recording Battle Statistics
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Szechwan to Anhwe
2 artilleries and 1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Jehol to Chahar
2 artilleries and 4 infantry moved from Jehol to Anhwe
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 32 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to Siam
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
2 bombers moved from Philippines to Paulau Island
1 fighter moved from Paulau Island to Marshall Islands
Place Units - Japanese
1 battleship and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 2 bombers and 1 infantry
Marshall Islands : 1 fighter
Japan : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 infantry
Siam : 2 fighters and 3 tactical_bombers
Manchuria : 1 aaGun, 1 airfield and 3 infantry
Shensi : 1 flag, 2 artilleries and 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, 1 infantry
Hopei : 1 flag, Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Shan State : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
32 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Bad first round let your plane get some good hits in. Good scramble.
USA4
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 bomber moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
Non Combat Move - Americans
1 bomber moved from 26 Sea Zone to Western United States
2 fighters moved from Western United States to Eastern United States
1 armour moved from Eastern United States to Western United States
Place Units - Americans
1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
4 destroyers and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
China4
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
UK4
Round :4
Combat Move - British
Giving bonus movement to units
1 artillery and 6 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 4 infantry moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
Combat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery and 1 harbour
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 1 : 1/5 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 1 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 0/4 hits
Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 3 : 1/4 hits
Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits
1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
British win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - British
Place Units - British
1 artillery and 1 fighter placed in United Kingdom
2 transports placed in 109 Sea Zone
Turn Complete - British
British collect 24 PUs (5 lost to blockades); end with 24 PUs total
Place Units - UK_Pacific
1 factory_minor placed in Kwangtung
1 armour and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs (5 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some units change owners in territory India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 armour and 2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 fighter and 2 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 1 : 2/4 hits
French roll dice for 1 fighter and 2 infantry in Algeria, round 1 : 2/3 hits
2 infantry owned by the French and 2 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour and 1 artillery in Algeria, round 2 : 1/2 hits
French roll dice for 1 fighter in Algeria, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is 6
Casualties for French: 1 fighter and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Italians win with 1 armour remaining. Battle score for attacker is 6
Casualties for French: 1 fighter and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Recording Battle Statistics
Non Combat Move - Italians
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
1 armour and 1 artillery placed in Southern Italy
1 cruiser and 1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry
Algeria : 1 flag, 1 armour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
3 infantry moved from New South Wales to Queensland
Combat - ANZAC
Recording Battle Statistics
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Round :4
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Fascinating game guys…
Impressive to see the Germans right at the door of Washington!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 carrier, 1 cruiser and 1 fighter moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 106 Sea Zone to 90 Sea Zone
1 infantry moved from Vyborg to Finland
1 armour and 2 artilleries moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Finland
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from 127 Sea Zone to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 2 infantry moved from 127 Sea Zone to Finland
1 tactical_bomber moved from Eastern Poland to Finland
1 artillery and 2 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 armour, 1 artillery and 8 infantry
Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Finland, round 1 : 3/11 hits
Russians roll dice for 1 armour, 1 artillery and 8 infantry in Finland, round 1 : 3/10 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers in Finland, round 2 : 4/8 hits
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Finland, round 2 : 2/7 hits
4 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Finland
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in Finland, round 3 : 2/6 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 3 : 1/3 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Finland
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Finland, round 4 : 3/5 hits
Russians roll dice for 1 armour in Finland, round 4 : 0/1 hits
1 armour owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 1 armour, 1 artillery and 8 infantry
Germans win with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 1 armour, 1 artillery and 8 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 bomber and 2 tactical_bombers moved from Finland to Vyborg
1 fighter moved from Finland to Vyborg
2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Belarus
2 aaGuns, 8 armour, 5 artilleries and 5 infantry moved from Eastern Poland to Belarus
11 armour moved from Western Ukraine to Belarus
2 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Poland to Belarus
3 armour moved from Germany to Eastern Poland
1 fighter moved from Ukraine to Belarus
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
Place Units - Germans
3 transports placed in 112 Sea Zone
3 artilleries placed in Novgorod
1 artillery and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Germans :
Morocco : 1 flag, Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
Germany : 1 factory_major
Belarus : 1 flag, 4 aaGuns, 20 armour, 9 artilleries, 1 fighter and 20 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag, 1 bomber, 1 fighter and 2 tactical_bombers
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 3 armour and 2 infantry
Bessarabia : 1 flag, Ukraine : 1 flag, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
112 Sea Zone : 1 destroyer and 3 transports
I know, Garg? Crazy, right?
Little_Boot, do you give up yet? If not, come at me, bro.
Pfft, not even close.
Russia5
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
Combat - Russians
Recording Battle Statistics
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
2 armour, 6 artilleries, 2 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
1 armour, 2 fighters and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Pfft, not even close.
lol
Little boot, you know you can just -click- “post turn summary” right? And it will automatically upload everything to the site?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from UK_Pacific
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
2 battleships and 1 cruiser moved from 37 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Paulau Island to Kwangtung
2 fighters and 2 tactical_bombers moved from Siam to Kwangtung
1 tactical_bomber moved from Siam to Kwangtung
2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
1 armour moved from Tsinghai to Volgograd
Japanese take Kazakhstan from Russians
Japanese take Volgograd from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Kwangtung
Japanese attack with 2 armour, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 2 battleships and 1 cruiser in Kwangtung, round 1 : 3/3 hits
Japanese roll dice for 2 armour, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Kwangtung, round 1 : 8/14 hits
UK_Pacific roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 1 : 4/6 hits
3 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the Japanese , 2 infantry owned by the Japanese , 2 fighters owned by the British and 1 fighter owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour, 1 fighter and 2 infantry
Casualties for British: 2 fighters, 3 infantry and 1 tactical_bomber
Japanese win with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour, 1 fighter and 2 infantry
Casualties for British: 2 fighters, 3 infantry and 1 tactical_bomber
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.
Non Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Kwangtung to Kiangsi
2 bombers moved from Kwangtung to Kiangsi
2 artilleries moved from Anhwe to Kiangsi
4 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
2 artilleries and 1 infantry moved from Shensi to Kweichow
3 fighters and 3 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 32 Sea Zone to 26 Sea Zone
1 fighter moved from Marshall Islands to Hawaiian Islands
1 fighter moved from Japan to Kiangsi
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsi : 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 infantry
Manchuria : 1 aaGun, 1 airfield and 1 infantry
Shensi : 1 flag, Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 artilleries and 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, Anhwe : 1 flag, Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
Timguska : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 transport
45 Sea Zone : 1 submarine
Gargantua, it doesn’t work for me, so I just copy and paste.
Ohmss, scramble in SZ 26?
Gargantua, it doesn’t work for me, so I just copy and paste.
Ohmss, scramble in SZ 26?
Scramble away!
Don’t know if you have topic notifications on. Just replying again to make sure you see I said to scramble. May the roll gods be kind to me!
Sorry about that. I do have notifications on, but I didn’t get the email for your reply. The second one did the trick.
What do you want to destroy first? Planes or cruisers/carriers/battleships?
Go by defense lowest to highest (so lose my carriers first). I’m going to lose regardless so I want to inflict as much damage as possible.
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 2 destroyers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 armour, 1 artillery and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to 26 Sea Zone
4 destroyers moved from 101 Sea Zone to 90 Sea Zone
Americans take 101 Sea Zone from Germans
2 fighters moved from Eastern United States to 90 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Combat - Americans
Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 3 transports
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 1 : 11/18 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 1 : 9/16 hits
Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
1 submarine owned by the Americans , 3 destroyers owned by the Americans , 3 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 2 : 9/15 hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 9/12 hits
2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Americans , 3 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 2 destroyers owned by the Japanese and 3 fighters owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 bombers, 2 carriers, 3 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 3 : 3/8 hits
Japanese roll dice for 2 battleships and 1 fighter in 26 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 2 bombers, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 46
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans win with 2 bombers, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 46
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Hawaiian Islands, round 1 : 2/6 hits
Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Americans win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in 90 Sea Zone
Americans attack with 4 destroyers and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Germans roll dice for 1 submarine in 90 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 destroyers and 2 fighters in 90 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser and 1 fighter in 90 Sea Zone, round 1 : 0/3 hits
1 submarine owned by the Germans lost in 90 Sea Zone
Americans roll dice for 4 destroyers and 2 fighters in 90 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 carrier, 1 cruiser and 1 fighter in 90 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans , 1 cruiser owned by the Germans and 1 carrier owned by the Germans lost in 90 Sea Zone
Americans roll dice for 3 destroyers and 2 fighters in 90 Sea Zone, round 3 : 3/5 hits
Germans roll dice for 1 fighter in 90 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Germans lost in 90 Sea Zone
Americans win with 3 destroyers and 2 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Americans win with 3 destroyers and 2 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Recording Battle Statistics
Non Combat Move - Americans
2 fighters moved from 90 Sea Zone to West Indies
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
2 bombers moved from 26 Sea Zone to Midway
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries placed in Eastern United States
1 cruiser placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Round :5
Combat Move - British
Giving bonus movement to units
1 artillery and 8 infantry moved from Kwangsi to Kwangtung
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
3 infantry moved from Yunnan to Hunan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
British take Normandy Bordeaux from Germans
Combat - British
Battle in Hunan
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Hunan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
British roll dice for 3 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Kwangtung, round 1 : 3/11 hits
Japanese roll dice for 1 armour in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
British win with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - British
1 artillery and 2 infantry moved from Shan State to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
4 infantry moved from India to Burma
Place Units - British
1 destroyer and 2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 28 PUs (3 lost to blockades); end with 30 PUs total
Round :5
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some units change owners in territory India
Some units change owners in territory Kwangtung
Some units change owners in territory 39 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
Giving bonus movement to units
2 destroyers moved from 92 Sea Zone to 90 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
Italians take Alexandria from British
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Algeria to Tunisia
Italians take Tunisia from French
1 armour moved from Tunisia to Algeria
Combat - Italians
Battle in 90 Sea Zone
Italians attack with 2 destroyers
Americans defend with 3 destroyers
Italians roll dice for 2 destroyers in 90 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 3 destroyers in 90 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Americans lost in 90 Sea Zone
Italians roll dice for 2 destroyers in 90 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers in 90 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 2 destroyers in 90 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 2 destroyers in 90 Sea Zone, round 3 : 2/2 hits
2 destroyers owned by the Italians and 1 destroyer owned by the Americans lost in 90 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Italians: 2 destroyers
Casualties for Americans: 2 destroyers
Recording Battle Statistics
Non Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns moved from Northern Italy to Southern France
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 93 Sea Zone
1 armour and 1 infantry placed in Southern France
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 2 armour and 2 infantry
Alexandria : 1 flag, 1 artillery and 1 infantry
Gibraltar : 1 flag, 1 harbour
Algeria : 1 flag, 1 armour
Southern France : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
95 Sea Zone : 1 submarine